Training modes are very important in fighting games. They give players a place to practice outside of actual matches, discover and lab combos, and get a feel for a character and what they can do without losing hundreds of matches in the process. The mode has become a staple in fighting games as a whole, and is now an important part of keeping players satisifed with the game so they keep coming back to improve. The standard training mode comes with the ability to save and record replays, modify CPU behavoir, display inputs and recognize combos. Games can include more than that, and probably should, but those are the bare bones. The absolute best training mode, in my opinion, is that of Skull Girls. It has all of these options and many, many more. On the other end of the spectrum, however, is Smash. Smash doesn't include the option to record and play back situations, has a very limited set of stock CPU behaviours and a barely-functional combo counter. It does have extras features, but most of them are entirely worthless. So, I am here to discuss how one might go about fixing the Smash training mode, so that once we have access to Gecko codes for Smash 4 or something simmilar we can create our own, better traning mode. My very first (and very unprofesional) draft of what the training mode could look like is pictured below. Discuss what you think should be added, removed or changed from it below.