TheWozny
Smash Ace
To be short, there are several characters in Smash Brothers. 4 that got (for lack of a better term) screwed over. While we don't know what the game makers were thinking when designing these characters, they all need a buff in some way. For the sake of simplicity, I have personally decided to leave out Mii Swordfighter and Mii Gunner, whom I both think deserve buffs. Please feel free to politely discuss below who your top picks are, and why! To be fair, I did not post this list of my personal opinions completely, rather I also had the help of a friend on SmashBoards who plays at a higher level whom also agrees with me on these choices. Again, I encourage you to post below your list of characters, even if it's in no particular order.
Honorable Mentions:
Robin
Mii Gunner
Mii Swordfighter
Zelda
Number 4: Wii Fit TRAINER
This character is usually just a joke character, only really being able to combo into Neutral air several times and finish with an up air or side B. What this character has going for him/her however, is stronger attacks that can actually KO. Also, deep breathing helps in getting damage up to get the KO, or just getting the KO in general. To top it off, Wii Fit Trainer has the lowest crouch in the game, helping him/her dodge many attacks. "You make them sound good, why do they need a buff?" Good question: I haven't played much WFT due to two main issues; some attacks have strange hitboxes that do whatever they please, as well as it seems that Nair combos is the only way to really rack up percent. To fix WFT, I would have a slight percent buff on many of their moves, as well as lower knockback on several moves in order to get some great setups.
Number 3: DUCK HUNT
I'm aware of high level DH players out there, but let's face it: this character suffers from something Marth and Lucina suffered from in the previous version; attacks don't pop into each other smoothly. Moves such as Duck Hunt's Fsmash would be a lot better... if they actually were able to hit instead of just knocking the opponent upward. This character would be a lot more lethal if a simple fix to their attacks would help smash attacks connect better, as this character has throw combos and a fairly good aerial game. This character already KO's at higher percents, but it's made much more difficult by the fact that one of their best kill options simply doesn't work sometimes.
Number 2: SAMUS
These last two characters on the list I have A LOT more experience with than the previous two, but I'm 100% positive MANY of you will agree. Many of you already agree with this pick, Samus Aran. Where do I begin? As a person who mained Samus for a long time in Brawl, I feel as if she's gotten MUCH worse, and is borderline the WORST character in Smash 4 moveset wise. Jab's that can't even get the second hit without the opponent escaping, an F-smash tipper that's more sensitive, laggier, AND weaker than Marth's, as well the ability to be easily juggled and making it virtually impossible to shorthop aerial any medium or smaller character makes Samus my number 2 pick. Anything Samus can do, ANY other character can do better. Her Down smash is missing the power it was presented with in Brawl and Melee, Her Up Smash and Fsmash are both extremely specific and take ages to perform... there's no real way to kill besides the best read in the world. To top it off, her projectile game has been drastically nerfed due to a lack of missile canceling... the only thing going for her are "shorthop" Zairs and Dthrow to Uair combos. Samus, is slow, has one of the worse rolls, and it hurts me to say it, might be the worst character in Smash 4. To fix Samus, I would increase her jab speed so it would become inescapable, Remove the sourspot on her Fsmash, increase the strength of her "new and improved" Nair, and increase the knockback of her Dsmash. On the topic of her missiles, I would make them come out quicker, even if it means nerfing their damage.
Number 1: MEWTWO
Now, I said in terms of moveset, Samus is the worse character; and I believe that to be 100% true. If that's the case, then why would I put MewTwo as Number 1? Simply put, I believe his Fsmash and Dsmash need to be more powerful, but most importantly, HE NEEDS A WEIGHT BUFF. MewTwo's weight in Melee made it so he wouldn't die at very early percentages. In Smash 4, however, he is a large slow target that weighs almost nothing. A Pokemon that weighs 250 pounds in canon somehow becomes the weight of a balloon. MewTwo has no real problem getting damage, but one hit and he's flying off the stage. Speaking of off stage, MewTwo's recovery has a tendency to be wonky and not snap to the ledge, something that both him and Zelda need fixed. MewTwo is my number 1 pick because his weight, size, and slowness make him an incredibly easy target for every character. Simply put, if he was to be buffed, his weight would be what it was in early iterations of Smash.
Honorable Mentions:
Robin
Mii Gunner
Mii Swordfighter
Zelda
Number 4: Wii Fit TRAINER
This character is usually just a joke character, only really being able to combo into Neutral air several times and finish with an up air or side B. What this character has going for him/her however, is stronger attacks that can actually KO. Also, deep breathing helps in getting damage up to get the KO, or just getting the KO in general. To top it off, Wii Fit Trainer has the lowest crouch in the game, helping him/her dodge many attacks. "You make them sound good, why do they need a buff?" Good question: I haven't played much WFT due to two main issues; some attacks have strange hitboxes that do whatever they please, as well as it seems that Nair combos is the only way to really rack up percent. To fix WFT, I would have a slight percent buff on many of their moves, as well as lower knockback on several moves in order to get some great setups.
Number 3: DUCK HUNT
I'm aware of high level DH players out there, but let's face it: this character suffers from something Marth and Lucina suffered from in the previous version; attacks don't pop into each other smoothly. Moves such as Duck Hunt's Fsmash would be a lot better... if they actually were able to hit instead of just knocking the opponent upward. This character would be a lot more lethal if a simple fix to their attacks would help smash attacks connect better, as this character has throw combos and a fairly good aerial game. This character already KO's at higher percents, but it's made much more difficult by the fact that one of their best kill options simply doesn't work sometimes.
Number 2: SAMUS
These last two characters on the list I have A LOT more experience with than the previous two, but I'm 100% positive MANY of you will agree. Many of you already agree with this pick, Samus Aran. Where do I begin? As a person who mained Samus for a long time in Brawl, I feel as if she's gotten MUCH worse, and is borderline the WORST character in Smash 4 moveset wise. Jab's that can't even get the second hit without the opponent escaping, an F-smash tipper that's more sensitive, laggier, AND weaker than Marth's, as well the ability to be easily juggled and making it virtually impossible to shorthop aerial any medium or smaller character makes Samus my number 2 pick. Anything Samus can do, ANY other character can do better. Her Down smash is missing the power it was presented with in Brawl and Melee, Her Up Smash and Fsmash are both extremely specific and take ages to perform... there's no real way to kill besides the best read in the world. To top it off, her projectile game has been drastically nerfed due to a lack of missile canceling... the only thing going for her are "shorthop" Zairs and Dthrow to Uair combos. Samus, is slow, has one of the worse rolls, and it hurts me to say it, might be the worst character in Smash 4. To fix Samus, I would increase her jab speed so it would become inescapable, Remove the sourspot on her Fsmash, increase the strength of her "new and improved" Nair, and increase the knockback of her Dsmash. On the topic of her missiles, I would make them come out quicker, even if it means nerfing their damage.
Number 1: MEWTWO
Now, I said in terms of moveset, Samus is the worse character; and I believe that to be 100% true. If that's the case, then why would I put MewTwo as Number 1? Simply put, I believe his Fsmash and Dsmash need to be more powerful, but most importantly, HE NEEDS A WEIGHT BUFF. MewTwo's weight in Melee made it so he wouldn't die at very early percentages. In Smash 4, however, he is a large slow target that weighs almost nothing. A Pokemon that weighs 250 pounds in canon somehow becomes the weight of a balloon. MewTwo has no real problem getting damage, but one hit and he's flying off the stage. Speaking of off stage, MewTwo's recovery has a tendency to be wonky and not snap to the ledge, something that both him and Zelda need fixed. MewTwo is my number 1 pick because his weight, size, and slowness make him an incredibly easy target for every character. Simply put, if he was to be buffed, his weight would be what it was in early iterations of Smash.