Kaffei
Smash Hero
- Joined
- Feb 8, 2008
- Messages
- 7,048
I'm not updating this anymore because TL boards are zzzzzzzzz.
To test every thing I have so far on the list, I went into regular brawl on Final Destination, and used a move 3 times in a row, while recording how much damage it did each time. Then I killed both characters to refresh everything & tested the next move.
The damage goes from Fresh to 1st hit after fresh(stale1) to 2nd hit after fresh(stale2).. I don't know why I stopped at 3 hits, lol.
- Separate jabs.
- Different hitboxes for Tilts?
- F-Smash & D-Smash separate hits.
- N-Air separate hits.
- Fix D-Air chart redundancy.
- Boomerang tilt throw and smash throw.
- Bombs tilt throw and smash throw.
- Arrows charged.
- Spin attack in the air
- Stale kill moves and what % they kill specific characters at specific stages. (olawd this is gonna take a long *** time)
To test every thing I have so far on the list, I went into regular brawl on Final Destination, and used a move 3 times in a row, while recording how much damage it did each time. Then I killed both characters to refresh everything & tested the next move.
The damage goes from Fresh to 1st hit after fresh(stale1) to 2nd hit after fresh(stale2).. I don't know why I stopped at 3 hits, lol.
Jab
Jab Combo : 10>9>8
Tilts
Forward : 9>8>8
Up : 9>8>8
Down : 9>8>7
Smashes
Forward : 24>20>18
Forward Charged : 32
Up : 15>14>12
Up Charged : 20
Up; back hitbox : 10>9>8
Down : 17>16>13
Aerials
Forward : 13>12>10
Up; Initial hitbox : 14>13>11
Up; Lingering hitbox : 12>11>10
Neutral : 10>9>8
Back : 10>9>8
Down; Initial hitbox with pogo hit : 16+9>14+7>12+7
Down; Lingering hitbox with pogo hit : 13+9>11+7>10+7
Down; Initial hitbox w/o pogo hit : 16>14>13
Down; Lingering hitbox w/o pogo hit : 13>12>10
Boomerang
Right in front : 11>10>9
1 roll away : 11>10>9
2 rolls away : 8>7>7
3 rolls away : 8>7>7
Coming back : 3>2>3
Bombs
Up close : 5>5>4
1 roll away : 6>5>5
1 Full Hop Z-Drop : 5>5>4
Double Full Hop Z-Drop : 7>7>5
REALLY, REALLY close Z-Drop : 2>3>2
1 Full Hop throw : 7>7>5
Double Full Hop throw : 7>7>5
Arrows
No charge : 4>3>4
Spin Attack
No charge : 12>11>10
Full charge : 20>17>14
Grabs
Forward : 7>6>6
Up : 7>6>6
Down : 7>6>6
Back : 7>6>6
Pummel : 2>1>2
Z-Aerial
4>4>4; Z-Air always inflicts 4% damage.
Roll Reference
1 Roll away
2 Rolls away
Information on move refreshing
Jab Combo : 10>9>8
Tilts
Forward : 9>8>8
Up : 9>8>8
Down : 9>8>7
Smashes
Forward : 24>20>18
Forward Charged : 32
Up : 15>14>12
Up Charged : 20
Up; back hitbox : 10>9>8
Down : 17>16>13
Aerials
Forward : 13>12>10
Up; Initial hitbox : 14>13>11
Up; Lingering hitbox : 12>11>10
Neutral : 10>9>8
Back : 10>9>8
Down; Initial hitbox with pogo hit : 16+9>14+7>12+7
Down; Lingering hitbox with pogo hit : 13+9>11+7>10+7
Down; Initial hitbox w/o pogo hit : 16>14>13
Down; Lingering hitbox w/o pogo hit : 13>12>10
Boomerang
Right in front : 11>10>9
1 roll away : 11>10>9
2 rolls away : 8>7>7
3 rolls away : 8>7>7
Coming back : 3>2>3
Bombs
Up close : 5>5>4
1 roll away : 6>5>5
1 Full Hop Z-Drop : 5>5>4
Double Full Hop Z-Drop : 7>7>5
REALLY, REALLY close Z-Drop : 2>3>2
1 Full Hop throw : 7>7>5
Double Full Hop throw : 7>7>5
Arrows
No charge : 4>3>4
Spin Attack
No charge : 12>11>10
Full charge : 20>17>14
Grabs
Forward : 7>6>6
Up : 7>6>6
Down : 7>6>6
Back : 7>6>6
Pummel : 2>1>2
Z-Aerial
4>4>4; Z-Air always inflicts 4% damage.
Roll Reference
1 Roll away
2 Rolls away
Information on move refreshing
Corpsecreate said:its 9 moves not 10 moves and multi hit attacks act as 1 refresh not multiple.
Stuff to be testedCorpsecreate said:each hit on the forward smash diminishes but if you hit with both it acts as 1. So if you have a completely fresh Fsmash and you hit with both hits then the Fsmash will only be diminished once, if you hit with only the first hit OR the second hit, the Fsmash will still be diminished once.
- Separate jabs.
- Different hitboxes for Tilts?
- F-Smash & D-Smash separate hits.
- N-Air separate hits.
- Fix D-Air chart redundancy.
- Boomerang tilt throw and smash throw.
- Bombs tilt throw and smash throw.
- Arrows charged.
- Spin attack in the air
- Stale kill moves and what % they kill specific characters at specific stages. (olawd this is gonna take a long *** time)