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I thought that was implied lol, and I mentioned before but if you combine that with what I found, you can punish Sheiks for fthrowing you so you dont get combo'd.
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Interesting...?UH SO I THINK I FOUND INVINCIBOMBING
KINDA
Mota found this ages ago, once again, in the Toon Link thread.UH SO I THINK I FOUND INVINCIBOMBING
KINDA
https://www.youtube.com/watch?v=HaAMzZkxVnM&feature=youtu.be
Link?Mota found this ages ago, once again, in the Toon Link thread.
Any more discoveries that are in that thread? might as well port them over here to have a nice comprehensive list of everything. The invicibomb 'glitch' looks like a glitch that happens during a bomb fake out and only with some special frames (after bomb hit and before the aerial comes out).
I think i've done some like that or similar the other day. not sure how but still pretty cool. and may I say that mario was getting smacked!! loool like damn bro, straight stylin' on em. xDUH SO I THINK I FOUND INVINCIBOMBING
KINDA
https://www.youtube.com/watch?v=HaAMzZkxVnM&feature=youtu.be
Seems kind of like a legit mix up for airdodging in to someone actually. Can't really follow up the bomb though but It is interesting to note.No worries.
Anyone tried this one:
Shorthop+airdodge -> Footstool -> (Bomb Throw) -> ??? -> ???
Should actually put credit to reminding me to put this in to the thread, thanks.This is indeed something you can do with the bomb lag cancel. It is not listed on its own with the bomb lag cancel but it is mentioned in the Dair Stall. So the bomb Lag Cancel can also be used as Bomb hitstun cancel
It's probably not a good idea to take it out entirely. Having a separate section for version differences would probably be better.Sorry I haven't had time to edit and update things recently guys. I'm waiting on a computer and I shouldn't have to wait much longer.
I have been thinking in recent terms of the 1.0.4 patch, should I even bother include BLC if it is gone or give it some sort of separate section for version differences?
Thing about this is that it only works against tall characters.Not really an advanced tech, but worth mentioning:
While messing around and I found that this would make a pretty decent combo-starter with
many possible followups:
While holding bomb:
SHorthop Instant BombThrow (Down-Special) >> {anything}
You can do it while dashing, out of shield, or after shorthop airdodge or whenever.
The coolest thing is that you can just keep holding 'down' on the circlepad
and just quickly slide from 'Y (jump)' to 'B (special)' >> followed by any move, N-air works great.
When hitting from close range, you're opponent will get sucked towards you btw.
Normally when throwing with 'A', you would JC throw when timed wrong.
With this you don't have to worry about that, and it also just gives toonlink a lot more control
over his bombs.
i'm all for itTempted to add a basic combo list in the thread. Thoughts?
I'm pretty sure all of TL's ATs except his newly discovered "ftilt with a bomb" one (on the Wii U version, pull of a bomb, then press left or right on the cstick while crouching) can be done in both versions. As for whether the OP is fully-updated or not, I'd check myself if my browser didn't keep crashing every time I tried going to a different page on this thread. Last I checked the thread wasn't fully updated, and if it looks like it hasn't been edited in a while then it's probably still out-of-date.It looks like it's been a while since the initial post has been updated. Is it fully current with all of the ATs around this forum including the other topics? I'm just trying to get a handle on some of the different ATs. I really like toon link and I'm great at spamming projectiles and landing aerial bomb combos. My problem with him is that landing lag seems really bad.
Edit: Also I wish there was a distinction between what works for 3ds vs Wii U. Does that list work for Wii U?
First hit of dsmash is supposed to knock them back into second hit for upwards launch, but if it misses, they're thrown horizontally backwards and down.Is someone familiar with the Dsmash spike? Playing with a friend who mains Toon Link he managed to spike me downards instead of upwards with his Dsmash. It happened a few times, but we didn't find out how it works. I must say it's pretty insane since it can put people under stage level with very low %
So any tips for getting it to consistently knock them way off the stage?First hit of dsmash is supposed to knock them back into second hit for upwards launch, but if it misses, they're thrown horizontally backwards and down.
I heard it only works on a few characters. Also, in my experience, the closer you are to the ledge, the better. For me it's worked the best when I've been about at the spot of the edge where you're at when you do a normal get-up from the ledge or closer.So any tips for getting it to consistently knock them way off the stage?