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Too many made up enemies

KirbyForAll

Smash Apprentice
Joined
Aug 22, 2007
Messages
161
i think the new charactera are a great idea. they all have unique attacks and there are infinate possiblities
 

vesperview

Smash Hero
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Dec 20, 2006
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New Pork City, Colonel Mains: Ness, Luc
I actually agree with this thread... but I think a little of both wouldn't hurt, still I think only those in the subspace emissary enemies update will be there.

You know even if it is original, I think there are somethings that are better left untouched.
 

TrainerAbu

Smash Cadet
Joined
May 22, 2006
Messages
51
once again I don't want them removed, I'm just worried that uh ffff *quotes my older post*

Yeah there's bullet bills and hammer bros. and stuff

but with all the subspace army enemies and stuff, I'm just worried that 60% of all enemies will be those made-up subspace emo guys

I'd rather it be like 20-35% of the enemies being subspace guys, and the rest being you going to Kirby worlds and Mario worlds, fighting Waddle Dees and all kinds of enemies funly, instead of like 40 made up brawl subspace enemies

but yeah =3
 

eodeth

Smash Apprentice
Joined
Sep 30, 2007
Messages
197
Location
Mississippi ,USA
Seriously Sakurai originality DOESNT work!! give us the same enemies we have faced multiple times and nothing new! gosh... [/sarcasm]

this thread fails...
umm how does it fail like the game isnt coming out for 2 more months who knows what the new updates are gonna hold
 

Stryks

Smash Hero
Joined
Apr 8, 2006
Messages
8,423
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Tijuana cabrones!
The subspace army is a NEW enemy that affects the ENTIRE nintendo roster, just having enemies that appeared in one series would be awkward for the rest in a way, being some type of story mode and all, adding NEW enemies is something that has been done since SSB, with the polygons, and melee with the wire frames, so this aint new, they just added of ton of new enemies...

besides this bring unpredictibelity to the game, cause:
U face a hammer bro: Oh its a hammer bro, gotta dodge the hammers!

phantom enemy dude: Holy crapberries what does this guy do?!

Sorry but IMO I prefer originality than using something over and over...

umm how does it fail like the game isnt coming out for 2 more months who knows what the new updates are gonna hold
.......... do you even KNOW what a THREAD IS?!
 

eodeth

Smash Apprentice
Joined
Sep 30, 2007
Messages
197
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Mississippi ,USA
ok im sorry but im not saying to take out the subspace enemies they should sytay but in all the other games there has been no kremlings pokemon or anything just goombas and topis etc but they should have dthey new stuff that me trainer and burrito posted :)
 

Drik Khaail

Smash Ace
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Jul 25, 2006
Messages
584
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huh
I like the addition of a thing called 'originality'. smash definitely has its own things, fighting polygons, the hands, wire frames, sand bag, giga bowser, but its definately getting a little thin with the amount of monsters all together. something tells me we may be looking at a huge adventure mode where you save and everything, cause looking back through all the subspace facts, theres at least 30 monsters out so far, and more to come obviously. dont worry, I'm sure that in that 30 monsters, theres 3 from the actual series to make ya feel better. by the way,

I think this beats the crap out of dealing with
 

burrito

Smash Lord
Joined
Aug 28, 2005
Messages
1,192
First of all, I would appreciate if some of you read my earlier post.

Second of all, I find it funny that people keep saying that taking stuff from other games would be boring and unoriginal. Smash Bros. is a crossover game, it is made up of things from other games. Why don't they just make all the multiplayer levels and characters completely original, too? Are you bored of seeing those over and over again? How many times have you played as Mario before? If it weren't for the fanservice, Smash bros. wouldn't be Smash Bros.

Third of all, to those people who keep mentioning how boring Goombas are. Goombas are a bad example, there are plenty of other dynamic Nintendo characters that could be in Brawl.

Oh. My. Gawd. Thank you, that's exactly what I've been trying to say but I fail at explaining.
No problem, I try. I'm glad someone agrees with me.

The_Smash_Champ said:
UM nuff said?
What's your point? The only enemies there that weren't made for brawl are the Hammer Bros. and Bullet Bill.
 

LinkGadra

Smash Apprentice
Joined
Oct 19, 2006
Messages
176
Location
Tryan Valley
I realize that originality is an important part of it. It's kind of cool, it makes Super Smash Bros. its own game. At the same time, though, Smash Bros. is a franchise that is based on fan service. Super Smash Bros. Melee was just a glimpse into what could have been the most epic crazy fantastic Nintendo single player crossover ever. The subspace emissary seems to tap into that potential, but the Nintendo crossover part is a bit lacking. It needs a balance between originality and fanservice, and so far it doesn't seem to be reaching that balance.

Goombas aren't the only enemies I would like to see. What about fighting knights and soldiers from Fire Emblem, or starmen and hippies from mother, pokemon, or kremlings? There are tons of enemies to choose from. It's not just the enemies, either. It's the levels and the cinema scenes. On that side of things Kid Icarus is the only franchise that seems to get representation in Subspace Emissary so far. What about a Mushroom Kingdom level? A level based off of Mother would be pretty awesome, a wacky Wario Ware level maybe, or a Metal Gear level. Most of the levels so far seem to be pretty generic, don't get me wrong, they look nice but they're generic.

Anyhow, I hope there is still a lot more to see and there probably is. It's just not going in the right direction so far.
Yo, burrito, you do realize that we haven't seen even 10% of Subspace, right? Sakurai didn't say that the Primid would exclude classic enemies, and IMO, it would be silly to not combine the two.

Also, where is your level argument from? Of course we're going to see all those places! Did you really think that the Dojo is going to tell you everything you want to know so soon? Just be patient, it will come.
 

burrito

Smash Lord
Joined
Aug 28, 2005
Messages
1,192
Yo, burrito, you do realize that we haven't seen even 10% of Subspace, right? Sakurai didn't say that the Primid would exclude classic enemies, and IMO, it would be silly to not combine the two.

Also, where is your level argument from? Of course we're going to see all those places! Did you really think that the Dojo is going to tell you everything you want to know so soon? Just be patient, it will come.
Well, I said so far. I just don't like the direction that it's going in. It can change, of course, it just gives me a bad feeling. There's no way of knowing if what we've seen so far makes up 10% or 50% of the game. If that world map only makes up half of the game, for example, than it looks like hardly any of the levels I would like to see would be showing up. I am simply conveying my worries.

Hopefully the single player mode is reaaaalllllyyy long.
 

Wurmtoken

Smash Cadet
Joined
Sep 14, 2007
Messages
32
Location
Oxnard
What's your point? The only enemies there that weren't made for brawl are the Hammer Bros. and Bullet Bill.
Actually all those enemies are from games. I thought they were original at first too then my friend said he recognized them. I wish I remember the exact games he listed, he's a Nintendo fan and plays tons of games so I tend to tune out when he goes into a monologue.
 

burrito

Smash Lord
Joined
Aug 28, 2005
Messages
1,192
Actually all those enemies are from games. I thought they were original at first too then my friend said he recognized them. I wish I remember the exact games he listed, he's a Nintendo fan and plays tons of games so I tend to tune out when he goes into a monologue.
I've played a ton of Nintendo games, too. Those characters do look a lot like characters from other games, so it's understandable that your friend recognizes them, but they aren't from any other Nintendo games. Unless, I am mistaken, but I don't think I am.
 

Sprigginz_Caldo

Smash Apprentice
Joined
Sep 17, 2007
Messages
110
I'm quite confident we will get to see our old nemeses in the game. They simply did not update them. :D

But I think that a majority of the enemies in the Arena area of the map will be SE dudes, while the themes might change in other areas.
 

Takalth

Smash Ace
Joined
Feb 1, 2006
Messages
597
Sadly, nobody has mentioned the best reason for these newly created (or possibly just obscure) enemies. GAMEPLAY.

As much as I enjoy Mario, metroid, etc, most of their enemies are shallow and pattern based. As long as they stick only or even primarily to classic enemies, they'll be waging a constant battle of preserving classic vs. creating good gameplay.

We know that they have at least some classic enemies, which will give us whatever nostalgia we're trying to get. After that, they're putting us against enemies that will make the single player a quality thing on its own, instead of just kinda cool because of its Nintendo references.
 

Mckillyou

Smash Journeyman
Joined
Jun 8, 2007
Messages
370
Location
Kelowna B.C.
Personally, I don't think they should have ANY classic enemies. They don't really seem to fit in with the Primid, to me. Because the storyline isn't about fighting off a bunch of walking mushrooms and crocodiles, its about stopping the Primid!
 

OnyxVulpine

Smash Champion
Joined
Jul 12, 2007
Messages
2,920
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Hawaii
Yes, because not every enemy is made up, or every character, or world, or video game.

Its a unique story that is one within it self, it can be whatever they want it to be.

-Onyx
 

TrainerAbu

Smash Cadet
Joined
May 22, 2006
Messages
51
I luv how people keep posting huge subspace enemies or mini-bosses saying they'd rather fight those than a lvl1 newb Goomba

there's tons of big enemies and mini-bosses in all the Nintendo franchises too, you know. There's like over 1,000 enemies from all the franchises combined that are more fierce than a newb Goomba everyone keeps bringing up over and over again like it's the only enemy/mini-boss ever, but yeah :3
 

LinkGadra

Smash Apprentice
Joined
Oct 19, 2006
Messages
176
Location
Tryan Valley
I luv how people keep posting huge subspace enemies or mini-bosses saying they'd rather fight those than a lvl1 newb Goomba

there's tons of big enemies and mini-bosses in all the Nintendo franchises too, you know. There's like over 1,000 enemies from all the franchises combined that are more fierce than a newb Goomba everyone keeps bringing up over and over again like it's the only enemy/mini-boss ever, but yeah :3
Maybe so, but in general, the bigger enemies/mini-bosses from established worlds would rather be seen as playable characters/ATs than as random enemies in Subspace.

Any way, it's still way too early to be complaining about stuff. You don't have any idea how much we've seen, so you can't really say anything about "too much/not enough". You'll just have to wait and see like the rest of us.
 

LavisFiend

Smash Lord
Joined
May 10, 2007
Messages
1,713
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Alexandria, Louisiana
Quit assuming that they will take up the majority of the game.

For all we know, the primid could only appear in surges a few times in Adventure mode.
 

eodeth

Smash Apprentice
Joined
Sep 30, 2007
Messages
197
Location
Mississippi ,USA
well im with burrito but there should be more subspace guys the nintendo characters but in the other smash brothers there were no nintendo enemies i mean goombas koopas like likes and topis ... well i just hope the game is super long like with save points and stuff (long enough to take me 5 days atleast [i got all 150 stars in super mario 64 ds in 6 days ])

Edit: ^^ i put ll not all
 

Target

Smash Rookie
Joined
Sep 21, 2007
Messages
21
Super mario DS was a joke.

And you're REALLY missing the point. Super Smash Brothers isn't an adventure game.
It's a fighting game. Sure, the one player that's thrown in is cool, and I hope that they expand on it (Like making it playable online, just like Halo 3 :D ). But, you shouldn't base the ENTIRE game around this feature.
 

eodeth

Smash Apprentice
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Sep 30, 2007
Messages
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Mississippi ,USA
i know the first thing im gonna do when i get the game is find out how to get diddy,wario,pokemon trainer(unless u start out with them) then im gonna go on wifi and challenge people even if its my first time playing (i did this on diddy kong racing and got pwned xD but the controls using the gcn controller are the same but after ward im only gonna use the classic controller)
 

The_Smash_Champ

Banned via Warnings
Joined
Oct 9, 2005
Messages
397
First of all, I would appreciate if some of you read my earlier post.

Second of all, I find it funny that people keep saying that taking stuff from other games would be boring and unoriginal. Smash Bros. is a crossover game, it is made up of things from other games. Why don't they just make all the multiplayer levels and characters completely original, too? Are you bored of seeing those over and over again? How many times have you played as Mario before? If it weren't for the fanservice, Smash bros. wouldn't be Smash Bros.

Third of all, to those people who keep mentioning how boring Goombas are. Goombas are a bad example, there are plenty of other dynamic Nintendo characters that could be in Brawl.


No problem, I try. I'm glad someone agrees with me.


What's your point? The only enemies there that weren't made for brawl are the Hammer Bros. and Bullet Bill.
You are wrong, all those enemies are from games lol.
 

Jammer

Smash Lord
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I definitely prefer some new enemies to ones taken from other games. The Subspace Emissary is in a universe outside of any other Nintendo game. While there may be items and characters and ATs galore from the Nintendo universe in Brawl, these established characters are being challenged by a new threat from the outside. The enemies in the Subspace Emissary can't be normal Nintendo enemies because the Subspace isn't in Nintendo.

And to those people who say the enemies are from other games: No they're not. They may resemble enemies from other games, but they are different. There has never been a Primid or Greap in any video game before, only something that looks a bit like one.
 

burrito

Smash Lord
Joined
Aug 28, 2005
Messages
1,192
Any way, it's still way too early to be complaining about stuff. You don't have any idea how much we've seen, so you can't really say anything about "too much/not enough". You'll just have to wait and see like the rest of us.
Man, don't say that. This is a forum, it's here so we can pick apart the game and speculate or else I wouldn't be here.

You are wrong, all those enemies are from games lol.
ummm... right.... thanks for that..... :ohwell:

How about some proof?
 

nindgod

Smash Journeyman
Joined
Sep 3, 2007
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Be nice to me guys.
I agree with the thread starter. But I enjoy the new enemies as well as if they will be adding old ones. All of you are being b*tches about his complaint. It's a legit one, at that.
 

Jumpinjahosafa

Smash Ace
Joined
Sep 21, 2007
Messages
883
In that long post i've seen some of those characters before in other games.. especially that ram..

I can't pick out what game it was though..
 

konoha107

Smash Apprentice
Joined
May 31, 2007
Messages
154
Well, every character has to come from somewhere...the main enemy from the other games is Master Hand (I hope he's the final boss of this game) and he also appears in "Kirby and the Magic Mirrior" to give him his Smash powers.
 

Mario & Sonic Guy

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Enemies aren't just limited to Subspace soldiers. Other enemies may show up too. Bullet Bill and Hammer Bro are a few examples, but we could also see Klobbers, Space Pirates, and Sword Knights along the way.


Klobber


Space Pirate


Sword Knight
 

burrito

Smash Lord
Joined
Aug 28, 2005
Messages
1,192
Well, todays update makes me feel better about subspace emissary. I'm happy to see the Barrel cannons added, but why are the only enemies from Nintendo games, Mario enemies so far? I would really like to see some enemies from other Nintendo games.
 

Xaron Fisk

Smash Journeyman
Joined
Aug 30, 2004
Messages
495
More, more, more! Everything I wanted and more.</brave little toaster> That's how I feel about this game.
 

Red Exodus

Smash Master
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Burrito they're probably only showing the first couple of stages, which would mainly involve Mario so we might not see more until we see someone else's story.
 
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