LancerStaff
Smash Hero
So that's just a baseless assumption.I never said it was impossible. I said it wasn't going to happen.
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So that's just a baseless assumption.I never said it was impossible. I said it wasn't going to happen.
It's an assumption, yes, but it's hardly baseless.So that's just a baseless assumption.
You realize they nerfed all the popular top tiers in the last patch, right? Basically everybody but the then-sleeper Diddy.It's an assumption, yes, but it's hardly baseless.
I'm strictly talking about a nerf to Diddy's grab combos. Correct me if I'm wrong, but the last patch did not nerf any top character's grab game.You realize they nerfed all the popular top tiers in the last patch, right? Basically everybody but the then-sleeper Diddy.
We didn't have, er, notice, a grab game like Diddy's last time. It's the most obvious thing to change.I'm strictly talking about a nerf to Diddy's grab combos. Correct me if I'm wrong, but the last patch did not nerf any top character's grab game.
I disagree. The most obvious change to Diddy would be a nerf to KBG on u-air, and maybe some damage nerfs to monkey flip or f-air. His combos are only considered "OP" because of u-air's knockback anyway.We didn't have, er, notice, a grab game like Diddy's last time. It's the most obvious thing to change.
And I'm not sure either. But all of a sudden you're not sounding so sure of yourself...
Rather have nerfs myself. That's what's more likely to happen since Sakurai has to keep two sides of Smash in check.Still holding out for them handing out more buffs than nerfs.
Isn't the whole problem with Diddy that he can always get a follow-up on Dthrow by reacting to the opponent's DI?I disagree. The most obvious change to Diddy would be a nerf to KBG on u-air, and maybe some damage nerfs to monkey flip or f-air. His combos are only considered "OP" because of u-air's knockback anyway.
Why would you rather have nerfs?Rather have nerfs myself. That's what's more likely to happen since Sakurai has to keep two sides of Smash in check.
Isn't the whole problem with Diddy that he can always get a follow-up on Dthrow by reacting to the opponent's DI?
Plenty of characters have guaranteed follow-ups from a grab. Nothing especially problematic about Diddy's, considering that he can only rarely get a guaranteed KO off of them.Isn't the whole problem with Diddy that he can always get a follow-up on Dthrow by reacting to the opponent's DI?
This is the idea that everyone would like to see implemented. Come tomorrow, there will be 56 characters (I think, that includes Mewtwo and all 3 Mii Fighters). They are close to unique in their moves... there are some semi clones but overall the point stands.I am kind of back and forth on the nerd/buff.
In general, I would always say to buff lower tiers a bit to make them more competitive to use. I am not a fan of nerfs unless it seems a great majority of people use that one or two characters to secure wins because it is more consistent. Diddy seems to be the most attacked player because of the banana or HooHah thing. I believe this takes skill to time and pull off consistently, as do other moves out there.
However, and I don't have data for or against this, if I took 50 people of equal skill, and had them train 8 hours a day on one character and I took another 50 to practice just Diddy, and most Diddy players win most matches, then it needs to be balanced.
At the end of the day, IMO, a player should be able to take any character and convert to wins based on their skill level, not because a character is easier to win with. Don't know if that all made sense. Just some thoughts.
The only thing especially problematic is that most characters can't kill from such followups as reliably.Plenty of characters have guaranteed follow-ups from a grab. Nothing especially problematic about Diddy's, considering that he can only rarely get a guaranteed KO off of them.
True but a nerf to u-air's KBG would fix this. The complete removal of his throw combos as some people are proposing is beyond unnecessary.The only thing especially problematic is that most characters can't kill from such followups as reliably.
Because it'd be a lot cleaner. Rather kill a few characters then rehauling most of the roster and having everybody end up same-y.Why would you rather have nerfs?
I know that's what's more likely to happen, and even though some matchups make me want to rip my eyes out, I wouldn't want someone else's character toned down so mine could catch up.
I honestly don't remember the specifics, having virtually no experience against Diddy.Plenty of characters have guaranteed follow-ups from a grab. Nothing especially problematic about Diddy's, considering that he can only rarely get a guaranteed KO off of them.
please nerf diddy D:So I'm assuming that Nintendo aren't going to be friendly and release concise notes as to what they change like last time in terms of specific character balances etc. Any of you lovely people going to be getting on writing up some community notes? I'm at work tomorrow unfortunately.
Seems they did...please nerf diddy D: