Betsy
Smash Rookie
Anybody got any tips on how to be pro with wolf? post a video or somthing, or just say the tip, thanks :D
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After a while, smash boosting is cake it just takes moderately fast fingers. I'd suggest learning it since it is amazing when used right, like out of b-air or d-throw.I still haven't mastered the boost smash... perhaps I should work on that...
Exactly. Gheb has the idea. In order to be a pro.. you have to play... *Gasp* Smart!"Play Smarter" - ArcPoint
This si the best advice in general you'll be likely to ever get. In brawl techskill (lol, nigh non-existant) isn't half as important as mindgames, and predicting.My motto I repeat to myself in my head when I play:
Think Faster, Act Faster, Move Faster, Be Faster
What it means:
Think Faster - Think quicker than your opponent. Know what he is going to do before he does it
Act Faster - Know how to appropriately punish your opponent. If you know he is going to airdodge to the ground, your best option is to Up Smash where he is going to land.
Move Faster - Position yourself in an advantageous position as quickly as possible after executing your action (act faster) while making sure your opponent stays in a disadvantageous position
Be Faster - Be quicker in general
The reason I adopted this motto, aside from its solidity, is that often times I've lost matches simply because I hesitated for too long or was too slow to shield grab or punish, for example.
"Don't hesitate. When the time comes, just act." ~ Wolf O' Donnell
So... play smart, punish mistakes, space well, and pressure your opponent?Think Faster, Act Faster, Move Faster, Be Faster
Yeah. Techskill isn't important at all. In Melee it was a much larger factor and mindgames and techskill were about 50/50, but in Brawl I'd say it's even 95/5 in mindgames favor.This si the best advice in general you'll be likely to ever get. In brawl techskill (lol, nigh non-existant) isn't half as important as mindgames, and predicting.
True.While I agree with Kash, that however aplies to ANY fighting videogame, hell it even aplies to ANY competitive thing in life.
I'm not saying it ain't true, it's probably the best advice you could give, but it's a bit too general for someone that want to know how to be good with "Wolf"; what I mean is that maybe (very probable actually) he/she is looking for something specific about Wolf to be able to master him.
More or less.So... play smart, punish mistakes, space well, and pressure your opponent?
I dunno, my attempt at interpreting that lol.
Best. Advice. Ever.Don't get hit.
1. You obviously didn't play Melee or weren't good at it...... are you kidding me? tech skill not important? Perfecting smash DI is key to high level play. Also, technical skill can allow wolf players to play him in a high speed/high pressure fashion unlike the slow campy defensive ones that I see everywhere. Also, don't get me started on how technical wolf's up+b can get and how useful boost smash can be.
Counterpoint: There is a difference between being technical and simple techs. Just as how there is a difference between playing smart/mind games and knowing the functions of a character, and in that regard I mean, for example, you may know Snake's Forward Tilt does twenty-some-odd percent and it's range and your opponent likes to use it, but that doesn't mean squat if you can't play around that to your advantage.I admit this game isn't as technical as melee, but you cannot be the best at this game without mastering the little technical aspects in this game.
Counterpoint: And in order not to get hit you shield... I fail to understand what message you're trying to get across. Not to mention it doesn't take much skill or practice at all to perform these feats. It's like saying the goal in swimming is not to drown.In order to DI out of pikachu/ROB's downsmash, you have to smash DI upwards. Hell, you can get out of half of Metaknight's attacks if you smash DI perfectly.
Counterpoint: Actually, that's not true. In order to best DI an attack you should hold the control stick (and the C-Stick if you please) perpendicular to what would otherwise be the trajectory of the attack, so for example the best DI you could perform against an attack that sends you straight up, 0/360 degrees, 12 o' clock, or whatever have you, would be perpendicular to it, in the same direction with both the control stick and c-stick. In this case control stick and c-stick to either the left or right, 3 o' clock, 9 o' clock, whatever.Also, when it comes to non-multihit attacks, you have to DI to the corners of the screen while spamming the c-stick in the other direction. YOU WILL LIVE LONGER if you do this. Why do you think DSF's snake doesnt die til like 200%? Because of his godly DI
Counterpoint: His play style is irrelevant. He could do nothing but Forward Smash and Blaster or he could be the best Wolf ever. It'd make no difference.Kasha, I think your missing what Castor is saying because you have not seen his play style. He plays a very technical style that works on a highly competitive level. I have not seen this technical aspect of Wolf from any of the other Wolfs on this board. This is probably why he feels that having a technical game is essential for higher level of play and for improving Wolf's metagame.
Counterpoint: Mmm. I like how you attack my usage of Diddy Kong, but ignore my comparison with Ice Climbers. Regards, it doesn't matter. As a matter of fact, you're making my point. Diddy Kong is considered a character with one of the more difficult learning curves. However, he is still just as un-technical as the next character. I wonder why? Perhaps this isn't a technical game. Yeah, that must be it.By the way, your Diddy Kong comparison is poor at best. Diddy is a lot less technical than wolf. I don't even see where he is technical at all, unless OMG…glide toss. Diddy's glide toss is among the easiest things to do. Just guessing, but I'd say it would take about a day to learn and integrate Diddy's glide toss into anyone's game and be just as competitive as any Wolf here.
Counterpoint:Wolf on the other hand is a lot more technical. Just to name a few, DACUS, WoW, and glide tossing. From your videos, I see that you aren't proficient in any of these techniques, so from your perspective, sure, Wolf is not a technical character. But in order for a Wolf to stand level on a competitive stage, that person must have the technical skills to play Wolf at his best, and I think that’s all Castor wanted to say.
Really? O_O2. Smash DI isn't in this game.
L-cancelling, wavedashing, waveshining, shuffling, wavelanding, etc are all easy once you get used to it. I fail to see you're argument.Counterpoint: There is a difference between being technical and simple techs. Just as how there is a difference between playing smart/mind games and knowing the functions of a character, and in that regard I mean, for example, you may know Snake's Forward Tilt does twenty-some-odd percent and it's range and your opponent likes to use it, but that doesn't mean squat if you can't play around that to your advantage.
It's comparable to saying someone is a good swimmer because they know all the different strokes and can do them, and then calling someone else just as good a swimmer when they have mastered breathing techniques, strokes, posture, etc. DI is very simple. Of course you're going to hold the control stick toward the stage to try and live. That's how the game is played. This doesn't make you technical.
Preemptive Retort: No, I'm not implying that that's what you were saying. I'm simply boiling it down to its more basic components.
Okay play a good rob or pikachu without ever getting hit with either one of these attacks.Counterpoint: And in order not to get hit you shield... I fail to understand what message you're trying to get across. Not to mention it doesn't take much skill or practice at all to perform these feats. It's like saying the goal in swimming is not to drown.
umm yeah everyhting u just said makes you DI to the corners of the screen which is exactly what I said.Counterpoint: Actually, that's not true. In order to best DI an attack you should hold the control stick (and the C-Stick if you please) perpendicular to what would otherwise be the trajectory of the attack, so for example the best DI you could perform against an attack that sends you straight up, 0/360 degrees, 12 o' clock, or whatever have you, would be perpendicular to it, in the same direction with both the control stick and c-stick. In this case control stick and c-stick to either the left or right, 3 o' clock, 9 o' clock, whatever.
Also, DSF's Snake doesn't die 'til 200% not simply because of good DI. There are so many variables that factor into which way an attack sends you, how far it will send you, etc that it's absurd to try and sum it up into one universal statement.
no, he just doesn't know what he's talking aboutReally? O_O
WoW, Spacing, Boost Glide Tossing (Important for Diddy matches)Being technical with Wolf consists of Boost Smashing and AC Fair. That's about it. You can master both of those in a good hour or less. This is not a technical game.
Chess is lot more technical than just knowing the moves. Having a sound opening (which requires the study of multiple openings in depth as some are more book based and not based on opening theory) and complete understanding of positioning are key for higher level play. I'm basically saying that being good strategically shows that the player is more of a technical player.I'll use my Chess analogy again. Chess is arguably the most in-depth strategy game ever. There are technical aspects to it, like knowing the simple rules (which type of unit moves how), Rook and King switches, etc. You can be a master of this, but you will get no where if you don't strategize or aren't good at it.
I only talked about Diddy because I know more about his game. I have seen KDJ's, Advent Lee's, and NinjaLink's Diddy so I know more of what a professional Diddy looks like. I have never seen or played against a good IC so I don't know what a good IC does besides CG and if Wolf spaces his Bairs well, he can not be grabbed, so I don't know what an IC would do against Wolf.Counterpoint: Mmm. I like how you attack my usage of Diddy Kong, but ignore my comparison with Ice Climbers. Regards, it doesn't matter. As a matter of fact, you're making my point. Diddy Kong is considered a character with one of the more difficult learning curves. However, he is still just as un-technical as the next character. I wonder why? Perhaps this isn't a technical game. Yeah, that must be it.
Whatever, I meant Boost Smash, I've been hearing them used interchangibly. The difference between them is negligible in this discussion.1. Wolf can't DACUS
If you want to be that picky, its actually a tactic. The strategy might be to pressure the oppenent to the edge and knock them off the screen. The method of doing this would be WoW. But going back to what I said earlier, knowing how to use this tactic is part of being a technical wolf. And to avoid misinterpretations, I am not talking about the traditional WoW, I am talking about the Modified WoW.2. Wall of Wolf isn't a technique it is a strategy
It must not be worth learning then.::Sarcasm:: Being technical also means that you need to be able to know what to do in certain character match-ups because it would be practical to know if you happen to face a good Diddy. Back to the chess analagy, you need to know more openings than you use in a single matchup, even if you play someone who plays Gioco Piano/Snake, doesn't mean that you don't need to be prepared against someone who plays Epine Dorsale/Diddy Kong. The idea is that in a tournament, you don't know who you are going to face, so you should be prepared to face any character your opponent utilizes.3. Wolf doesn't ever need to glide toss on competitive level unless he is playing Diddy Kong or Zero Suit Samus. Perhaps Peach as well.
Ok. Go ahead with this logic, your the best in the world because you know what the buttons do because not knowing how to strategize and use tactics in a matchup is not a requirement for being professional.Also, one doesn't have to be "proficient" at these to be good, or even professional.