True Blue Warrior
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Any popularity gained now is meaningless as the roster has already been finalised.I hope you'll be able to convert many more people to Robinism before the game comes out.
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Any popularity gained now is meaningless as the roster has already been finalised.I hope you'll be able to convert many more people to Robinism before the game comes out.
While that's fine and all, it ultimately won't make a difference. The roster has already been decided. Whether or not people warm up more to the idea of Robin won't change the final product of the game.I hope you'll be able to convert many more people to Robinism before the game comes out.
Well, I personally don't dislike Chrom as a character. I enjoyed him in Awakening, and I guess I wouldn't mind seeing at least some character from that game. However, I feel like he just doesn't do the Fire Emblem series justice in terms of representation. It's not all blue-haired swordsmen, there's so much more to it than that. That's one of the reasons I like Robin as a character choice. He represents those other key elements of Fire Emblem, like magic and tactics, that Chrom cannot. I just think Chrom would be a fairly bland character choice, and not the best representative of the Fire Emblem series we could get.Is Chrom really so bad? I mean, for me I would rank my interest as Robin > Lucina > Chrom, but I still like Chrom a fair bit. I'd love to have him on board.
I'll take it gladly, since they don't seem to want it. Thank you for posting it. If the OP is still being updated, could I be added to the "Tacticians" list?
Anything can change, I guess.Anyways, Robin would be the better choice. Chrom should be a pokeball assist instead.
Robin would say "Time to Tip the Scales... in my favor" or Lucina "I Challenge my Fate"Anything can change, I guess.
Kind of off topic, but if Lucina shows up, it would be cool if she came out of the same portal she does when she appears in Awakening.Oh I just realized after watching a video of Ike's moves, Robin's entrance could be the rescue staff like in Awakening where he is a ball of energy appearing like the rescue staff in the game
yeah and his final smash would be reggieAn alternate costume for Robin could be Grima, then you'll play as the dragon. It'd be 10 times bigger than Bowser.
That wouldn't be an unfair fight at all...An alternate costume for Robin could be Grima, then you'll play as the dragon. It'd be 10 times bigger than Bowser.
For me, that's just my favorite way of implementing Robin's ability to use magic and weapons, since it perfectly reflects what s/he does in the games and introduces a new play style. But it's not the only way Robin could be implemented, as you said. Just one interesting possibility.What I don't get is why does everyone expect stance change Robin? S/He could just use a sword for melee and magic for specials!
well okay be remember that would just be a rehash of transforming characters and those were removed...For me, that's just my favorite way of implementing Robin's ability to use magic and weapons, since it perfectly reflects what s/he does in the games and introduces a new play style. But it's not the only way Robin could be implemented, as you said. Just one interesting possibility.
My ideal moveset is actually that after some thought. It fits a tactician the most, setting up opponents in the traps that she has laid.I imagined a caster that relies on traps and space control, personally. Robin should overcome her foes with her intellect.
Not necessarily. The thing with transforming characters was that each form was their own unique character, each with different levels of speed, power, weight, etc. Switching between weapons alone wouldn't change the basic properties of the character, only the method of attack. As a result, there would be less of a learning curve compared to transforming characters.well okay be remember that would just be a rehash of transforming characters and those were removed...
I would think Rally Spectrum would be one of the moves and work like WFT's deep breathingMy ideal moveset is actually that after some thought. It fits a tactician the most, setting up opponents in the traps that she has laid.
I don't see the problem with that. I default feminine pronouns for just about everything that isn't specific.also when mentioning Robin can we say S/He not "He" or "She' or say Him/Her or their or something please?
Sorry just a little peeve of mine... Sorry XDI don't see the problem with that. I default feminine pronouns for just about everything that isn't specific.
It's a given that you can interpret Robin how you would like her. Do you imagine Robin as a burly man? A pretty woman? A pretty man? A burly woman? An egnimatic hooded figure? That is up to you. I am not going to start asking people who call Robin "he" to change how they approach it, because I know full well what they mean and I wouldn't dare wish for them to have to bother with typing four more characters every time they want to do something so little as a pronoun.
Now if we are defaulting genders onto something like an occupation, then yeah, I'll get all feminist on you. But for Robin, that's a whole different matter entirely. In some ways, even calling her "Robin" is partially a community choice.
I don't think it matters; people image Robin differently. Some people refer to her as female because that's what they prefer and played as first. Robin is still Robin, regardless of the sex used to describe them.also when mentioning Robin can we say S/He not "He" or "She' or say Him/Her or their or something please?
Gosh, if not for your location, I would think you were Canadian.Sorry just a little peeve of mine... Sorry XD
we're really close to the place ehGosh, if not for your location, I would think you were Canadian.
It just doesn't seem like the sort of thing you'd see in a smash game in my opinionSomething of note is that most of our newcomers have fulfilled a fighter niche that Smash was missing at one point.
Mega Man: [Pure] Sniper (Samus and Link were arguably this archetype, but Mega Man is the definition of it.)
Wii Fit Trainer and Little Mac: Power-Up
Rosalina: Puppeteer
Want to know another archetype that we're missing?
Stance Changers.
Smash has never really been a "traditional" fighting game so I don't think the same archetypes applyStance changing just hasn't been successful in general. Namco continues to try to make stance changing viable in their own products, and have failed to do so. You get a stance that you like, and the other stance is just a useless move or a penalty. Even looking at Street Fighter's Gen, crafted from very experienced designers, his stances are integral but don't feel like they bring anything interesting to the product.
If we really want to dig deep into the barrel, the way I can think of stance changing being something that is cool or interesting, is if actions performed in one stance, empower the other. Example: Combo with the sword stance, finish with the spell stance.
But that does not really accomplish anything, does it? You could have had a spell that grows stronger whenever you deal sword strikes, or a spell that makes the next sword strike deal way more damage.
I would love to see a developer prove to me that there is a worthwhile reason for making a character in a fighting game into a stance changer, but so far there have been only dozens of failures.