Nybb
Smash Journeyman
So, I was bored today and needed to take a break from studying for exams, so I decided to look into something I've been curious about for a while: relative throw strengths in SSB. I'm sure something like this has been done, but I've never seen it since I've been/lurked here.
Basically I just wrote down what percentage Mario had to be at in order for a throw to kill him off the left platform on Dreamland. The numbers are all plus/minus about five percent since you can't just set damage in training mode like in Melee/Brawl. After compiling all the data I decided to post it here in case anybody else was interested.
Throw Strengths
Here's the table with the percents. The numbers in and of themselves are not meaningful, rather it is the numbers relative to each other that should be considered. Also, remember that they are percents, so lower = more powerful.
Some noteworthy results:
- Best Fthrow: Ness
- Worst Fthrow: Falcon
- Best Bthrow: DK, Ness
- Worst Bthrow: Kirby
- Best Average: Ness
- Worst Average: Falcon
- Luigi is the only character whose Fthrow is stronger than their Bthrow (edit: oops, and Kirby -- thanks Blue Yoshi ); Link is the only one for whom both throws are identical.
- Obviously Falcon's, Puff's, and DK's results are a bit skewed as their Fthrows are not really for killing. This would mean that Fox actually has the least powerful throws overall.
- Luigi and Mario are seriously average. lol
- For comparison, Falcon's Up-B "throw" would fit into this chart with a value of 100 using the same test.
Edit: just to clarify a bit more, I didn't really consider trajectory in any way for this data, only the absolute killing potential under identical conditions. From below:
Edit: Grab Ranges.
This test was just me seeing whose grab range beat who. I just made the characters face each other and try to grab, and if neither could reach, move them closer in tiny increments, save-stating each time. As soon as one could grab, I went back to the save state to see if the other could also grab from that distance; if not, then the first person got ranked higher.
- Some of the differences came down to idle animations. That is, at one distance, both could grab each other consistently; at the next farthest distance, one could not, and the other only could grab upon catching the first in the right pose, i.e. not consistently.
- The spaces in the list very roughly correspond to "tiers" of grab range. These are solely based upon me eyeballing it.
Edit: Grab Speeds.
So I got some recording software going and looked at the grabs frame by frame. Here are the frames between the start of a grab and the actual "hold" occurring.
- I would allow for an error of plus or minus one frame, just due to framerates of recording equipment and the actual game maybe not syncing up quite perfectly, and also due to the actual start-up of grab animations possibly being ambiguous. This leads to the next conclusion:
- Every non-tether grab probably takes the same amount of time. Possible error prevents me from concluding this for sure, but it seems to make sense. I would also guess that Link and Yoshi take the same amount of time; however, the difference to Samus seems too big to be an error.
Basically I just wrote down what percentage Mario had to be at in order for a throw to kill him off the left platform on Dreamland. The numbers are all plus/minus about five percent since you can't just set damage in training mode like in Melee/Brawl. After compiling all the data I decided to post it here in case anybody else was interested.
Throw Strengths
Here's the table with the percents. The numbers in and of themselves are not meaningful, rather it is the numbers relative to each other that should be considered. Also, remember that they are percents, so lower = more powerful.
Code:
| Lu | Ma | DK | Li | Sa | Fa | Ne | Yo | Ki | Fo | Pi | Ji | Avg
Back | 120| 100| 70 | 100| 80 | 100| 70 | 100| 130| 120| 80 | 90 | ~97
Fwd. | 100| 120| 170| 100| 90 | 185| 80 | 130| 115| 155| 130| 160| ~128
Avg. | 110| 110| 120| 100| 85 | 143| 75 | 115| 123| 138| 105| 125| ~112
- Best Fthrow: Ness
- Worst Fthrow: Falcon
- Best Bthrow: DK, Ness
- Worst Bthrow: Kirby
- Best Average: Ness
- Worst Average: Falcon
- Luigi is the only character whose Fthrow is stronger than their Bthrow (edit: oops, and Kirby -- thanks Blue Yoshi ); Link is the only one for whom both throws are identical.
- Obviously Falcon's, Puff's, and DK's results are a bit skewed as their Fthrows are not really for killing. This would mean that Fox actually has the least powerful throws overall.
- Luigi and Mario are seriously average. lol
- For comparison, Falcon's Up-B "throw" would fit into this chart with a value of 100 using the same test.
Edit: just to clarify a bit more, I didn't really consider trajectory in any way for this data, only the absolute killing potential under identical conditions. From below:
Blue Yoshi said:Also, I have to point out that depending on what stage and where you are in the stage, the throw damage to kill values are completely different. Take the top platform of hyrule for example. The worst throws on your list here are Falcon's, Puff's, and Kirby's forward throw, because it sends the opponent upwards, not horrizontally. On the top platform of hyrule, these would be the best throws in the list, because it sends the oppoent upwards.
Nybb said:I was mainly just going for consistency in the test for the sake of comparing the raw launching power of each throw on average. Trajectory is something I didn't really take into account at all. For example, I think (just eyeballing it) that DK's bthrow actually beats Ness' for raw launching power, as it seems to launch at a higher trajectory but still kills at about the same time.
Edit: Grab Ranges.
This test was just me seeing whose grab range beat who. I just made the characters face each other and try to grab, and if neither could reach, move them closer in tiny increments, save-stating each time. As soon as one could grab, I went back to the save state to see if the other could also grab from that distance; if not, then the first person got ranked higher.
Code:
Samus
Link
Yoshi
DK
Fox
Kirby
Pikachu
Jigglypuff, Falcon
Mario, Luigi
Ness
- Some of the differences came down to idle animations. That is, at one distance, both could grab each other consistently; at the next farthest distance, one could not, and the other only could grab upon catching the first in the right pose, i.e. not consistently.
- The spaces in the list very roughly correspond to "tiers" of grab range. These are solely based upon me eyeballing it.
Edit: Grab Speeds.
So I got some recording software going and looked at the grabs frame by frame. Here are the frames between the start of a grab and the actual "hold" occurring.
Code:
Samus: 22
Link: 17
Yoshi: 18
Everybody else: 6 - 7
- I would allow for an error of plus or minus one frame, just due to framerates of recording equipment and the actual game maybe not syncing up quite perfectly, and also due to the actual start-up of grab animations possibly being ambiguous. This leads to the next conclusion:
- Every non-tether grab probably takes the same amount of time. Possible error prevents me from concluding this for sure, but it seems to make sense. I would also guess that Link and Yoshi take the same amount of time; however, the difference to Samus seems too big to be an error.