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Three things that JRPG developers need to stop doing

finalark

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Link to original post: [drupal=1717]Three things that JRPG developers need to stop doing[/drupal]



Any RPG buff can tell you how Japanese RPGs and American RPGs are as different as hot and cold. In American RPGs you play as a muscular guy in his mid-twenties with short brown hair usually with minimal emotions while in Japanese RPGs you play as an androgynous angsty teenager with the world's worst fashion sense. Now don't get me wrong, I don't hate JRPGs or ARPGs. However, the are some things in JRPGs that developers seriously need to stop doing. And here they are, all assembled into list form.

3: Stop with the mini games:

What's with JRPGs and mini games any way? In plenty of JRPGs you'll have some annoying little mini game pop up for no reason. You'll then have to spend the next few minuets messing around in some pointless mini game that you're never going to see again. While not really anything major, but still an annoyance.

2: Stop making us aimlessly run around for the first hour of the game:

Don't you hate it when this happens? You fire up your new game, get an ambiguous cinematic in which the general direction of the plot is hinted at, but still makes no sense but will by the end of the game. Shortly after, you're introduced to the main character, and before you even get to know him/her, s/he decides to take a walk around town or something. Forcing you to run all over the place, talking to everyone and going into every building until you can find where the plot went. If it was annoying at the start of Chrono Trigger, what makes you think it will work well in Star Ocean: Til the End of Time or Kingdom Hearts II, huh?

1: Stop trying to be like anime:

If you were to walk up to anyone between the ages of thirty and ten, and you asked them what they associate Japan with, they'll probably say anime. And while that might not be the only thing in Japan, you wouldn't think it the way that some JRPG developers try to make their game as anime-like as possible. But you know what you get when you do this? Generic looking characters, predictable plot, characters with stereotypical personalities, and attempts at humor that all fall flatter than Mr. Game and Watch. The only game to ever do this "anime-like RPG thing" right was Xenosaga, so Tales, Star Ocean, please takes hints from them.
 

Jam Stunna

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How about stop making games?

Seriously, western game design has blown past anything Japan can produce. It blew by it ten years ago.
 
D

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Yeah, not much is coming from Japan these days.
 

Vyse

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I dunno, these things may not appeal to you, but they do appeal to me, and as long as there are a lot of people who like these and other aspects about JRPGs, they're probably gonna stay. (Although, FFX-2 really pushes those boundaries, but then again, that was probably the goal of FFX-2, which I can actually appreciate).



I like Persona 3, and want to buy Persona 4.
 

Hazygoose

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persona 4 is so sexy. one of the remixes i'm working on is that soundtrack, too.
particularly...
http://www.youtube.com/watch?v=xfl0mZPst50

i'm not the biggest rpg fan outside of tactical rpgs or turn-based strategy games but there are a few i've really enjoyed. and as a general rule in my experience, i'd agree that japan is lacking, but it's far from being pummeled by US game design, IMO.
 

ZettaKuma

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How many times does the world need to be saved? Jeez..
(Hint- Excluding Persona 4, pretty much EVERY JRPG includes this cliche)
 

Lythium

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I agree with the mini games. I didn't even bother with Tin Pin Slammer in TWEWY. I was very much like, "Who cares?"
 

Nihongo-ookami

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For the most part, JRPGs are getting it right. Although there are a few things.

1.)Quit with the Emo Father-Figures. Kratos in Tales of Symphonia, Richter in Tales of Symphonia 2, etc.

2.)Let them wear NORMAL clothes. I mean, for gods' sake, you see the outfits on some of these people?

3.)Don't stop trying to be like Anime, just lessen it's influence. Not everything has to be in an Anime form. Look at the Tales Series. It's like, "Walk, walk, SKIT! Walk, CUTSCENE! Walk,walk, SKIT! SKIT! Cutscene! Walk,walk, repeat."
 

Redson

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Ratchet and Clank>>>>>Pretty much most everything Japan has pumped out.


IMO.

JUST IMO.


(But the Final Fantasy Tactics series is nice...It certainly veers away from the norm...I just wish the Advance series would have more character development...)
 

Eor

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God, if JRPGs stopped acting like anime it'd be amazing. We could have good plots and good characters, instead of the bland stupid crap that's filled in every single game.
 

Falconv1.0

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It's funny that anime is another way of saying terrible now, it's kinda sad at the same time too.

I dunno, Ergo Proxy was an anime, I see no Ergo Proxy games. =/
 

Timbers

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I actually thought minigames were one of the few things saving jRPGs, simply because you can finally take a break from the annoyingly generic storyline and can go have fun with other ****. Sadly, most jRPG developers have no idea what "fun" is if it isn't in the form of railroading your *** for the next 40 hours to the obvious ending.

But I'll play any RPG, japanese or not. I might not like it as much as I should but it's a good way to waste time.


Also bonus points for positive mention of Xenosaga, game was so fun.
 

Jam Stunna

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Just posting to say that gROYn has an amazing user name, and an even more amazing sig.
 

kr3wman

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Moethaer 3 is tha bast geam evaaar!111

If it was that good wouldn't it get published overseas since well, they would make money?
 

ZettaKuma

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Mother 3 is awesome. Play it.
This post cannot contain more win.

Moethaer 3 is tha bast geam evaaar!111

If it was that good wouldn't it get published overseas since well, they would make money?
The Mother games (may it be Mother 3 or Earthbound on VC) won't make it into the Western areas simply for the fact of legal issues.
There's so many music, references, etc., that Nintendo uses in the Mother games that releasing them would cause tons of sue-happy companies to eat them alive.

Back when EB was released on the SNES, the Copyright stuff wasn't that lethally charged, but nowadays...

Copyright is treated different in Japan than in the USA or Europe.
 

kr3wman

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Wouldn't the second and third reason be the same reason, only worded differently?
 

Turbo Ether

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Um, I don't mind messing with minigames as long as their optional and as well-done as Triple Triad in FFVIII. It's nice to have something to do in-between all of the fighting.
 

kr3wman

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Half-Life 2 was okay until you first saw Gregori and then it picked up really fast.
 

bobson

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You should all go play FF IX, right now. Because it avoids most JRPG mistakes.
It gets points for having characters who aren't entirely unlikeable sacks of ****, but what exactly did it do differently? I played it for awhile and it got too dull to bother with around the time the party split up and every switchable member was reduced to a few quips every scene instead of actual interaction.
 

Emperor Time

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If JRPG's were just a little less animeish, I could relate to the characters a little more and be engrossed with the plot. I see a lot of anime stuff in Tales, but I don't think it's THAT bad. There are always a few characters that make the games worth playing.
 

~Peachy~

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♥I really don't think being similar to anime would be a bad thing for an rpg. I think the generic stock character archetypes and the cliched story are the problem. Making characters that can relate to the player and a refreshing story would be big improvement I would like to see. ;)
 

bobson

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Peachy has it; anime style isn't necessarily bad, it's just the manner in which they use it. The same way every time. In every God**** one.
 
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