I'm just going to chime in with 2 reminders:
The only real valid rational for either stock count is "I prefer this stock count." It's entirely subjective, and all attempts to pretend one is objectively superior is foolish. You can always attempt to explain your preference, but never attempt to present it as an absolute truth.
In particular, the follow arguments:
Second, increasing stock time limit decreases average match length by removing incentive to stall.
3-stock 8 minutes will essentially always be a shorter tourney than 3-stock 6/7 minutes. (Though the difference will be very slight.)
The only real valid rational for either stock count is "I prefer this stock count." It's entirely subjective, and all attempts to pretend one is objectively superior is foolish. You can always attempt to explain your preference, but never attempt to present it as an absolute truth.
In particular, the follow arguments:
- It's how we've always done it.
- Who cares?
- It's how For Glory does it.
- Who cares?
- It's the game's default setting.
- Who cares?
- It's more/less variance.
- Variance isn't objectively good or bad, even if most people dislike it.
- It's more/less comebacks.
- Comebacks aren't objectively good or bad, even if most people like them.
- It's more/less forgiving of SDs.
- The degree of penalty someone thinks SDs should impact a match with is subjective.
- It's too long/boring.
- If you think 3 whole stocks of Smash Bros is boring, then I hope you never go to a tournament!
- I hear those crazy kids play the same game all day!
- It causes tourneys to run over time.
- No, unfortunate TO decisions cause tourneys to run over time.
- If Brawl could run 3 stock tourneys on time, this is obviously not an issue.
Second, increasing stock time limit decreases average match length by removing incentive to stall.
3-stock 8 minutes will essentially always be a shorter tourney than 3-stock 6/7 minutes. (Though the difference will be very slight.)
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