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This captures my view pretty perfectly.Disclaimer: Most of you are likely better than I am, and I don't get to play competitive players too often.
Now, then. From what I've seen of both Melee and Brawl competitive gameplay, you have both fast and slow (respectively) practically built into the metagames. They rarely venture too far from those set speeds. For Smash 4, on the other hand, I often see people lament the strength of the defensive options. But I've seen sets that move very fast (usually those involving characters that can be more aggressive, like Sheik, Sonic, or Falcon), and sets that then move relatively slow. It never really gets as fast as Melee/PM can, but at the same time it doesn't seem like it ever gets as slow and defensive as Brawl.
Personally, I think that this is part of the reason why people still can't settle on 2 or 3 stocks post-vectoring. Games can go by extraordinarily fast or take forever depending on the matchup and the playstyle of the characters. You have some true combos, and you also have a lot of reads. That balance is part of what I think makes many of the game's characters so viable. But that's just my opinion. What do you guys think?
I agree. For everyone complaining of how long tournaments take, almost every tournament Ive gone to could have been improved with more setups/a better TO calling matches and staying on top of people to play. Fix that ****, don't make the game suffer2 stock is for scrubs who don't actually like smash 4 and for TOs who can't run tournaments.
3 stock is for people who want to compete.
I agree. It almost feels like the more competitive and technical you are, the longer the game takes because of footsies and that kind of thing. Nonetheless, I still think 3 stock is just enough to be comfortable and show the true skill of the player. Even the most professional players can make mistakes, accidentally SD, walk into an obvious read, or something else stupid that they would never normally do, and having only two stocks makes the mistake look a lot worse than it actually is because then you have to stress out about only having one more stock left.Personally, I think that this is part of the reason why people still can't settle on 2 or 3 stocks post-vectoring. Games can go by extraordinarily fast or take forever depending on the matchup and the playstyle of the characters. You have some true combos, and you also have a lot of reads. That balance is part of what I think makes many of the game's characters so viable. But that's just my opinion. What do you guys think?
And GIANT tournaments should be one stock!The solution is simple.
3 stocks if you have less people/more time in a tourney.
2 stocks if you have more people/less time in a tourney.
i agreeI do like 3 stock, but to be honest it seems like 2 stock is going to be the standard. 3 stock matches feel a lot more rewarding than 2 stock matches in my opinion but it does take way more time to do. Also with the amount of campy characters in this game it can make 3 stock matches take way longer than it should.