knightpraetor
Smash Champion
- Joined
- Oct 20, 2005
- Messages
- 2,321
SO i'm just going to post what i saw in terms of possibilities in training mode..hopefully some of you can tell me how many of these are viable and how many are not.
First off dthrow does little to nothing..at low damages the fthrow would almost always be better and at high damages, you have to wd to follow up with no di and cannot follow with DI..so fthrow again is far better.
Fthrow on the other hand appears to chain to at least 30%...except if they are DIing up or up and in. in that case it looks liek you have no choice but to go for a fair combo..so i'm guessing in general you should just aim for fair combos
so my next question is whether upthrow should be used in place of fthrow or not...my thoughts so far would say no..unless you are running out of ground to chaingrab when they DI away.
BY the way, does anyone know whether you should be able to run and fair them or WD to fair combos when they di away? i know you can fsmash but i was doubtful as to whether you could catch up to them in time with the other things.
anyways, if you no longer have ground to punish them if they DI away or feel like you won't have enough room to fair combo long you can try upthrow...
if they don't di it at low damage, you can easily upair to uptilt to bair etc..or upair chain a couple probably...
If they DI in, either bair to fair chains or turn around to fair chains seem to work nice..
if they DI away...they go too high and far...so at best i would expect one or two aerials..and even those probably won't sweetspot or anything pretty.
anyways, does anyone know if upthrow has any use past like 20? i get the feeling it would wear out its usefulness quickly.
First off dthrow does little to nothing..at low damages the fthrow would almost always be better and at high damages, you have to wd to follow up with no di and cannot follow with DI..so fthrow again is far better.
Fthrow on the other hand appears to chain to at least 30%...except if they are DIing up or up and in. in that case it looks liek you have no choice but to go for a fair combo..so i'm guessing in general you should just aim for fair combos
so my next question is whether upthrow should be used in place of fthrow or not...my thoughts so far would say no..unless you are running out of ground to chaingrab when they DI away.
BY the way, does anyone know whether you should be able to run and fair them or WD to fair combos when they di away? i know you can fsmash but i was doubtful as to whether you could catch up to them in time with the other things.
anyways, if you no longer have ground to punish them if they DI away or feel like you won't have enough room to fair combo long you can try upthrow...
if they don't di it at low damage, you can easily upair to uptilt to bair etc..or upair chain a couple probably...
If they DI in, either bair to fair chains or turn around to fair chains seem to work nice..
if they DI away...they go too high and far...so at best i would expect one or two aerials..and even those probably won't sweetspot or anything pretty.
anyways, does anyone know if upthrow has any use past like 20? i get the feeling it would wear out its usefulness quickly.