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This ***** isn't smooth!

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insekt11

Smash Cadet
Joined
Jul 10, 2010
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40
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Sweden, Skåne, Lund
What is up with all the falco players that are bringing home the victory after every single tournament? Falco is slow and immobile! It's really hard to wavedash with him and approaching is much harder than with other characters. The ***** isn't smooth!!!

I simply don't get how this is one of the best characters when fox, marth, sheik, peach exist.

***** ISN'T SMOOTH

You with me?
 

insekt11

Smash Cadet
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Jul 10, 2010
Messages
40
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Sweden, Skåne, Lund
Yeah but, consistency is one of the key aspects to become a good player. I believe that this is why fox seldom wins a large tournament. I used to think that falco was much easier and ''beginner-friendly'' than fox because of how easy it is to shorthop with him, now however, I believe that fox is easier because it's so easy to approach effectively with him. Unlike falco.
 

MTKO

Smash Journeyman
Joined
Feb 18, 2008
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294
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Hampden, Maine
Approach and short hops are only two aspects of the game out of the many many others that are used. So just because a character has a better approach or an easier short hop than others, doesn't mean said character is more beginner-friendly. Just my thoughts though. :D
 

insekt11

Smash Cadet
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Messages
40
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Sweden, Skåne, Lund
Approach and short hops are only two aspects of the game out of the many many others that are used. So just because a character has a better approach or an easier short hop than others, doesn't mean said character is more beginner-friendly. Just my thoughts though. :D
Shorthopping and wavedashing are two of the main, most basic techniques. A character with whom it is hard to shorthop and wavedashing is hard to play, therefore it is NOT beginner-friendly. If we were to create a new character that requires the same shorthopping-precision as fox and the same wavedashing-ability as link, it would DEFINATELY be a low-tier character.
 

Veetaak

Smash Lord
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May 11, 2010
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wtf am I reading? Falco usually has no problem with approaching, if anyone it's the one not playing falco lol. I don't know for how long you've played but WDing is not that difficult with Falco and his combos are somewhat "noob-friendly". You can approach with dair/nair/laser or MINDGAMES =)
I agree with you that consistency is important but that is probably mostly Fox players problem, regarding tech skill atleast.
 

MTKO

Smash Journeyman
Joined
Feb 18, 2008
Messages
294
Location
Hampden, Maine
Shorthopping and wavedashing are two of the main, most basic techniques. A character with whom it is hard to shorthop and wavedashing is hard to play, therefore it is NOT beginner-friendly. If we were to create a new character that requires the same shorthopping-precision as fox and the same wavedashing-ability as link, it would DEFINATELY be a low-tier character.
Short hops and wavedashes alone don't even make up a tiny fraction of what determines where a character is placed in the tier list. Also I would have to disagree with your point on what makes a character difficult to play or not. While it it is mostly, if not entirely, a subjective matter, many people consider Marth a good character for beginners to play and it has little to do with his short hop or wavedash. If someone is still having trouble wavedashing or short hopping with any of the characters, then they're probably pretty new to learning advanced techniques or maybe have not really played the game that much using other characters (meaning they probably haven't played that long).
 

insekt11

Smash Cadet
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Messages
40
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Sweden, Skåne, Lund
wtf am I reading? Falco usually has no problem with approaching, if anyone it's the one not playing falco lol. I don't know for how long you've played but WDing is not that difficult with Falco and his combos are somewhat "noob-friendly". You can approach with dair/nair/laser or MINDGAMES =)
I agree with you that consistency is important but that is probably mostly Fox players problem, regarding tech skill atleast.
It's a matter of opinion I guess. Falco's wavedash is short and hard to pull off compared to most other characters (sheik, marth, fox etc). Plus, falco jumps upwards, you have to time your shortstop after the dash to ensure that you continue to move forward while you do the aerial. And if you screwed up and accidentally full jump, you will get severly punished. I don't think this is such a big problem with fox because he doesn't jump as high and he falls a lot quicker.
 

MTKO

Smash Journeyman
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Feb 18, 2008
Messages
294
Location
Hampden, Maine
wtf am I reading? Falco usually has no problem with approaching, if anyone it's the one not playing falco lol. I don't know for how long you've played but WDing is not that difficult with Falco and his combos are somewhat "noob-friendly". You can approach with dair/nair/laser or MINDGAMES =)
I agree with you that consistency is important but that is probably mostly Fox players problem, regarding tech skill atleast.
I thought this was a joke thread at first lol. I don't want to start an argument in the thread or anything, but it seams the OP isn't really seeing the "grander picture" in terms of the game.
 

Merkovski

Smash Rookie
Joined
Mar 4, 2011
Messages
11
Location
Los Angeles, CA
no johns?

On a serious note, falco takes more technical skill than most characters, but it's not difficult to get good with him. He has a lot of useful tools:

-Shine. it's quick, you can link them, they toss the opponent up so you can follow up with a combo, reflects projectiles, slows down your momentum in the air for mindgames.

-Lasers. relatively quick, SHL controls/locks down the opponent, messes up returning to the stage.

-Dair. SHFFL dairing mixed with laser approach is hard to get around. it either forces shield or forces a jump, and a good falco player knows how to deal with both. dair is also one of falco's best ko moves imo.

-utilt. keeps them in the air for more combos.

list goes on. check out falco's character specific page where they break down everything.
 

insekt11

Smash Cadet
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Jul 10, 2010
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40
Location
Sweden, Skåne, Lund
If someone is still having trouble wavedashing or short hopping with any of the characters, then they're probably pretty new to learning advanced techniques or maybe have not really played the game that much using other characters (meaning they probably haven't played that long).
This is not true. Many of the top foxes tend to miss a shorthop every now and then.

Edit: MTKO, what do you mean by the grander picture? I think wavedashing and shorthopping are huge factors in a characters ability to approach and perform overall. They are very helpful tools.
 

MTKO

Smash Journeyman
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294
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It's a matter of opinion I guess. Falco's wavedash is short and hard to pull off compared to most other characters (sheik, marth, fox etc). Plus, falco jumps upwards, you have to time your shortstop after the dash to ensure that you continue to move forward while you do the aerial. And if you screwed up and accidentally full jump, you will get severly punished. I don't think this is such a big problem with fox because he doesn't jump as high and he falls a lot quicker.
Well, all the characters jump upwards last time I checked. You don't have to dash and then jump to have the forward momentum move you forward during your jump, you can also just jump, then hold forward. Like I was saying before, it's really subjective. Some people find Falco's wavedash and short hop much easier to do than some other characters, but if a person is still having trouble wavedashing or short hopping, then they're a beginner most likely.
 

Rubyiris

Smash Hero
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Apr 19, 2007
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6,033
Location
Tucson, AZ.
no johns?

On a serious note, falco takes more technical skill than most characters, but it's not difficult to get good with him. He has a lot of useful tools:

-Shine. it's quick, you can link them, they toss the opponent up so you can follow up with a combo, reflects projectiles, slows down your momentum in the air for mindgames.

-Lasers. relatively quick, SHL controls/locks down the opponent, messes up returning to the stage.

-Dair. SHFFL dairing mixed with laser approach is hard to get around. it either forces shield or forces a jump, and a good falco player knows how to deal with both. dair is also one of falco's best ko moves imo.

-utilt. keeps them in the air for more combos.

list goes on. check out falco's character specific page where they break down everything.
falco is one of the most difficult characters to get good with, what the **** are you on? Falco has little to no room for error, lest he get ****ed up by anyone who knows how to punish.
 
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