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This game will probably be nerfed because of the 3DS version.

nat pagle

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I am a month late but...

It's the opposite if anything. Sakurai planned to make Smash for the 3DS. He was then approached and was asked to do Smash for the WIi U. So he went and did both. If anything, console is screwing over the handheld, not the other way around.

Truth man.

The 3DS is completely blowing out the Wii U at this point and will only do it even more once Pokemon, Smash, Zelda, etc. come out. Even when Wii U gets a boost from its flagships, they'll still be down by a lot and eclipsed by PS4 and Xbone's sales numbers (propped up by *gasp*, a large repertoire of launch games).
 

Luco

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What if the Wii U version is holding back the 3DS version?
I already addressed that but...

Then they would have scrapped it by now. As I said, if Sakurai had the slightest inclination that that was happening, wouldn't he have said no to the Wii U version by now?
 

Smashoperatingbuddy123

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So far a lot of stuff is buffing i would judge too much but it will be 1 in a 1,000,000 shot of sakurai being wrong about some kicked characters

Im mean toon link got confirmed so hes survives no matter what (and still think hes unlockable) so maybe we will only have like 3 or 4 kicks only because of time
 

Terrazi Terrajin

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Unlike the blindly loyal fanboys in here and all over the site, I agree with OP.
It's going to lack a lot of things it could have had if the 3DS wasn't part of the equation here.
 

nat pagle

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Unlike the blindly loyal fanboys in here and all over the site, I agree with OP.
It's going to lack a lot of things it could have had if the 3DS wasn't part of the equation here.

Same can be said about the 3DS version. Without the Wii U version Sakurai could focus on improving the handheld game. He's always wanted to do smash on handheld.
 

Morbi

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Unlike the blindly loyal fanboys in here and all over the site, I agree with OP.
It's going to lack a lot of things it could have had if the 3DS wasn't part of the equation here.
This. Whether people admit it or not. There ARE limitations. NOT MEMORY LIMITATIONS! How did that every become relevant? I mean just look at the sheer quality drop between the two Donkey Kong models. It is to be expected seeing as the 3DS is an inferior system. However, the differences are staggering. I can't believe that is the finalized DK. Hopefully it isn't.
 

Frostwraith

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Unlike the blindly loyal fanboys in here and all over the site, I agree with OP.
It's going to lack a lot of things it could have had if the 3DS wasn't part of the equation here.
What evidence do you have to back such claim? How does the game having a 3DS version correlate with the Wii U version being limited?

The keyword here is version. As in, it's not the same thing. If there are features that can be implemented in the Wii U version but can't be in the 3DS, they become exclusive to the Wii U version. It's simple as that. Sakurai even stated such in an interview.

Also, Sakurai has stated that the 3DS version is more focused on a single player experience, while the Wii U version will be focused on the multiplayer. That itself is enough to conclude that each version is it's own thing. There will be some connectivity between versions to an unknown extent, but, in the end, each version is to be considered a different experience apart from the other version.
 

DraginHikari

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Unlike the blindly loyal fanboys in here and all over the site, I agree with OP.
It's going to lack a lot of things it could have had if the 3DS wasn't part of the equation here.
Eh... wondered how long it was going to be before someone threw the fanboy title out there as if it actually means anything that would discredit others.

At this point there is no evidence what so ever to suggest that the Wii U version would be inheritantly better if the 3DS version did not exist, at best you have assumptions based on things you can't possiblely know as we've seen very little of either version outside of screenshots.

And no, it's not enough to say that two versions of the game existing are enough to say they are negative impacting each other since we have no idea how the staffing or project is being managed.
 

Smashoperatingbuddy123

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What evidence do you have to back such claim? How does the game having a 3DS version correlate with the Wii U version being limited?

The keyword here is version. As in, it's not the same thing. If there are features that can be implemented in the Wii U version but can't be in the 3DS, they become exclusive to the Wii U version. It's simple as that. Sakurai even stated such in an interview.

Also, Sakurai has stated that the 3DS version is more focused on a single player experience, while the Wii U version will be focused on the multiplayer. That itself is enough to conclude that each version is it's own thing. There will be some connectivity between versions to an unknown extent, but, in the end, each version is to be considered a different experience apart from the other version.
Well somethings will be in both like certain stages probably same unlockable content proably a small trailer of each character after you win classic mode adventure mode and all star one trailer per mode
 

Morbi

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I think the argument is rational because of the concept of res ipsa loquitor. There really isn't too much that needs elaborating.
 

Terrazi Terrajin

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What evidence do you have to back such claim?


No evidence, but it's heavily implied through what Sakurai has already told us about the game.

It's common sense that he's going to have to avoid the full potential of one in order to balance the two.
 

Jumpman84

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No evidence, but it's heavily implied through what Sakurai has already told us about the game.

It's common sense that he's going to have to avoid the full potential of one in order to balance the two.
Except that Sakurai's statements clearly indicate that he sees them as two different games. He even refers to them as versions four and five.

Now, I'm not saying that there isn't limitations. We already know that the 3DS limitations will affect characters as they both have the same roster and we know that the 3DS isn't powerful enough for the Koopalings to be playable. But as far as we know, that's the only thing they have in common. There's no reason to believe that the Wii U would be limited by the 3DS version by anything other than characters. That is, unless Sakurai indicates that being the case. But he has already given them exclusive stages and confirmed that the 3DS players and Wii U players couldn't compete against each other, so I find it highly unlikely.

In my opinion, the only thing that could take away the full potential of either version are time constraints, which every Smash has had to endure.
 

PadWarrior

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Is online gaming pretty good on the DS? I just got one but no games that use the online feature.
 
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AAAANNNNNDDD this is the general public. Dumb, uneducated, and get's all their info from online forums.

Anyone consider that the Wii U sold MORE in it's first 4 mouths than the Xbox 360 and the Playstation 3 in theirs?

I'm outta here. The Mask is out, PEACE!!
And what do those sales figures look like now post Grand Theft Auto V? Lol
 

nat pagle

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No evidence, but it's heavily implied through what Sakurai has already told us about the game.

It's common sense that he's going to have to avoid the full potential of one in order to balance the two.

There is no "full potential". There are his specific goals for the game, and then an infinite possibility of how far he could go. Anything preventing him from working on the game indefinitely violates it. That includes 2014 release date, Kid Icarus's development, etc.

Even if he only made it on the Wii U, he still wouldn't get the "full potential" so to speak, if he does not infinitely work on it. And it's silly to say the 3DS is harming it, but say nothing on Kid Icarus, 2014 release date instead of 2015 or later, and so on.
 

DraginHikari

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In regards the statments in regards to technical limitations on the 3DS, there is a difference between a technical difficulty and a technical impossibility. It's very possible they were experiencing issue with the 3DS with certain factors, which may require changes in the game engine which allows those difficulties to be fixed. Happens with alot of things, it's just generally that most developers don't usually tend to vocialize those particular difficulties.
 

Vkrm

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Why don't people understand that building two games requires more resources? The 3ds smash is eating up time and money that could be spent on improving the wii u version, it's that simple.
 

Frostwraith

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Why don't people understand that building two games requires more resources? The 3ds smash is eating up time and money that could be spent on improving the wii u version, it's that simple.
Why don't people understand that building two games requires more resources? The Wii U smash is eating up time and money that could be spent on improving the 3DS version, it's that simple.

Who says this mindset can't be inverted? :troll:

Seriously, it's obvious that developing two versions requires more resources, but it's obvious there are more people working on this game than Brawl. Sakurai saw merit in making two versions or else he would've picked just one console to develop the game.

Anyway, I actually am glad that an handheld version is being made and that has connectivity with the Wii U version. Given my life nowadays, I rarely am at home and with this entry, I can play Smash wherever I want and, whenever I have an opportunity to play on a home console, I could transfer the 3DS data and play on the big screen. I think it's a good concept for me and possibly other people in a similar situation.
 

LiteralGrill

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So, we're going to have 3DS vs Wii U after years of Melee vs Brawl?

This is why we can't have nice things.
 

Jumpman84

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Why don't people understand that building two games requires more resources? The 3ds smash is eating up time and money that could be spent on improving the wii u version, it's that simple.
Except it's not. We of course have no idea how much Nintendo is spending to make Smash, but logic tells us that it takes more money to make two games than one and more resources. But if Sakurai was only making the Wii U version, he wouldn't have as much resources or money because there's only one game. Why would you spend more for less?

I have never seen anyone say that the 3DS Sonic Generations was limiting the console version. Or Sonic Lost World or any game that had a handheld version as well as a console version. Why is it suddenly okay to attack Smash for this?
 

Frostwraith

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So, we're going to have 3DS vs Wii U after years of Melee vs Brawl?

This is why we can't have nice things.
People will always find something to whine about, that's it. Bunch of spoiled brats. >_>

Except it's not. We of course have no idea how much Nintendo is spending to make Smash, but logic tells us that it takes more money to make two games than one and more resources. But if Sakurai was only making the Wii U version, he wouldn't have as much resources or money because there's only one game. Why would you spend more for less?
To think that this would be damn obvious to everyone, instead people like to whine and find excuses to bash a game they haven't played yet. It truly is pitiful.

I'd think anyone with half a brain would understand that if they were making only one version of the game, the budget wouldn't be as high.

I have never seen anyone say that the 3DS Sonic Generations was limiting the console version. Or Sonic Lost World or any game that had a handheld version as well as a console version. Why is it suddenly okay to attack Smash for this?
Double standards or perhaps stupidity. Hell, even the Sonic fanbase is better in this regard than some people here.
 

Conviction

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*cough*

I was watching some gameplay of Sonic Lost World, and someone in the comment section said "This game sucks, GENERATIONS FOREVER" or something like that. I wouldn't give the Sonic fanbase too much credit.

Also another comment I read shows that sometimes gamers don't know what the hell they want. Dude said that there looks like there is too much platforming in Lost World.

...

I guess when Sonic came out it wasn't meant to be a platformer.

...

Sorry, I just kind of hate that my favorite game series fanbase is so backwards.
 

DraginHikari

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Why don't people understand that building two games requires more resources? The 3ds smash is eating up time and money that could be spent on improving the wii u version, it's that simple.
Without knowing how Sakurai team is staffed and how it is structured this is a not a good argument, there is no guarantee that Nintendo would have allocated the same resources to the Wii U version if the 3DS version did not exist.
 

nat pagle

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Why don't people understand that building two games requires more resources? The 3ds smash is eating up time and money that could be spent on improving the wii u version, it's that simple.

WII U MASTER RACE!!!

Anyways, 3DS has way more sales than Wii U. It's only natural it's going to sell more on 3DS. Smash 4 is $40 on 3DS and $60 on Wii U, 3DS only needs to sell 33% more units than Wii U Smash to surpass it. From a business perspective, Wii U is the weakest link.
 

Z1GMA

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I am a month late but...

It's the opposite if anything. Sakurai planned to make Smash for the 3DS. He was then approached and was asked to do Smash for the WIi U. So he went and did both. If anything, console is screwing over the handheld, not the other way around.
Exactly.
Just look at FIFA 13 and FIFA 13 3DS.
 
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