aldelaro5
Paper Mario P
- Joined
- May 20, 2013
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- aldelaro5
- 3DS FC
- 3050-7721-6617
like I said above, you just can have a lot of way to see it, but all of them bring the same versatility concept.When you mentioned the flurry kiss you made me think of something..
What about, like, if Paper Mario's special moves or whatever it may be, brings out one of his buddies (Goombella, Koops, Flurrie, etc.) to do an attack and then disappears or what not. Or something along those lines. Have you though about something like this? Or does this fall into the category of "too much for 3DS limitations?"
Also , I only said Mr. G&W because of how he was flat. There's not much else to say really. I mean the main thing to point out in the game is that they would be both flat at all times.
And to clarify the power ups and items are what makes mario stronger right? I dont know really anout the items but the power-ups can be alternate specials (Super Jump Charge Up-B, Power Hammer, etc.) I don't know, it's just an idea (: *shrugs*
Really. You CAN do that (altough, this is where I would want to be a bit more....spicy with switchable partners). OR, you can do it but having like the megamario`s moveset, another thing. See, you will end up having a versatile set, but you kinda need something to bring more maintenance. Because so far, it is the most representative playstyle I saw. You could just have these moves with nothing much else, but that would not be enough imo. I think it has to have something that just stands out more and switchable partners is an example, but a bout the limitations....many will disagree, but i don't think it's a problem. The reason is simply that you load one partner at a time....in fact let me get this even better, one MOVE at a time. You don`t spawn a whole character you jsut load animation for a move. Now, you could wither go crazy like me and just make the classic down b with some UI, but you could just leave them as that and have leave them switchable for customs. There's another idea which could involve switchable set which is less complicated, but less versatile too.
Basically, just try qhat you think is better. Just make sure the playstyle i said kinda matches with him. You could try badges....that's actually not something much tried in the movesets, but I think it's doable with thinking.
and EVEN then, he actually won`t even be flat at all time. his stylish involves folding while spinning, ultra hammer and spring jump is idem and many, many more. View them as being on flatter, but not the same way.....look, I saw brawl hack of G&W of Paper Mario....totally irrelevant.
Ok, l,et me clarify for me what is power up, items and badges becuase I'm
power up = a permanent upgrade you get in a game. for example, super boots or ultra hamm.....ah geez I hate this chest....anyway. Partner would kinda be powerup....but partners is a bit more valid.
items = depends if you meant key or normal....mostly you meant the normal because unless you make it want to make the other game over with the ghost diary.....hey, that`s a good idea just kidding. The normal items are one time use like fire flower or thunder bolt. I actually used the later in my up throw with thoreau throwing upwards and Paper mario putting the thunderbolt int he air. They definetely have potential for movesets....but don`t use them too much because some of these are....a bit b oring with how they are common with mario too. See, you CAN make him a clone, there`s just no point. Megamario`s moveset uses the honey sirup in a very interesting way,.....you should check it.
The badges are litterally the badges. They are not power up and not items, but they are equipable with limitations.....again maintenances. now, the most common way to use them is to simply have specific one assigned for certain attacks. The most classic is having the normal hammer for jabs, the power smash for the side, the quake for the down and the hammer throw for the up. Some came with very original stuff for the smash, but to keep the hammer as smashes maskes sense.
Now, I have yet to see someone using the badges in a modular way. I really think it`s possible, but hard to implement.
So, with this out of the way....what do you mean makes stronger?
Because the power up do that, but not the items and the badges is really a way to give him derrivated attacks at the drawback of being limited.
also, I love how you really screwed up the naming....
btw, consider that spm exists and the Pixl are included too, but most ofd the time, they are used as attack animation....and imo it makes sense.
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