Skyfox2000
War it never changes...
I'm going to Re-Buy Sticker Star tomorrow just to hype myself for Paper Mario.
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Right on buddy. I was about to just return my copy, but I think it's time to give it a well deserving second chance.I'm going to Re-Buy Sticker Star tomorrow just to hype myself for Paper Mario.
I never expected to say this, but thanks Sakurai for at least providing hype:I'm going to Re-Buy Sticker Star tomorrow just to hype myself for Paper Mario.
Wait...you've never beaten the Pit?Doing pit of 100 trials on my 99% file. Never got deeper than 70 and I'm 75 now.
this is going to be hard because bad bp at level 29.
I'd say anything with a paper pun is fair game, even though yours is probably better.The only acceptable Paper Mario battle pun/tagline is "Paper Mario Enters the Fold!"
They honestly should port or remake it at some point. Especially if he's playable in smash because you bet that there would be a high demand if it happens (which I really hope). It's really that good to even deserve it.Will adding the ability to hook a GameCube controller up to the Wii U finally allow me to play GameCube games on the thing? I heard lack of controller support was the only real reason there was no backwards compatibility, and I would love the opportunity to play Thousand Year Door again without having to hook up my Wii or GameCube. Bonus points if I could play with the GameCube controller, but using the GamePad as a screen.
Ooh, or better yet, just port it to the 3DS.
I did everything on this file EXCEPT that part because it just happened that I started glitch hunting before wanting to do it. I to this day never beat it, but I want to end this shame soon. Btw, I died at level 89 (why??? I was about to get lucky day). My bp on this file were horrible and I had no healing items except a jammin jelly which turned out to be a waste considering an ultra shroom would've saved my life.Wait...you've never beaten the Pit?
Go the danger Mario route, bro.
The same day the stage was announced, someone in this thread said that reedit was freaking out on flavio. I tough it was because of almo refference.@ aldelaro5 Since I was curious about TTYD speedrunning, I watched one, and here's what I have to say about it. First off, I now see why Flavio is amazing, at least in marathon runs. When they got to ch. 3 and did the skip, I was secretly hoping they would mention your name, with you finding it and all. Unfortunately they didn't. I can also see how getting the Ultra Hammer early would help a lot. Also, what ticking? (watch the first third of the speedrun to know what I mean)
So, do you think we might be getting like 2-3 trailers in one direct? Because we're running out of time.<--- This.
Also, would you be okay if his entrance said this? "Paper Mario is flippin' IN!" You know, stating that he's playable but also being a papery pun? They could do something silly like that.
Speed? Hum...I don't really know. I guess being light means a bit faster (I also found the step sound effect to be quite fast and yeah, I even love the step sound effects in TTYD). Air has to be good because stylish, jumps and the ground pound. Tough, the hammer makes this quite balanced between air and ground. Like I said, his true drawback is the needs of thinking since you have so diverse moves that you have to know which one to use when. That's true for literally the whole series (yes, even sticker star). The slow fall speed might be an advantage if you implement things like my nair idea. Good interpretation of action commands that makes you fell the jump is slow while it's quite fast.Paper Mario and Mario Party both deserve more content than what they received in Brawl.
Do you all think Paper Mario would be a faster than Mario? Or the opposite? I think he should have some pretty good air control with a slow fall speed.
I can't imagine he'd play anything like Mario at all really. He'd be floaty like Jiggles but with slightly less air speed. He'd be slightly quicker than Game and Watch on the ground but not by a whole lot. He'd also probably weigh slightly heavier than G&W and Jiggly, but not by a hugely noticeable amount.Paper Mario and Mario Party both deserve more content than what they received in Brawl.
Do you all think Paper Mario would be a faster than Mario? Or the opposite? I think he should have some pretty good air control with a slow fall speed.
Thanks. I tend to be very persistent when I care about something like the aesthetic of the OP.Someone please give the OP an award for Thread of the Year. Go home, all you try-hards. aldelaro5 has this one.
I always thought Paper Mario would be a great character, but after reading this thread, I'm definitely in the hope train. He has so much potential, and the fact that he has his own stage makes me think he could get a playable spot.
Count me in! Paper Mario for Smash 4!!
By the way, I hope they base his moveset on all Paper Mario games, not just the piece of **** that was Sticker Star, which is the most recent one. Since they added S.S Flavion, I shouldn't worry about this, though. Oh, and Super Paper Mario wasn't the best in the series, but it was a good game in my opinion. It was just different.
P.S: By the way, I think the Huff N' Puff Battle Theme should be added. That song always gets me pumped for battle.
Well, now I hate boxes AND beds.Ok, I got so frustrated for this that I'm just going to say it: Please, try to not mention "ultra hammer early" in your posts because I f***ing hate this chest (and honestly, I'm far from being alone). We can't go on the platform literally because of a bed having not 1, but 2 hitboxes. You can do anything from infinite jump, weird paper roll pause and funny yoshi stuff, but not the clip. I found that it's actually possible to clip out, but you either need to be IN the bed WHILE on yoshi or in paper roll. Since you can't get those before ch3 or ch4, impossible.
If you CAN get it AFTER ch4, you skip ms mows trouble and that is 10 minutes. Again, the blanket being a second hitboxe make this almost impossible (trust me, I tried for weeks of screwing with this bed and it doesn't want to clip).
So, I hate this chest and you should too.
For the "can't flee this fight" I just imagined that he could start the running away animation, but the meter isn't full enough, so he falls on his face. The camera zooms in and the catch phrase shows up. Yeah, IDK.I think that yes, we may get 2 trailers in a single direct, but only if it's a smash one. As for punch line, my favorite is "folds in". However, any reference to "can't flee this fight" would be awesome.
Really? I really need to check this on dolphin tomorrow because it doesn't make sense.Well, now I hate boxes AND beds.
Hey, did you know that you apparently always get triple shines on the second form? Turns out we weren't super lucky. Your run was pure skill and I still had the fog on my side.
For the "can't flee this fight" I just imagined that he could start the running away animation, but the meter isn't full enough, so he falls on his face. The camera zooms in and the catch phrase shows up. Yeah, IDK.
Well, he teased the opposite so, it might happens.Oh, I forgot to mention that I think that Paper Mario shouldn't represent his own series... I think he should have the Mushroom icon.
First, repping:@ aldelaro5 I've been thinking Paper Mario is really the only other character to represent the Mario Series think about
Waluigi: already De-Confirmed as an AT
Bowser Jr: Still has a chance. But since Transformations are gone not likely
Daisy: She would be a (Semi) Clone of Peach, She will most likely be a Re-Color of Peach again
Do you think Rosalina hurt Paper Mario Chances? At least Hither Thither Hill and SS Flavion is a stage at least Sakurai's Acknowledges the Series.
I've Said this before and i'll say it again I will support Paper Mario to the bitter end. I want you to look at these twitter campaigns for other Smash Characters.
https://twitter.com/Snake4Smash4
https://twitter.com/ChromForSmash
If you want me to I could create us a Twitter Campaign to get us more supporters? Your Call your in charge of this operation.
That's the thing that might blow my expectation, I know it's likely to have a wiiu stage. What will be the stage? No idea, but I would just freak out if it was the theater. You pretty much told my reason, hazards and mechanics potential while having the simplest layout.I haven't visited this thread in a while. I just want to say that I still have Paper Mario in my top 5 and I am anxiously waiting to see if he made the cut. I've recently went back and played the original Paper Mario and now I really want to see some Paper Mario bosses in Smash. Buzzar, Huff n Puff, Macho Grubba, Lava Pirahna and Lord Crump's giant robot would all work pretty well.
Also the the Paper Mario stage for the Wii U needs to be the theater. (i'm sure this has been discussed many times already) There's so much potential on that stage. Characters could do taunts to appeal to the crowd, which would make them stronger. Also, the crowd can throw items to assist the players who are doing well or rocks at people who are giving a bad preformance. Basically all the stuff that happens in Paper Mario's combat system could happen on this stage. Maybe a hooktail boss could even eat the audience as a callback to the actual boss fight in TTYD.
Anyways, I'm sure we'll get something like this if Paper Mario turns out to be playable. (plz Mashpotato Samurai plz)
Thanks you're added.After seeing the Paper Mario stage I just remembered his existence, and that he is still a likely candidate for smash 4. Add me to the support list please. :^)
I wonder what his challenger approaching silhouette would look like? I like it to be a paper plane just for Sakurai to troll the people that aren't familiar with the games.
Check the OP, I take suggestions in general.Didn't know you were taking music suggestions. In that case, here's a few good ones you may have missed.
Hopefully there's at least one that you like.Paper Mario:
https://www.youtube.com/watch?v=_Qp-cGWavJU
https://www.youtube.com/watch?v=_18H3yDUICE
https://www.youtube.com/watch?v=VnQMO5sCchw
https://www.youtube.com/watch?v=to6cVeHBxnU
https://www.youtube.com/watch?v=xWvq_I6Ht3c
https://www.youtube.com/watch?v=jOU1mZnDpbM
Paper Mario The Thousand Year Door:
https://www.youtube.com/watch?v=b3djsFOGrxw
https://www.youtube.com/watch?v=dxz6SmMaZIw
https://www.youtube.com/watch?v=Em222wDIAT0
Super Paper Mario:
https://www.youtube.com/watch?v=SY7DVyNHwdQ
https://www.youtube.com/watch?v=9VxfYuELKug
https://www.youtube.com/watch?v=O2l6ZYV04Bw
https://www.youtube.com/watch?v=HbU58LTP-Do
https://www.youtube.com/watch?v=QOzsvSISynY
https://www.youtube.com/watch?v=BHTof9HcWas
Paper Mario Sticker Star:
https://www.youtube.com/watch?v=I8AlD2mmRiM
https://www.youtube.com/watch?v=PZ7nAKmIy0s
https://www.youtube.com/watch?v=wubN9O34TkY
Don't worry, I made sure that none of them were already used. You already took all of the good ones from TTYD, so that's why there weren't very many from it compared to the others. Really, you already chose the best songs for each game, I just wanted to put some more possibilities out there.That much on TTYD? I was very careful to pick good one while not the whole ost. I will check them later, but just be sure they aren't in the op already because it might be the case.
It will take a long time to add them, but I will add some (and I considered one of ttyd already and decided no for a reason).Don't worry, I made sure that none of them were already used. You already took all of the good ones from TTYD, so that's why there weren't very many from it compared to the others. Really, you already chose the best songs for each game, I just wanted to put some more possibilities out there.
Hey, thanks for your honest opinions! I'll admit that some of these were a bit of a stretch, but like I said, I just picked up the remaining good songs. I also find the SPM soundtrack a bit underrated. I feel there are some great pieces in there, so listen to them when you can. Hopefully you weren't spoiled on the game's main storyline. SO GOOD.It will take a long time to add them, but I will add some (and I considered one of ttyd already and decided no for a reason).
pm64
the last 2 and shiver mountain. Even tought the first is the first boss, I found it to be too constant while trying to sound exciting. Maybe because of the bgm overhyping a little too much.
I won't add the title theme because I found the notes just 'weird'. But, the file selection theme is a version I like much better so I might add it.
over shiver mountain: that's the proof I need to play this game again at some point. I forgot this one even tough it's a really good one. Not only it's good immersion, but also because of how the beeps sounds like a siren or sort of. It gives a present, but slight dangerous feel mixed wit ice that is so matching. Worth the addition especially because it's immersive without context.
petunia under attack: This one is me forgeting a music that I even remember to particularily like. At first, I was wondering why even this game has a cheetahmen like music segment. Seriously, it's catchy, but even pokemon bw2 has one why it's used that much considering it was a bad game from the nes?
Anyway, it's still catchy. What I really like is the strong impact of the notes: that makes an instent umergency and intense feel. It's the sort of music that is exactly like shadow queen: it's designed to capt most of your attention without any context. With a context like a fight in smash, that fits perfectly. I think the only reason I did not add it was simply because of how the moment it played wasn't that much memorable. Then again, I forgot a lot.
sad sun: again, forgot, but that's a shame. Really, the melody capt so much the sadness that it will fit any sad and drepressing moment like final hours from majora's mask which was carefully made to even makes you feel powerless. That's the only kind of music that even manage to reflect accurately my feeling on every Sunday night while Monday morning is getting closer to end the week end comfort. That's actually worth mentioning to get this on ANY mario games and so deserves to be added despite not really fit in fight. There's music like these that I don't expect to be in at all, but want it because of the immersion.
TTYD:
I only considered rogueport sewers as I loved, but for circumstances that has nothing to do with the intent of the music. To glitch hunt, I have to run the game on emulator and that takes a lot of ressources. I have a 730$ computer that has ton of free space and having a decent configuration and I'm far from 60fps. It needs to convert the gamecube architecture that isn't common in pc today which makes emulation from a 2004 game difficult. In most places, I rrun at 40-50 fps so it's like from 2/3 to 5/6 of the native speed. It turns out that rogueport is so heavy that it runs at 35 and maybe 30 fps which is the half of the gamecube. I need sometime to do global test so I need to be as close as possible from rogueport North which is the most convenient map to go in any ch. If rogueport is annoying to run which makes the music horrible, the sewers is the opposite. It runs at 50-60 fps which means that the music is almost perfectly played back. I choose those map to do global test and I spent so much time with this music in my ears on loop that I loved it simply because I found it fitting for heavy thinking context which you need to do frequently in glitch hunting (trust me, you will be surprised what information would matter to know in this context).
But from the game perspective, it seems to sound too weird in smash. The thing I found impressing is how deep it is from the original underground theme that has like 20 notes looped. That alone isn't enough for me, but I would still want it for glitch hunting nostalgia.
The celling track is the simpliest out of all the drama track in the game. The one I liked was Danger! but still, would be more annoying than anything in smash. The music only works with the context only. It's not broad enough to be fitting in smash context imo.
Training battle is kinda weird. I never understood this track, but it may be a representation of how clueless you should be on first playing. That doesn't explain the gold fuzzy battle tough because there's a track called event battle that's only for mandatory battles or mini boss. Those are on a 'Can't flee this fight' despite not being a boss. It's quite consistent while the tutorial one is weird. I actually may add event battle if I haven't already, but I never understood how training battle matches the feel of being a beginner because it's only playing when you're supposed to learn stuff.
Oh, and has no flee anyway, but they are made to be easy anyway.
spm
Sorry, but even tough I listened the whole ost without context, I wasn't able to grasp most of them except ultimate show and lireland road. It seems to be a slight alteration of ttyd sound design, but the prsence of sounds is way more frequent. I was really curious, but since I have the game and want to be played spoiler free (except the plot twist at the end because of ultimate show, but that was worth it). So, just don't tell me the context and I may add some after I beat it, but that may not happen before trailer so I'll add as I play.
Sticker star:
I don't understand the sound design here. Only the last one would be added because it at least immerse and fit the location which I assumed is in dessert with the name. And the sound being fitting, but the others are...pointless to hear?
Ok, this will show why I really don't understand the logic in this game while spm looks to make a lot of sense.
Can you agree that except anything stickers, it's a similar visuals design from TTYD and spm without cubic shapes? Even the stage in ssb4 match ttyd like petal meadow in grass shape. Even pm64 seems to follow with colors being brighter.
So, by that logic, I should see a similar sound design like everything from TTYD which is using unusual and maybe unrelated sounds effects in the background of music to add even more immersion and consistency in the emotions. Here, I see so much unbalanced track that not only it's not even clear what was the intent of the music, but also an annoyance of being overloaded by useless sounds. The first one is really obvious that they didn't do a good job with their sound mixer. What is in background is too present while the sound effects are clearly not loud enough. They are so silent that I feel the background is the foreground. It's so messed up that I tough it was my wiiu gamepad speaker (they are set to surround) so, I took my headphones that should enhance the surround effect and it's still messed up. 3ds can make surround sound from speakers so this music feeling like a mono music where it should not isn't because of the system. Music like Nes one such as the original smb theme makes sense to be mono as it was designed to work on mono, but this music doesn't do anything and I think it would be better if they at least played with stereo effect. There's a big difference in immersion experience from mono to stereo with surround being like stereo with more channel so even better accuracy in sound position.
I will check on vlc to tell if it's stererio because the Paper Mario sound design always plays a lot with stereo effect that it's clear on headphones while being enough on speakers. I assume it's a boss fight and that's the most likely tracks to have stereo effects considering previous ost.
If you don't know how much significant the difference between mono and stereo is, listen to this with any headphones with the two ears plugged:
This game ost and so, this track is by far the track that makes the stereo effect the most obvious. It actually might cause slight dizziness by hearing it too much time in a row, but just once will be enough. The kyurem themes is really good because of the similar effect.
In Paper Mario, this effect is either used for sounds in background or for a whole background track and sound positioning. That's why the style of using this effect with unusual sounds makes the music so much more accurate to what it should do.
I think I just overkilled sound immersion didn't I?
lol, sorry about that, but that's why you should never play TTYD on mono. You would miss a lot of music awesomeness that you should just buy a cheap stereo TV. surround is optional, but does enhance the effect. Only music made to be in mono is ok in mono, but it shouldn't matter on stereo since it just plays the channel on both ears.
I'm more comfused about sticker star tough.
...I swear if Dr. Mario gets in over Paper Mario. . .
And this is coming from a guy thats favorite Melee character is Dr. Mario.
I would like to see some Spike Goombas and Duplighosts definitely! Maybe some cloud enemies considering they've been in every Paper Mario game bar SS...
I'll give you an advice:
Never bring leak stuff outside of leak thread or the leak group.
By experience, it went badly.
Also, it's possible to check the font which was used to debunk another leak so it's far from being sure and honestly, it looks weird.
So, I'm just going to tell you the following:
Assume false until proven otherwise.
Anyway, to avoid leak talk that can become bad for any thread, let me shift the topic where it should... (anyone wants to come back to sal leak time? Because that was hard for support at this time).
I bring up the ideas of seeing boss hazard on the theater stage, but what about enemies?
There's several enemies that are variations of the main one only present in the series. Like poisonous piranha plant or koopinator. Others are original like the whole x naut group, spinia or I think bandits, but not sure. Even if they would take main enemies, they still would look different because of the design (and some even got altered like the koopa having sunglasses...why btw?).
So, if enemies other than bosses was there as hazard, who would you want and what it could do?
It can go into gimmicks too.
Sticker Star did the exact opposite of what fans wanted. They removed any characters that debuted in Paper Mario or any character that only appears in Paper Mario. Does that make any sense? To remove characters that are unique to the series and are well received?I would like to see some Spike Goombas and Duplighosts definitely! Maybe some cloud enemies considering they've been in every Paper Mario game bar SS
Bowser's Castle from Paper Mario N64 OMG YESSSSSSSS!!!!!!!Apparently this came from Famitsu...
Smash got a Bowser's Castle after all. It's just not the castle people were expecting.
EDIT:
Hmm...
The entire stage is called "Paper Mario".
Looks like that's the death knell for the little guy himself.
If we don't see a Wii U stage, then I think you could be right. However, if he were to appear, I could see the Wii U stage being revealed along with Paper Mario.Looks like that's the death knell for the little guy himself.
I believe that's actually from Sticker Star.Bowser's Castle from Paper Mario N64 OMG YESSSSSSSS!!!!!!!
This Bowser's Castle stage is from Sticker Star.Bowser's Castle from Paper Mario N64 OMG YESSSSSSSS!!!!!!!
Oh.... I don't like this revelation as much nowThis Bowser's Castle stage is from Sticker Star.
N64 Bowser Castle
3DS Sticker Star
You are getting your hopes up for some crushing disappointment. If I am reading that right, they're only talking about a single Paper Mario stage, and it's the same one we've already seen.WTH???
Guys, this may be the best evidence for him EVER depending on the translation (someone needs to ask venus).
Bowser castle is one of the most requested stage.
From what series that a bowser castle is actually a real stage?
Paper Mario.
Out of like most main mario game and even mario kart which were also on handheld, they took THE one from that sub series.
Remember, TTYD is repped on the same stage while having the other 2 segment for handheld rep only makes even less sense.
He's so likely if I got this right. Like VERY likely. I'm going to analyse the text and picture later, but for now, I want to know one thing:
I want translation on the whole text attached from a native speaker.
This was so unexpected.