At this point I would honestly cry of happiness if she got even just a bit of lag reduction on her aerials and quicker start-ups on tilts on this next patch, considering she got literally nothing last patch.
BF mains Ganon, and even the slight frame adjustment to Ganon made his play more of a ***** to deal with than before.
But if we're talking about what I REALLLLLLY want:
- Jab and dtilt startup increase. Self-explanatory. Jabs should be some of my fastest moves, especially when jab on Zelda is a "**** you get away from me" move. I'd like to actually be able to get them away from me without them stringing another combo on my sweet ass.
- Ideally, some viable OOS options would be nice. Sure I can Farore my way out, but the end lag on that is so great that it doesn't even matter much of the time. Can you OOS Nayru's Love? If not I want that. Let me get out of my shield into a shield that can get you to **** OFF AWAY FROM ME NOW.
- Faster Nayru's Love. If I reflect a projectile, I don't want to be stuck in lag so long that certain other characters can just fire another one off that actually does hit me with no punishment.
- It's also ridiculous that her grabs are some of the worst (frames) in the game, even including tethers iirc. (i'm looking at you, lucas, you buffed big headed baby)
- I don't mind the freefall Din's Fire that much in singles. It's teams where it screws me over, since my BF is fond of playing Link and that boomerang's windbox has killed me more often than our opponents have. So this is a 50/50 for me. In singles, pointless. Doubles, GOD PLEASE YES LET ME LIVE.
- The size of the sweetspot of her fair and bair don't bother me too much, but yes please, make the sourspot hit less punishable.
- Dair would be nice with less lag, ideally a faster startup, but it's lower on my list of priorities.
- Can we make it so that she actually HAS a fastfall? It's hardly noticeable in her current state, and improving her fall would lead better into chained nairs imo.
- Maybe a dragging effect to her nair like Mewtwo has with his? It would be effective with Zelda imo, since she can go deeper than Mewtwo. This is more wishful thinking and wondering if it would be viable, not a true suggestion.
I saw someone suggest changing Farore's Wind so that it doesn't slide Zelda if used in the air, but honestly I kind of like that effect. If people aren't used to fighting Zelda, they usually end up placing themselves just perfectly in position for an aerial Farore. And let's face it, not many people are used to fighting Zelda. I feel the only risk with her sliding right now, unless the opponent is aware of Zelda, is the risk of accidental SD. In which case, just be more aware of your distances and arena?
Really, overhaul her while keeping the feel the same, if that makes sense.
Except the wave taunt. Wave taunt is good. Wave taunt can stay.