Kegga Beatz
Smash Cadet
- Joined
- Dec 16, 2013
- Messages
- 40
lol damn, time to play the waiting game.Mewtwo2000(a guy who made a lot of the original Melee stages) has been working on Mute City for a LONG time.
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lol damn, time to play the waiting game.Mewtwo2000(a guy who made a lot of the original Melee stages) has been working on Mute City for a LONG time.
lol damn, time to play the waiting game.
texture placement errorWhy is it like that?
Yeah, and with how much that stage moves around its a lot to have to put together.Mewtwo2000(a guy who made a lot of the original Melee stages) has been working on Mute City for a LONG time.
O_O I need that
I'll see what can be done Cant start right away though, have some work to doHey, there is a request I would like you to do, but am not sure of the difficulty to do it. Here's the idea, a stage that can act as a 2d fighter stage. By this I mean a simple 2d stage with just a flat ground, (going off the edges of the map or a platform) and has a switchable GIF in the background.
The reason I am asking this is because If you make a template for 2d fighting stages, then other can do something like take a GIF from this site http://kotaku.com/5977912/the-best-animated-backgrounds-of-2d-fighting-games do a little editing, and wala we have some of the most amazing stage backgrounds in video game history. I tried to go into this a little, and even tried to use M22K's What is love stage, but alas my skills as a stage maker are limited to a Macbook. =/
yeah i cant model stuff yet, learning though!Is this a thing that's possible within your guidelines?
http://i.imgur.com/Whpo82w.png
/worried that the tentacles would be a problem
Also you rock
already exists look on BVSo... uhh... I watched that video again and saw a folder called matoi ryuko.
If you are working on a model. I am just saying the would be pretty ****ing cool.
I love Kill La Kill.
apparently my 250GB per day limit was reached, just wait till tomorrow.All these PM: Competitive/HD remake stages are truly great man, more power to you. I don't remember when you updated those last 3 stages, but they're looking good. I'm about to download them right now, and it's also great to hear you're not permabanned on BV.
Kudos
EDIT: WAIT A MINUTE, I can't download your stuff via BV, because your Dropbox is too full of traffic apparently.
What gives eh?
Its a suspension, not a ban, should be gone in the morning. Ah, gotcha. Well I'm not using mediafire because it's garbage, so i cant think of many other options. I use dropbox because i can update stuff live from my desktop.Could you change the upload site to get around that issue?
I'm saying this because I don't think you will be getting any less famous as the days go by with your new uploads you put up. This is a good thing after all, right?
Mega.co.nz is a really great site for hosting files. It doesn't have the update from desktop aspect, but I really like their M.O. and they seem to never go down.Its a suspension, not a ban, should be gone in the morning. Ah, gotcha. Well I'm not using mediafire because it's garbage, so i cant think of many other options. I use dropbox because i can update stuff live from my desktop.
Pretty much all of it is in my build@ Ryztiq All of this work is fantastic. Does it all come pre-loaded on your PM build or will I need to update this stuff myself? Also, now that I'm at my own comp I can post this small recolor request lol. I was wondering if you could make an armored Mewtwo with off white/ beige skin, burgundy/ deep red tail, and dark blue/ navy-ish armor. It's strange not having a picture reference but I got the idea looking at the color scheme of your shadow Mewtwo in game the other night if that helps any.
The halberd thing is due to the module, I dont believe I can change it sadly, I'll try though.What ever happened to the Melee Kongo Jungle?
EDIT: Also I tried out your Hazard Free Halberd stage, and it is good except for when the hazards are supposed to come into play the camera still focuses on them as if they were there. Does that make sense? I don't know if it's fixable or not, but at the very least there is no actual hazards which is better than nothing.
Regarding your Clockville stage, very well done I must say as a mixture of different textures through the year it's nice to see what a fantastic job you have done with it. I have a question about the Animal Crossing critters in the back, is it possible to have a Clockville without the animals there? They really kill the serious Clock Tower vibe, if you know what I mean. I have found a Smashville texture on Brawl Vault that is set in some sort of ice land, but the thing is that there are no animals on the stage. Can you make that happen some how with your magic abilities?
Here is the link http://www.mediafire.com/download/exwda9mab72h2lu/STGVILLAGE_03.pac
Hey! I've been posting more and more these days and thought I'd try something to put more time on my hands, so I'm creating this thread, which will be a hub/request area for any of my stuff.
NOTE: All of the requests that I take on are going to be at my own leisure, as I'm still young and have things like midterms and other school stuff that has to come first in my life. However if I find free time I'm usually working on stuff for fun
Kill count icons for the CSS:
Pixelated heart stock icons:
Link to info.pac with heart stocks.
Melee FD 3.0 Ready
That's all for now!
excuse me I'v seen thousands of hacks on this page but made one specifically to request stages characters etc. so could you make a balanced Kongo jungle 64 with a straight floor instead of slanted and lower the platforms from the side. Make a balanced Big Blue with just the Falcon flyer and Competitive Pokefloats over Saffrin city where the the stage is just Onix with grab able edges and the other pokemon are in the backround. You don't have to and I'm gonna subscribe to your youtube channel
I'll have to look into that, I don't know where to find the animal model data, nor do I know which model data it is where I could find "static" . Is it in a certain misc data, if so, which one?The halberd thing is due to the module, I dont believe I can change it sadly, I'll try though.
also, it's really easy to get rid of the animal dudes in the background, just open the stage and look through the modeldatas for a model called "static" and export it to your desktop, then replace each of the animals' models with it.
I made it from scratch, first stage I've built from the ground up, all the models/textures in it except for the leaves are customWhat kind of Dreamland is that?
Hmmm...That's cool.I made it from scratch, first stage I've built from the ground up, all the models/textures in it except for the leaves are custom
A lot of the textures (if not all of them) are replaced with simplier ones from the LoZ game Minish CapNice updates on the stages Theytah!
I really like that Minish Night stage compared to Distant Planet.
What exactly is the difference between the stage you based it on that was simply a night time version of Distant Planet?
Thank you for this thing that I wanted to do, but couldn't because my hands are tied. (also, congrats on making PMBR even though I'm like a month late)Hey guys! Sorry I've been dormant for the last few days, I've been working on this!
Just need to fix the lighting and it'll be done
No prob! Just gotta fix the lighting up so that everyone doesn't go blind playing itThank you for this thing that I wanted to do, but couldn't because my hands are tied. (also, congrats on making PMBR even though I'm like a month late)
Sure, I could get a shield on itI would love you forever if you made that Hollowed Hero work over Link with a shield and short sword of some kind.