Meant to post this here and not in the rumors thread:
Why don't we try to come up with new modes? I've been a bit underwhelmed with that last game's modes so I thought this could be an interesting exercise.
King of the Hill: A timed game of 3 or 4 minutes. The hill moves around the stage (more hectic on moving stages) and whoever has the most time accumulated in the Hill wins.
Capture the flag (only playable on big stages): A team game. Flags spawn on either side of the stages. You have to run over to your opponents side and walk over their flag to grab it and bring it back to your base/flag. If an opponent hits you, the flag automatically drops and resets after 10 seconds. You can only score a point if your flag is at your base.
Tag: The game randomly chooses one player to be it at the start. That person has a sticky bomb on them. They need to tag and transfer the bomb to another player before it explodes. Everyone is invincible to player attacks. Only the bomb will kill you - and you can die from another player exploding near you. Everyone has one stock. Whoever the bomb explodes on is K.O.'ed and out. If there are players left after the first explosion another player is randomly chosen to be "it". Game continues like this until there is a winner.
Soccer: There are two big goals on either side of the stage that kind of stretch up vertically. One soccer ball. Again a team game. You must hit the ball into the opposing team's goal. You can block a shot by jumping into (and getting hit by) the flame soccer ball. The stage is separated into two zones,
much like the classic dodge-ball games for SNES, meaning you cannot go past the middle section of the stage. This can be played on a unique stage (like home-run contest) or something like Pokemon stadium without the platforms.