MagnesD3
Smash Master
What else would do this? Stage bosses....FACT: There is something big being hidden from us that will hype up the Wii U version for its release.
(This may not be characters though!!)
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What else would do this? Stage bosses....FACT: There is something big being hidden from us that will hype up the Wii U version for its release.
(This may not be characters though!!)
I've noticed many can't accept facts and take things at face value while refusing to acknowledge that Sakurai is very good at stretching the truth. You're wasting your time. Then again, the person clearly took something that wasn't there from the interviews, so it's just a pointless debbie downer troll.You don't seem to understand, do you? If the Wii U version has characters that can be transfered to the 3DS version, they'd have the same roster. If you have a source that shows Sakurai said "the rosters will be exactly the same come the wii u launch and will not be completed by linking them" then I'll say you're correct. Since they do need something to hype up the Wii U release, characters could do just that, and be added to the 3DS later. Same roster, but never did they say "when" it'd be the same.
It goes the other way around too. Demanding they're in one version while screwing over the other is pretty petty in reality. Not that most like their cut, it's just they can't accept it was a reasonable move.Also demanding that IC stay out of the Wii U version just because they can't work in the 3DS seems petty to me. Don't be petty.
Like said before though the Wii U version could add the missing files/characters to the 3DS by linking them. So there not being certain files on the 3DS version doesn't mean such a thing won't happen, I don't think. I still don't think having IC in the Wii U version only would be bad. If it was due to 3DS limitations it just seems silly to me to keep them out. Maybe Sakurai made the roster statement before the ICs difficulties came about? I don't even like playing as them but to me it just feels like not having them in the Wii U version would be hurting only those who like playing them at all. Look at it this way: 3DS version does not have them, period. It may never have them unless on New 3DS. Why should that mean the Wii U can't have them? If I say you can't have a cookie because I need an exact amount for a bake sale, but I end up with more than I thought, would you turn down a cookie later on?For the record, that really old file leak was fake. We got a new one, and it has missing playable character files. They're wiped clean. So I'm not so sure this will happen. DLC is another story, though. That can add new files to the game.
A small cookie and an item that costs over 300 dollars total is a major difference, to be fair. I don't think the 3DS version truly hurt the Wii U version myself. One cut is tolerable. Everybody else is prime to come back with zero issues anyway.Like said before though the Wii U version could add the missing files/characters to the 3DS by linking them. So there not being certain files on the 3DS version doesn't mean such a thing won't happen, I don't think. I still don't think having IC in the Wii U version only would be bad. If it was due to 3DS limitations it just seems silly to me to keep them out. Maybe Sakurai made the roster statement before the ICs difficulties came about? I don't even like playing as them but to me it just feels like not having them in the Wii U version would be hurting only those who like playing them at all. Look at it this way: 3DS version does not have them, period. It may never have them unless on New 3DS. Why should that mean the Wii U can't have them? If I say you can't have a cookie because I need an exact amount for a bake sale, but I end up with more than I thought, would you turn down a cookie later on?
It was just a random source. Nobody knows if it's true. It's a rumor/leak.Also can anyone tell me if these extra Wii U characters came from a trusted source that knew other things about Smash 4?
Yes, they could. I don't think anybody brought up that point.Edit: Also Falcon what I mean is that there not being files there doesn't mean anything, does it? Couldn't the files for the 3DS version be on the Wii U version and installed when linking them? This could be one way of doing it for those that have both versions, and then later on (as incentive to buy the Wii U version) they could be added to the 3DS version as DLC. Could that not be a possibility?
Well I mean if linking them could "download" the files from the Wii U that would install the characters into the 3DS version, it'd not be any different from DLC. You'd just be "downloading" it from the Wii U in a sense. That's what I mean, if I wasn't being clear. Don't know if I was or not, sorry.A small cookie and an item that costs over 300 dollars total is a major difference, to be fair. I don't think the 3DS version truly hurt the Wii U version myself. One cut is tolerable. Everybody else is prime to come back with zero issues anyway.
It was just a random source. Nobody knows if it's true. It's a rumor/leak.
Yes, they could. I don't think anybody brought up that point.
That'd explain the cut files. They're in the Wii U version and would appear. I am not a major programmer, so I don't know if that could work or not. I think they might have to be there for a non-regular DLC to work, though. Either way, I dunno.
I don't know if the 3DS version needs placeholder files to download them or not.Well I mean if linking them could "download" the files from the Wii U that would install the characters into the 3DS version, it'd not be any different from DLC. You'd just be "downloading" it from the Wii U in a sense. That's what I mean, if I wasn't being clear. Don't know if I was or not, sorry.
Unclear. Any DLC characters for Smash could end up being somewhat limited in their capabilities, e.g., perhaps they couldn't be used in With Anyone online, or maybe they wouldn't have any custom special moves, etc. Who knows if there is a limit to what can be patched in?I don't know if the 3DS version needs placeholder files to download them or not.
I don't mean DLC. That's different. We know for a fact it can get any without placeholders. That didn't work for Brawl. It had the ability programmed in for custom courses. They didn't make it possible for character dlc, but I think it could've been done anyway. They had character files for the Forbidden 7. They just failed to place the coding to allow those files to download. Probably due to more time limitations. The roster was super good, so it wasn't too big of a deal.Unclear. Any DLC characters for Smash could end up being somewhat limited in their capabilities, e.g., perhaps they couldn't be used in With Anyone online, or maybe they wouldn't have any custom special moves, etc. Who knows if there is a limit to what can be patched in?
We are talking about the same thing, don't you see? The only difference is the method in which the new data is received. I said DLC, which means the data would come from Nintendo via the internet. You are referring to the WiiU doing a data transfer/download to 3DS, which is exactly the same scenario, in the end, except that the logistics are different.I don't mean DLC. That's different. We know for a fact it can get any without placeholders. That didn't work for Brawl. It had the ability programmed in for custom courses. They didn't make it possible for character dlc, but I think it could've been done anyway. They had character files for the Forbidden 7. They just failed to place the coding to allow those files to download. Probably due to more time limitations. The roster was super good, so it wasn't too big of a deal.
I do not know if we need placeholders for connecting both instead. That's entirely different. But maybe those missing files are not viewable because the games aren't connected. Like, encrypted or something.
Long story short, it's different programming and how it works. As I said, I don't know if connecting both requires previous programming to add characters. Placeholders for each character would exist. Which we know does not(unless the files are encrypted).We are talking about the same thing, don't you see? The only difference is the method in which the new data is received. I said DLC, which means the data would come from Nintendo via the internet. You are referring to the WiiU doing a data transfer/download to 3DS, which is exactly the same scenario, in the end, except that the logistics are different.
Adding characters to the 3DS version from nothing is the issue being discussed. How that data gets there is all but irrelevant in regards to what we will get, but it could effect the price at which it would come, which is a secondary or tertiary issue.
And you know that it's different how? The WiiU version, in a data transfer situation, would still be patching new data onto the 3DS game or SD card. Same as an eshop download would. Both methods are not mutually exclusive, and neither requires anything special from the 3DS version as far as we know.Long story short, it's different programming and how it works. As I said, I don't know if connecting both requires previous programming to add characters. Placeholders for each character would exist. Which we know does not(unless the files are encrypted).
All I'm saying is that DLC and connections aren't the same programming. I am not saying that the data transfer can't work without placeholders. I just am entirely unsure of that.
Allow me to explain; When transferring data, it needs to have a placeholder to accept the data in some way. Both games have similar programming to transfer data.And you know that it's different how? The WiiU version, in a data transfer situation, would still be patching new data onto the 3DS game or SD card. Same as an eshop download would. Both methods are not mutually exclusive, and neither requires anything special from the 3DS version as far as we know.
What do you know that I don't? Are you just arguing semantics? Maybe the actual 1s and 0s on the WiiU and eshop would differ slightly... Who cares if the end result is a new character on the CSS? It's irrelevant.
Hyperfalcon, my friend, how do you suppose that the WiiU would give the 3DS version more content? It's not a case of "unlocking" on-disc data, apparently. It has to be patched in and downloaded by the 3DS through local wireless connection. The machanism that would do this (located on the WiiU disc) would be identical to the process utilized by the eshop for similar things (DLC and patches, ala Fire Emblem Awakening & Pokemon XY, respectively).Allow me to explain; When transferring data, it needs to have a placeholder to accept the data in some way. Both games have similar programming to transfer data.
DLC is something that is entirely new programming that never was in the original. At one time, DLC was only possible on games that were coded to accept that programming. This is where On-Disc DLC comes from. Nowadays, we can put new information onto the game even if it didn't have this special kind of coding.
I'm saying, for a data transfer to work, both games must have that data in some way. It's locked by default(hence encrypted). You see, on the real list we got, we cannot actually grab the data files for any characters. It means either A) They do not exist and a data transfer can't unlock characters because there is no files or B) Those files are locked but will be unlocked with the data transfer.
This is what I know about it, mind you. Not a semantics thing. Now, I could be wrong too. I am not severely fluent in programming, so if somebody wants to correct me, please go ahead. But from what I know, a Data Transfer is different from DLC due to the nature of how they work. It might be because with a Data Transfer, the other game clearly has that data, just locked in some way(from what I know, this was always the case. To clarify, this may have changed, and I never knew that. But that's my knowledge on it).
All I'm saying is that the data list we got suggests the Data Transfer idea is less likely, nothing more. Not impossible. But that's due to my knowledge of programming.
Ah. Now that makes sense. I just define them differently due to their nature. Connecting means you're getting it from a system, and DLC is something you get from going online and pressing "download"(or similar methods).Hyperfalcon, my friend, how do you suppose that the WiiU would give the 3DS version more content? It's not a case of "unlocking" on-disc data, apparently. It has to be patched in and downloaded by the 3DS through local wireless connection. The machanism that would do this (located on the WiiU disc) would be identical to the process utilized by the eshop for similar things (DLC and patches, ala Fire Emblem Awakening & Pokemon XY, respectively).
The WiiU doesn't have any special kind of juju magic.
I think what you're missing the part of is that we could find zero files for the other characters. They're outright missing in the data. Either this was never going to happen, or they're encrypted to not show up till you connect both.I don't think the "hidden" characters on 3DS need to be downloaded from Wii U. It is like Pokemon: There's information and data on hidden/unknown Pokemon that are not obtainable through normal gameplay. It is a bonus if you buy the Wii U version and have the 3DS version as well. You can play with those characters online and that will trigger interest in the Wii U version because people may want to use that character. It's pretty simple to think about and I think it has been done before especially during the GCN and GBA days.
No big deal. I felt that it was probably just a misunderstanding between usAh. Now that makes sense. I just define them differently due to their nature. Connecting means you're getting it from a system, and DLC is something you get from going online and pressing "download"(or similar methods).
I guess it was a semantics thing. I did not even know that earlier. XD My bad.
It's also possible that DLC has a strict difference from Data Transfer to not confuse people. But in reality, I can see how it's counted as the same. Thanks for pointing that out.No big deal. I felt that it was probably just a misunderstanding between us
Yes. And unlike that weird list, it was real.So someone cracked the 3DS version code?
I have heard much talk of it, but I've yet to see visual proof myself. I haven't been actively looking for it, however.So someone cracked the 3DS version code?
So there was no IC files? I imagine from the start they made a list of characters to work on and nothing else. Dark pit may have been planned at the start too. I wish we had the list of characters they decided on from the start.Yes. And unlike that weird list, it was real.
The only notable things is that every character not playable has zero files, and that it had the order of Brawl's coding, suggesting he outright took Brawl's coding to place the character list. This could mean he never planned Mewtwo as well. But since there are no hidden files we can find, we have no idea who he planned beyond obviously IC's. This is interesting too.
Nope.So there was no IC files? I imagine from the start they made a list of characters to work on and nothing else. Dark pit may have been planned at the start too. I wish we had the list of characters they decided on from the start.
I imagine the same issue as Toad. Nothing unique enough about him to make him stand out.Do we know why Waluigi was not made playable besides "Trying hard enough doesn't mean you will make it in Smash Bros"?
lolololLike said before though the Wii U version could add the missing files/characters to the 3DS by linking them. So there not being certain files on the 3DS version doesn't mean such a thing won't happen, I don't think. I still don't think having IC in the Wii U version only would be bad. If it was due to 3DS limitations it just seems silly to me to keep them out. Maybe Sakurai made the roster statement before the ICs difficulties came about? I don't even like playing as them but to me it just feels like not having them in the Wii U version would be hurting only those who like playing them at all. Look at it this way: 3DS version does not have them, period. It may never have them unless on New 3DS. Why should that mean the Wii U can't have them? If I say you can't have a cookie because I need an exact amount for a bake sale, but I end up with more than I thought, would you turn down a cookie later on?
Also can anyone tell me if these extra Wii U characters came from a trusted source that knew other things about Smash 4?
Edit: Also Falcon what I mean is that there not being files there doesn't mean anything, does it? Couldn't the files for the 3DS version be on the Wii U version and installed when linking them? This could be one way of doing it for those that have both versions, and then later on (as incentive to buy the Wii U version) they could be added to the 3DS version as DLC. Could that not be a possibility?
The Duck and Wild Gunmen are there too. All of 'em exist. That makes it a bit different when you play as 3-7 unique characters.I could not believe that they would add a well hated character such as DH Dog. Then I saw how he acted relaxed and cute when idle along with cooperation with the ducks and gunmen as you said. I thought they would get a ear chewing for him by the fan base, but it seems he has a supportive fandom. I would like to play as him now.
I don't think whether or not a character is loved matters. I mean, Dr. Mario, in the Smash universe, was one of the most despised additions to the game of all time, yet he made it twice. The Duck Hunt solution really wasn't a good one either when you consider, the ducks you had no connection with other than as a target, the dog himself was widely unpopular before being placed into the game, and the Wild Gunmen... I appreciate a reference like that, but the target audience of this game really has no idea what that is.I imagine the same issue as Toad. Nothing unique enough about him to make him stand out.
Or he didn't think he was a good enough choice. Let's be fair, Rosalina is super loved. Waluigi has a lot of haters. Since the Mario franchise is full of characters, he can skip anyone for another without issues. He can't do that to add a series like Duck Hunt into the game. But he also combined the dog with the ducks and Wild Gunmen, meaning even if you hate the dog, the other ones exist as their full playable character. So it's less of a "easy hate". I imagine hatred is why Tingle, despite having his own series now, never was playable.
https://dl.dropboxusercontent.com/u/49048871/smashtextures.txt Here's the texture list. I'll find the regular character files when a full list is out. Ridley is not on here. So the idea we didn't find a Ridley trophy is... not strange now, is it?
Snake: Specials arguably cannibalized by Sheik/MM.
Lucas: Specials cannibalized by Ness.
Wolf: Specials cannibalized by Fox.
And people are salty as **** about Lucina/Doc/DP/Tink/Falcondorf.
lolololol
What he did forget is that Ness got his A moves changed up a little to include Lucas-style buffs(aerials were mentioned, but I don't have a full list of it. I hope somebody analyzes it properly soon). Meaning he made Lucas redundant. This is why some are okay with an Alt and reskinned moves. Or him being a semi-clone again. Either, or. Fox still seems to not have any Wolf moves besides the Specials, so he could come back as himself without changes(besides making him balanced anyway) easily.
lolololol
If a character is severely hated in one region or another, it may mean that making them playable could have backlash. Tingle is hated in the West by loved in the East. Opposite for Waluigi. He did mention before he chooses characters based upon "people would like to play with", so it is taken into account a bit.I don't think whether or not a character is loved matters. I mean, Dr. Mario, in the Smash universe, was one of the most despised additions to the game of all time, yet he made it twice. The Duck Hunt solution really wasn't a good one either when you consider, the ducks you had no connection with other than as a target, the dog himself was widely unpopular before being placed into the game, and the Wild Gunmen... I appreciate a reference like that, but the target audience of this game really has no idea what that is.
Anyway, there's been weirder trophy omissions in the game before. It didn't necessarily indicate that he was playable.
What I meant is that those two have the same custom moves.And people are salty as **** about Lucina/Doc/DP/Tink/Falcondorf.
I don't really think he cares too much about that. He's mentioned that he looks for characters that can offer something other characters cannot as being most important in his decision. It's a common misconception on message boards to think that Sakurai is carefully monitoring and registering our wants and needs. And then Dr. Mario makes it back into the game, and Duck Hunt (a character only joked about) makes it in and you realize, this is all largely irrelevant to what Sakurai picks and chooses. If anything I think he might see our hatred as a challenge, to see if he can turn us around.What he did forget is that Ness got his A moves changed up a little to include Lucas-style buffs(aerials were mentioned, but I don't have a full list of it. I hope somebody analyzes it properly soon). Meaning he made Lucas redundant. This is why some are okay with an Alt and reskinned moves. Or him being a semi-clone again. Either, or. Fox still seems to not have any Wolf moves besides the Specials, so he could come back as himself without changes(besides making him balanced anyway) easily.
If a character is severely hated in one region or another, it may mean that making them playable could have backlash. Tingle is hated in the West by loved in the East. Opposite for Waluigi. He did mention before he chooses characters based upon "people would like to play with", so it is taken into account a bit.
No, he did actually say "Characters people want to play". Hatred has a bearing on 'em. I don't think to a high degree, though.I don't really think he cares too much about that. He's mentioned that he looks for characters that can offer something other characters cannot as being most important in his decision. It's a common misconception on message boards to think that Sakurai is carefully monitoring and registering our wants and needs. And then Dr. Mario makes it back into the game, and Duck Hunt (a character only joked about) makes it in and you realize, this is all largely irrelevant to what Sakurai picks and chooses. If anything I think he might see our hatred as a challenge, to see if he can turn us around.
Yes. And unlike that weird list, it was real.
The only notable things is that every character not playable has zero files, and that it had the order of Brawl's coding, suggesting he outright took Brawl's coding to place the character list. This could mean he never planned Mewtwo as well. But since there are no hidden files we can find, we have no idea who he planned beyond obviously IC's. This is interesting too.