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Theory on the Future of Smash Bros and Sakurai

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謹賀新年!
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I doubt he'll stop making games, but I doubt he'll be going and making another blockbuster sized game again.

The guy's not perfect, but it'd be a lie to say he's not a good game director. Anyway LMAO at all the hurt feelings.
 

RelaxAlax

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If Sakurai stopped making smash, the fans would keep it alive. I guarentee you.

I've heard there's a theoretical exploit already discovered for Wii U. If Smash is dropped by Sakurai, I can foresee that people like the Project M team or Super Smash Flash creators will have a go will creating their own. I mean, Melee is STILL alive because of fans, so worse comes to worse the fans can carry the name.

As for the reality of things, I feel like this might be his last game. He needs to train his team and a new director to carry the series. It could go in a new direction, but change is inevitable in all aspects of life. It could be good or bad, but again, Sakurai has already marked his place in history with his games. I do make him sound overrated, but when Melee marks it's 20th year of being played, you'll see why.
 

Jason the Yoshi

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Super Smash Bros will never die, and Sakurai is far from finished.
The only thing that's gonna change is that with all this speculation of Nintendo buying up SEGA, the Sonic franchise would bowl over on representation.
 

Souless_shadow

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I feel like that even if Sakurai does take a step back from making the smash games I don't think he'll be entirely out of the picture. I think he may still be there if the new director needs help with the game and he may also be there to supervise the new director, I'm sure he'd hate to see one of his greatest creations be ruined by someone new.
 

DraginHikari

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I find it amazing how much people are praising Sakurai in this thread. Have we forgotten how he spit at competitive play, how he purposely took steps to make a sequel to Melee less competitive? 64 was a amazing game and I thank Sakurai for making it, Melee though... Sakurai did play a part in making Melee but he didn't realize the greatness he was making. He accidentally made one of the greatest fighters in history and proceed to nerf it.

I'm glad that this next smash is showing signs in development of being more competitive then Brawl but the competitive smash community should never forget what Sakurai help do, stop praising the man until it is demonstrated that Smash 4 is better then Brawl.
To each his own really. People change opinions and prespectives all the time. Whatever the reason Sakurai and the Brawl Development decided to take the route they did during Brawl's development is more or less based on what they felt they wanted to make at that time, the focus was entirely different and what they were concerned with was different. Just as now it seems it is different now with Smash 4. Sakurai has been involved in a lot of other games in the past besides Smash and some of those that praise you find amazing is simply because of a different view on Sakurai beyond just what happened in Brawl. At least that's how I see it.
 
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.Lucina

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I would be sad to see Sakurai go for Smash Bros, but if it means a possibility of another Kid Icarus game then I'll get over it quickly.
 

S_B

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The guy's not perfect, but it'd be a lie to say he's not a good game director. Anyway LMAO at all the hurt feelings.
I dunno.

I think a person could make a compelling case that he directed Brawl right into the ground...
 

lordvaati

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I find it amazing how much people are praising Sakurai in this thread. Have we forgotten how he spit at competitive play, how he purposely took steps to make a sequel to Melee less competitive? 64 was a amazing game and I thank Sakurai for making it, Melee though... Sakurai did play a part in making Melee but he didn't realize the greatness he was making. He accidentally made one of the greatest fighters in history and proceed to nerf it.

I'm glad that this next smash is showing signs in development of being more competitive then Brawl but the competitive smash community should never forget what Sakurai help do, stop praising the man until it is demonstrated that Smash 4 is better then Brawl.
Yes, let us keep feeding poisonous monsters from long ago, blindly ignoring all the changes being made to improve the current product, taking feedback from many players in the way things are designed(a better focus on balance, Trying to appeal to all audiences again, For Glory Mode.)

Let us ignore the fact that he is removing elements from Brawl that obviously were unpopular(tripping) or fixing characters people had issues with(olimar.)

Let us ignore the fact that he is literally tearing himself apart to make the best possible game in the series, the same thing he did when he developed Melee.

Yeah, I certainly do prefer going into my hidey hole and spitting poison constantly at a man's singular mistake rather then growing the hell up,seeing he is addressing the issues, and moving forward. Jeez.

I find it quite absurd how people act like sakurai cannot comprehend the concept of a competitive game just because Brawl, you know, essentially ignoring the tuimeperiod of the Studio's history when the game was released. it was the social era of Nintendo, and yes Brawl was one of the games caught in the limelight, and yes 2008 was generally an overrall ****ty year for the company. but that was THEN, and this is NOW, and NOW that is no longer an issue.
 
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ZeldaMaster

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LISTEN! All Sakurai has to do in order to continue making games is to take his elixir of youth some more.
 

Hippopotasauce

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No, but Sakurai is a special case. No one knows Smash Bros. like he does, and I seriously doubt SSB4 would be any good if this whole team worked on it WITHOUT his direction. Nintendo is basically hiring Sora (his tiny company) to direct this title, because they know he does it the best.
Sora ltd. is literally just Sakurai by the way.
 

soviet prince

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dude are you always whining? your favorite smash characters might not be in--whatever; deal with it and move on with your life.

Also, Sakurai needs to take a break from making games. Honestly it won't matter if this is the last one because gaming is slowly becoming unappealing outside of smash. If anything I always have Melee.
dude are you always defending him must be a sheep, It can go both ways. I will complain as much as I want and expressing my dislike does not= whining. so you deal with it
 

Violenceman

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I just hope whoever becomes the new head of the Smash franchise shares the same undying respect, admiration, and love for all things Nintendo that Sakurai obviously does.
 

RODO

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I find it amazing how much people are praising Sakurai in this thread. Have we forgotten how he spit at competitive play, how he purposely took steps to make a sequel to Melee less competitive? 64 was a amazing game and I thank Sakurai for making it, Melee though... Sakurai did play a part in making Melee but he didn't realize the greatness he was making. He accidentally made one of the greatest fighters in history and proceed to nerf it.

I'm glad that this next smash is showing signs in development of being more competitive then Brawl but the competitive smash community should never forget what Sakurai help do, stop praising the man until it is demonstrated that Smash 4 is better then Brawl.
Such a narrow-minded view that I can't help but disagree. Every Smash game has been a huge success and Sakurai works very hard to make a quality product that lots of people can enjoy. If it weren't for this man we wouldn't even be sitting here talking about this game on this message board. This man should, at the very least, be respected.
 
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dude are you always defending him must be a sheep, It can go both ways. I will complain as much as I want and expressing my dislike does not= whining. so you deal with it
No, it doesn't go both ways because the difference between me and you is that every time I say something it isn't some angst-driven, selfish negative statement about the game or the developer that derives from the fact that a couple of characters, arguably, that only matter on a small corner of the internet, that your knowledge may not be in the game.

You're whining, no need to sugar coat it.
 

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I dunno.

I think a person could make a compelling case that he directed Brawl right into the ground...
Technically you could make that case for any game he's made; personally I hated Kirby Super Star in comparison to Kirby's Adventure. While I won't hate on other people's opinions, I will state that the general consensus among the gaming public is that Sakurai has created and worked on some of the best franchises/games ever made.

However, objectively, the guy works his *** off and has a lot of passion for his work. Based on the Melee & Brawl Dojos, Miiverse, and taking fan opinions into consideration, whether you like his games or not, you gotta have some respect for the man and think that he deserves a vacation.
 
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Mega Bidoof

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Maybe Sakurai is leaving the reins to , his SSB4 co-director, after this.
Plot twist: After SSB4, Namco-Bandai develops SSB5 with some guy's 12 year-old son as the director, and it becomes a commercial failure due to character choices such as Goku, Naruto, CoD soldier, and Master Chief, all veterans besides Zero-Suit Samus, Wii Fit Trainer, and Snake are cut due to them being too kiddy, and balancing is thrown out the window because the 12 year-old director hates competitive players because he always loses to them (this is obviously because his controller always happens to glitch out, there is too much lag, and this tryhards have no life). The official name of this game is "Super Smash Bros: Your Mom," or "SSBYM" for short.
Namco-Bandai then fires the kid's dad, and creates SSB6 with me as the developer. I listen to what the fans say, and it is considered to be the best Smash game of all time.
 

New_Dumal

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I'm a real fan of Sakurai.
All games that he made and I played, I enjoyed so much. I really think he completely understand how to make something fun, and is a veeery creative person.
After all, he is a player himself... I mean, he is not that distant from us like many directors are.
While he is not a hardcore SSB player, he has pretty notions of the game and talk to us like a close community.I don't see others directors making fun or talking in first person with the public everyday. So, it is " a little magica" from him as a director.

So , maybe because I'm not a SSBB hater, I trust in any future project Sakurai puts his hand on.
If he stays making SSB games, I will still trust in SSB games. But what I want after SSB4 is a WiiU Kid Icarus and maybe....
I like to believe.
 
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soviet prince

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No, it doesn't go both ways because the difference between me and you is that every time I say something it isn't some angst-driven, selfish negative statement about the game or the developer that derives from the fact that a couple of characters, arguably, that only matter on a small corner of the internet, that your knowledge may not be in the game.

You're whining, no need to sugar coat it.
I only post neg when it's deserved if it's bad I say it's bad if it's good I say it's good, I am not hot on what sakurai is doing as a director and I am going to voice it despite all the people claiming sakurai does no wrong. It's not whining it expressing a dislike of something with an explanation why.
 

StarshipGroove

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but muh ridely and k rul

I bet you're the kind the guy who belittles anyone daring to complain about gameplay, as long as your favorite characters are in.
 
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DraginHikari

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I think it's important to keep some opinions in prespective. There does seem to be some assumptions that people that are not criticizing Sakuari say he can do no wrong or that those criticizing him are just whining. As many games as Sakurai has worked on in the past there are going some variation of opinion as Sakurai is also the type of developer who makes regular changes to games even if they are sequels to previous games, often times polarizing differences have accured as a result. So as a result there are going to be some drastic differences in opinion on him and his work.
 

Spazzy_D

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I dunno.

I think a person could make a compelling case that he directed Brawl right into the ground...
Melee > Brawl, IMO, and by a decent margin.... but the fact is that competitive or even adult Smash fans are a very small percentage of the overall Smash fan base. Melee sold 7 million to brawls 12 million....yeah, you can argue install base and hype and all that but Brawl sold around 7 million it's launch year. That means that people, based off of word of mouth, bought 5 million copies AFTER the game had been out for a year and "serious players" wrote it off. I can guarantee Nintendo doesn't think he directed the game into the ground.

Over all, I love Sakurai as a director and game maker. He has a habit of deconstructing genres and all of his game feel unique, from Air Ride to Kid Icarus, and I will be sad to see him retire when that day comes. That being said, I think the Smash franchise could probably benefit from some fresh blood at the helm.

LISTEN! All Sakurai has to do in order to continue making games is to take his elixir of youth some more.
The problem with Monkey's paw wishes is that there's always a catch, stay young forever but lose the use of your arms! Should have been more specific, Sakurai.
 
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SpiderJerusalem

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I think it's important to keep some opinions in prespective. There does seem to be some assumptions that people that are not criticizing Sakuari say he can do no wrong or that those criticizing him are just whining. As many games as Sakurai has worked on in the past there are going some variation of opinion as Sakurai is also the type of developer who makes regular changes to games even if they are sequels to previous games, often times polarizing differences have accured as a result. So as a result there are going to be some drastic differences in opinion on him and his work.
I think people should give some credit to him for at least trying to change things up, keep things interesting/being creative, no matter what people may think of those creative decisions. Melee is a better game than Brawl imo, but the *scope* of Brawl exceeds Melee ten fold: a way larger cast, Final Smashes, lots of diversity in stage, hours of music, a grand (if flawed) attempt at a story mode and a suite of things to do outside just regular multiplayer.

Sakurai is somebody who puts his heart and soul into games and always tries to be creative and add new things that differentiate it from previous games.
 

egaddmario

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Sakurai isn't actually a Nintendo producer though, but he does oversee development of Smash.

I think Sakurai should take a break from game development period. We won't need a new Smash title for a few years after Smash Wii U/3DS. And if a new Kid Icarus is required, he could hand the reins over to someone else.
It is required. It is so required.
 

Mike_Tha_Hero

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I don't think Bandai's involvement was anything more than utilizing them as a resource. Making any large scale project is difficult, the more people you have who are familiar with the type of game you're making, the better the results will be.
 

Tornado_Man

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I have another theory...

Perhaps, after Smash 4 and 5, the people who helped to work on Smash Bros will use their skills and make the ULTIMATE CROSSOVER GAME!

Think about it. If Namco's in charge, we may not be bound by the 'only Nintendo console characters' rule! Namco are a little more... loose when it comes to crossovers. Soul Calibur has had crossover characters from films, games, comics and more. Just think of the possibilities if those people made a Smash Bros game/clone....
GOKU

:troll:
 

BKupa666

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Only just saw this now. I wouldn't be surprised at all if this ended up being the case, although what with the line being so blurred between "Sakurai intends this to be his last Smash game" and "Sakurai is merely adopting the mindset that it is his last, yet again," I'm not sure.

I'd absolutely take a fresh developer at this point. Yes, you do run the risk of handing it over to someone who's going to make even more questionable decisions, but the possibility for a new guy to expand the series far beyond what Sakurai and his "strong personal criteria" allowed for exists as well. Especially if new guy is given five games to hone development skills of his own, since most people claiming "No one can match Sakurai, ever ever ever!" don't consider that Sakurai didn't magically gain his skills overnight.
 
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Z25

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Only just saw this now. I wouldn't be surprised at all if this ended up being the case, although what with the line being so blurred between "Sakurai intends this to be his last Smash game" and "Sakurai is merely adopting the mindset that it is his last, yet again," I'm not sure.

I'd absolutely take a fresh developer at this point. Yes, you do run the risk of handing it over to someone who's going to make even more questionable decisions, but the possibility for a new guy to expand the series far beyond what Sakurai and his "strong personal criteria" allowed for exists as well. Especially if new guy is given five games to hone development skills of his own, since most people claiming "No one can match Sakurai, ever ever ever!" don't consider that Sakurai didn't magically gain his skills overnight.
I feel like it's more like the brawl era, where he said he was making it like it was the last game but with a thousand times more effort and help this time.
 

Spazzy_D

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It is required. It is so required.
I don't think we will get another Kid Icarus from Sakurai, but I would honestly take a remastered Wii U port. I love the air sections in the game and I got used to the ground sections..... but I would still love to play it with proper twin stick controls (even the bigger touch screen would help out in the control department) and in full HD glory. Hell, Wii pointer controls would also be pretty cool.
 
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smashbro29

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I think this is Sakurai's last game. It just sort of hit me today thinking about it all. I think they are teaming up with Bandai Namco because they are going to basically hand future development over to them, and Sakurai is giving them the training they need to understand Smash development. Given their experience with fighting games and Nintendo's recent statement about letting third parties take over more of their IP's to get more games out at a faster rate, I think this makes sense.
That's not a theory it's a prediction.
 

S_B

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I'll be honest, I don't see any reason to praise Sakurai when he did things like deliberately add tripping to the game to spit on competitive smash.

Also, I remember reading that Miyamoto urged Sakurai not to put too much time, effort and resources into the SSE (and in doing so reminded us why Miyamoto is a better developer) and Sakurai basically blew him off. The end result was that Brawl was a buggy, unbalanced mess, and no one liked or understood the SSE anyway.

So between...
-His disdain for competitive smash
-Ignoring Miyamoto and burning resources (that should've gone toward playtesting and balance) by trying to give SSBB a single player mode
-His tendencies toward favoritism of his own franchises (3 Kirby characters is at least one too many and, going by sales numbers alone, Mother barely deserves one character, let alone two)
-His maddening desire to "shake up" the roster by adding characters no one ever wanted to see in SSB
...I'm just not sad to see him go.

I thought the original SSB was amazing and I don't fault him for not really balancing it, but I can't ride the Sakurai train when he saw fit to try to ruin Brawl for competitive smashers and only now that Namco is developing it are we getting a SSB that looks like it will actually have SOME semblance of balance.

He's a good director, sure, but "good" is where I'd draw the line.
 
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CrossoverMan

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Smash_Brother, your logic is flawed.

You have to remember that Smash Bros is essentially targeted towards kids. I mean, even though the game is rated 12, a game featuring characters like Mario, Link and Kirby is obviously going to appeal to kids more. Do you really think that everyone who brought Brawl was a 'competitive gamer'. If you do, then you are thoroughly delusional.

And how can you say that Sakurai hates the competitive community? The guy is trying his hardest to appeal to you guys. I can't believe that some people are begging for Battlefield versions of every stage as well. It wasn't Namco's idea to include FD versions of every stage, it was his.

Sakurai also has no favouritism towards his own franchises. That was the reason why Kirby was the sole representative in Smash for 2 games, because he didn't want to look like he was giving favouritism towards his own characters. If anything, Brawl probably deserved MORE Kirby characters. Kirby is one of Nintendo's most recognisable franchises afterall. You also seem to be underestimating the popularity of the MOTHER series in Japan. Lucas and Ness were unique enough to warrant separate spaces on the roster.
 

Hayzie

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Sacagawea-san is a LORD, and the savior of Smash since he hasn't stopped with it. So he tried something with Brawl, big deal. It is a great game. It is super fun and not everything in Smash is Falco/Marth Final Destination, Melee. I mean seriously.

The heart that goes into this franchise is amazing. He seems to be combining all the best elements of previous games and fixing what tests he did that were deemed broken.

I don't know if this sounds rude, but I think the whole "competitive scene" is whack-sauce. I'm super competitive, but all the competitive players seem to be close-minded and want to stick to one thing: Simple and boring.

I agree that Brawl is somewhat broken, and because of that he will not only fix, but improve the franchise with 4. I still think Brawl is better than Melee. You play with your friends, you have more choices and a more balanced roster, that creates more variety and situations for battle.

Regardless of mechanics and roster, Sakurai is the main reason why there's that "Nintendo Touch" in Smash. I don't see how someone can say don't praise the guy for what he's accomplished, but at the same time have a favorite Smash game they praise so highly themselves. That game wouldn't have been the same.

The whole crossover idea makes me sick, too. It will forever be a Nintendo-based game.
 

NocturnalQuill

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Sakurai may have a hand injury, but it's his mind that makes Smash Bros great. He could have both his hands amputated and he could still make a great game. It is very possible that his role in the future will be more hands off (pun not originally intended but oh my god yes) as a director/consultant, but I don't think Sakurai will ever go away completely. As long as he can think coherently, he can make great games.
 

S_B

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You have to remember that Smash Bros is essentially targeted towards kids. I mean, even though the game is rated 12, a game featuring characters like Mario, Link and Kirby is obviously going to appeal to kids more. Do you really think that everyone who brought Brawl was a 'competitive gamer'. If you do, then you are thoroughly delusional.
No where in my post did I say anything even remotely close to this. And here's the first strawman of the day, since I'm "delusional" for something I never even said.

And how can you say that Sakurai hates the competitive community? The guy is trying his hardest to appeal to you guys. I can't believe that some people are begging for Battlefield versions of every stage as well. It wasn't Namco's idea to include FD versions of every stage, it was his.
1. I don't think it's a coincidence that it took Namco developing a SSB game for it to finally acknowledge the competitive side of smash.

2. How exactly do you know that it was Sakurai's idea and not other members of the dev team? Have you been hiding under their conference room table?

Sakurai also has no favouritism towards his own franchises. That was the reason why Kirby was the sole representative in Smash for 2 games, because he didn't want to look like he was giving favouritism towards his own characters. If anything, Brawl probably deserved MORE Kirby characters. Kirby is one of Nintendo's most recognisable franchises afterall. You also seem to be underestimating the popularity of the MOTHER series in Japan. Lucas and Ness were unique enough to warrant separate spaces on the roster.
Mother has only sold ~1.4 million in Japan from ALL of its games (including bundled rereleases), putting it FAR below Yoshi's games AND F-Zero games in sales, meaning we should see a 2nd rep from each of those franchises before we saw Lucas.

And if Kirby deserves three reps (which it certainly doesn't), then Mario deserves FIFTEEN, going by sales numbers comparisons alone.

If these franchises were decidedly less popular than other Nintendo franchises yet Sakurai not only added characters from them but added MULTIPLE characters from them, then I think it's pretty safe to say that his bias is showing.

And please don't try to say "You can't go by sales numbers alone!". Yes, actually, you can and you SHOULD, because anything else is arguing subjectively and I'm not about to discuss the merits of one fictional character against another.

The number of people buying a game = how popular the game is, period.
 
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xxEliteAlicexx

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I find it amazing how much people are praising Sakurai in this thread. Have we forgotten how he spit at competitive play, how he purposely took steps to make a sequel to Melee less competitive? 64 was a amazing game and I thank Sakurai for making it, Melee though... Sakurai did play a part in making Melee but he didn't realize the greatness he was making. He accidentally made one of the greatest fighters in history and proceed to nerf it.

I'm glad that this next smash is showing signs in development of being more competitive then Brawl but the competitive smash community should never forget what Sakurai help do, stop praising the man until it is demonstrated that Smash 4 is better then Brawl.
Okay, reading this just really made my head hurt. You can play competitive in every ****ing game, like sh*t dude you REALLY just made my head hurt. Go play melee and stick on its d*ck while your at it. Please don't bring in that "melee is better" bs, because one that's off topic to begin with. EVERY Smash installment in amazing and you guys just took a game how it wasn't suppose to be played and made it your own thing, there are flaws in EVERY game, just because you find out them flaws doesn't mean you embrace it to make a game competitive.... Ugh!! Sorry anyway, I wouldn't mind Namco taking over. -_______-
 
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Renji64

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I find it amazing how much people are praising Sakurai in this thread. Have we forgotten how he spit at competitive play, how he purposely took steps to make a sequel to Melee less competitive? 64 was a amazing game and I thank Sakurai for making it, Melee though... Sakurai did play a part in making Melee but he didn't realize the greatness he was making. He accidentally made one of the greatest fighters in history and proceed to nerf it.

I'm glad that this next smash is showing signs in development of being more competitive then Brawl but the competitive smash community should never forget what Sakurai help do, stop praising the man until it is demonstrated that Smash 4 is better then Brawl.
I agree with this 100%. I seen people praising him for removing tripping umm he put in the game lol. He seems to be making good choices so far.
 
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xxEliteAlicexx

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xxEliteAlicexx
I agree with this 100%. I seen people praising him for removing tripping umm he put in the game lol.
Wow, that one element. Tripping.... is this what everyone else is "tripping" over Sakurai for as well? .-.
 

S_B

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Okay, reading this just really made my head hurt. You can play competitive in every ****ing game, like sh*t dude you REALLY just made my head hurt. Go play melee and stick on its d*ck while your at it. Please don't bring in that "melee is better" bs, because one that's off topic to begin while... Ugh!! Sorry anyway, I wouldn't mind Namco taking over. -_______-
People do realize that it's not just the fact that Brawl was less competitive that irks people, right?

It's the fact that Sakurai dumped piles of resources into a garbage single player mode while the actual fighting game portion of Brawl suffered for it as a result.

Just a few things that should've been caught in Brawl's play-testing:

-If Bowser uses the koopa klaw on someone who is then knocked out of his grasp, if Bowser then falls off the stage, he disappears for the remainder of the match. Happens at 1:03 here: http://www.youtube.com/watch?v=CkOBLMfeNR4

-If a player is against a wall when fallen on the ground, they can be infinitely hit with Falco's laser and never break out of it. http://www.youtube.com/watch?v=3UTpaKhElhk

-If Marth grabs Ness or Lucas, the Marth player can mash the grab button infinitely and the Ness/Lucas player can NEVER get out of it. http://www.youtube.com/watch?v=LQ-AKKso_Po

-D3's infinite chaingrabs: http://www.youtube.com/watch?v=23UyrHXK36A

Most of these SHOULD have been caught in playtesting, but they weren't, probably because Sakurai was too busy having the godforsaken SSE playtested instead.

There's nothing wrong with a MULTIPLAYER GAME being the BEST multiplayer game that it can be and having little in the way of a single player mode. A better director wouldn't have let the most important aspect of SSB suffer (the combat) because of a single player game that ultimately wouldn't even represent .000001% of the total playtime people spent in Brawl.

And Brawl sold the most because it was released on a console with LITERALLY 5X THE NUMBER OF SALES.

Melee's 7 million / GC'S 21 million sales = 33% of GC owners bought Melee

Brawl's 12 million / Wii's 100 million = 12% of Wii owners bought Brawl

And to put it another way:

-14 million people could've bought Melee but didn't.

-88 million people could've bought Brawl but didn't.

Brawl's 5 million more sales aren't all that impressive when put in perspective.
 
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Renji64

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Wow, that one element. Tripping.... is this what everyone else is "tripping" over Sakurai for as well? .-.
It is more than that lol. Tripping, Making a game for one audience to enjoy there is alot wrong with brawl. Smash 4 is shaping up well.
 
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