Okay, reading this just really made my head hurt. You can play competitive in every ****ing game, like sh*t dude you REALLY just made my head hurt. Go play melee and stick on its d*ck while your at it. Please don't bring in that "melee is better" bs, because one that's off topic to begin while... Ugh!! Sorry anyway, I wouldn't mind Namco taking over. -_______-
People do realize that it's not just the fact that Brawl was less competitive that irks people, right?
It's the fact that Sakurai dumped piles of resources into a garbage single player mode while the actual fighting game portion of Brawl suffered for it as a result.
Just a few things that should've been caught in Brawl's play-testing:
-If Bowser uses the koopa klaw on someone who is then knocked out of his grasp, if Bowser then falls off the stage, he disappears for the remainder of the match. Happens at 1:03 here:
http://www.youtube.com/watch?v=CkOBLMfeNR4
-If a player is against a wall when fallen on the ground, they can be infinitely hit with Falco's laser and never break out of it.
http://www.youtube.com/watch?v=3UTpaKhElhk
-If Marth grabs Ness or Lucas, the Marth player can mash the grab button infinitely and the Ness/Lucas player can NEVER get out of it.
http://www.youtube.com/watch?v=LQ-AKKso_Po
-D3's infinite chaingrabs:
http://www.youtube.com/watch?v=23UyrHXK36A
Most of these SHOULD have been caught in playtesting, but they weren't, probably because Sakurai was too busy having the godforsaken SSE playtested instead.
There's nothing wrong with a MULTIPLAYER GAME being the BEST multiplayer game that it can be and having little in the way of a single player mode. A better director wouldn't have let the most important aspect of SSB suffer (the combat) because of a single player game that ultimately wouldn't even represent .000001% of the total playtime people spent in Brawl.
And Brawl sold the most because it was released on a console with
LITERALLY 5X THE NUMBER OF SALES.
Melee's 7 million / GC'S 21 million sales = 33% of GC owners bought Melee
Brawl's 12 million / Wii's 100 million = 12% of Wii owners bought Brawl
And to put it another way:
-14 million people could've bought Melee but didn't.
-88 million people could've bought Brawl but didn't.
Brawl's 5 million more sales aren't all that impressive when put in perspective.