- Joined
- May 3, 2009
- Messages
- 7,190
After seeing your post I realised my testing with Deep Breathing was sorely lacking... so I set out to fix that. I used an online stopwatch because **** using the ingame timer. I tested by using a coin to hold down the circle pad so I would only have to press B, making it a lot easier to synchronise B with the stopwatch. All the startup times are what seem to be the earliest/shortest times.Deep breathing actually lasts about 10 seconds.
There is additional knockback added.
Damage multiplier.
Ground speed increased.
Weight increased.
You are "penalized" for air dodge canceling the first activation. It changes it to "secondary" activation whether you fail, succeed or cancel.
The first activation takes about 1.5/2 second(s).
Following activations, or "secondary", without losing a stock take about 5 seconds to activate. Not sure if it returns to the original speed after some time, I only tested up to waiting 30 seconds, but this might have been affected by me AD canceling.
Heals 2% each time.
I feel like I'm missing something but I'm in a rush. Someone correct me if I left something out.
DB's effects last ~8S-8.5S.
Cancelling DB with a shield or airdodge adds to the penalty counter. It increases the counter by the same amount as mistiming does.
Attempting DB while already under its effects increases its startup to ~8S.
Penalties do not seem to stack between executions. By this I mean, if you accrue one penalty attempting your first DB session, its startup will be 1.5S then next attempt. However, if you accrue another penalty on your second attempt by mistiming or cancelling, its startup will still be 1.5S on your next attempt.
It seems that attempting another DB session immediately/very soon after the effects of a previous one have worn off increases the startup. For example, first no-penalty execution startup = 0.8S. Second no-penalty execution startup = 3.5S if immediately afterwards. Third no-penalty execution startup = 4S if immediately afterwards. It seems to cap at 4S. This doesn't seem to stack with penalties. This seems to cease after ~5S.
DB's effects seem to last less if executed immediately after another session. If done immediately after your first successful no-penalty session (3.5S startup) the effects only last 7S (or at least the indicating sparkles do).
I'm still testing but now I'm not even entirely sure if the penalty system really is a thing or if I'm just scrambling it with the successive sessions thing
Also how did you figure that ground speed is increased? I tested by running from one edge of tortimer island to the other, and it took roughly three seconds both with and without DB. Same thing for green hill zone, from the start of the bridge on the left to getting KOd from the right.
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