Alright i guess its time for me to get a bit of critique again. Once again its hard for me to get matches i lose. But i did do fairly bad in this one.
Negi(Link) Vs Dren(Yoshi)
http://www.youtube.com/watch?v=AmZH-X_PdBY
I need to figure out how to more effectively recover from the ledge. Probably my greatest weakness as Link.
^(from ledge) jump> Nair/airdodge, ledgestall>quickdraw if the opponents too far to Fair, ledgestall> Fair/Nair, Ledge stall>airdodge. Play mindgames like: tap away from the ledge>tether to ledge grab>ledge jump>Nair. You can spam without landing on the stage too.
I just played Volt Ano (something like that) on wifi and had no idea what to do + it was laggy so my buffering was horribly off and I plain sucked. But I got good experience with the yoshi ( Y ) MU.
Yoshi has great air side movement and attacks. He has tricks like armor frames and quick reactions- if Y's going for you in the air assume he'll safely reach you. The safest option is to move from where Y is going and spam or landing punish. The other tactic is bait an airdodge, Zair destroys eggs and is the only fast enough option unless you are far enough not to be blown up with your bomb and armor frame attacked, and punish the air dodge lag.
Eggs- Yoshi can do a lot with these, they're explotions have a big range too. My advice is too air doge the egg>Zair or stay low. I noticed you were trying to throw bombs down on battlefield, Y will beat us in that situation. Eggs are a strong defense and attack for a huge area above and to the sides of Y that we can't break by spamming from above or far away. Spam canceling eggs makes them explode too. Link's best bet is medium range spamming around the eggs aiming for Y or Zair>landing attack when close. Counting the bomb pull time, eggs out-spam every thing beside uncharged arrows and Zair so move and try again if Y gets spam momentum.
Chain grab: that Y didn't use CGs. I think it's Dthrow>dash grab>Dthrow etc. Link take a ton of hit lag and falls into another grab. This surprised me and has a lot of other follow-ups. Fortunately Y's tongue is short.
Dair was a smart recovery move, good work using it when Y couldn't Uair. Stay closer to the ground, Link has better spamming capabilities. Assume Y will land in his desired spot and attack quickly in the air, move somewhere else. Don't Let Y breach your 'tip of jab' spacing. You had good Zair defense but let Y land too close a few times.
Planking: Y's an annoying planker. Space your range attacks so they will hit Y's hand holding the ledge. Notice that most spam will land in almost the same place regardless of if it's SH or jumped.
SH bomb throws to quickdraw look like the best option on stages with platforms like battlefield.
(Distance of) 1 quickdraw, 2 SH arrow, 3 jumped arrow, 4 weak bomb toss, 5 Forward bomb throw, 6 SH/jumped Forward bomb throw.
You can always bomb shield or dash>shield>jump>down bomb throw too.
(I love that picture.)