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Sorry, I can't help because I have no knowledge of the Chorus Men.So no rating since this day, saw this coming miles away.
I'm going to give them a decent A+ for complementing a unique playstyle with rhythm, but their combat isn't new at all.
Hmmm...I know you're off on your holidays but would it be possible for you to throw your envision of them my way when you have the time?The rhythm could be created by the Chorus Men themselves, once you get the beat into combo-ing in rhythm, you'll probably do real well with them. It's not real difficult to pull it off. They don't really need a musical score just to pull the mechanic off.
This is exactly why I suggested a moveset based off of Marth's Dancing Blade mechanic for RH characters back in the Marshal thread. Here me out now: Unlike Dancing Blade the move/moves doesn't just stop if the timing is wrong. Instead, it just doesn't reach its full potential. The move still is successfully completed but not as strong as it could be. This also goes for the whole or at least most of the moveset (minus special attacks) so attacks can be linked together to rack up damage rather quickly. The goal of the player would be to time the attacks the best so he can get the optimal results of the character to create This conveys the theme of the rhythm while not actually being rhythm if you know what I mean. Timing is almost the same thing but easier to pull off. No punishment for missing the timing or "beat" and no trouble hearing a beat or rhythm. Marshal would have to be a somewhat quick and light character for this to be pulled off in a manner where comboing doesn't get to crazy and undoable which would be easy to do. I see Young Horsetail had a similar idea.As much as I like the idea of a Rhythm Heaven character with a moveset based around rhythm...it doesn't work.
Because for rhythm to work you need to have a beat to work off of. Unless the moveset's rhythm keeping matches up with every piece of background music(this would be far more work than it's worth) the beat and timing will be hard to keep.
As a result whilst it would technically be unique if it's done like that I don't see how it's feasible. Kind of a Zoroark situation to me in that whilst the idea sounds nice and unique, the actual mechanics just don't work in the game environment.
They could however, drown out all other music like DK's FS did in Brawl, but in doing so it means anytime you faced them you'd be robbed of the orchestrated music. Not really favourable either; I can't see any other player wanting the entire musical score to be used to just aid one character.
If the Chorus Men however are just using...I dunno... musical instruments for example, it's way less unique but far more feasible technically.
As a result though I also feel it too difficult to rate them. If it's a rhythm based moveset; yes it's unique, but it's also such a pain in the *** to pull off, I can't see it being feasible.
If it's attacking with musical instruments, maybe around a B+? DK's Final Smash and Barbara's Assist Trophy have done this in the past, but it's not like we've ever had an entire moveset based around it.
HOW COULD YOU PUT PHOSPHORA OVER MEDUSA!?!Oh, I missed Kid Icarus characters time, though my only other non-Palutena choice woulda been Phosphora, who happen to be a trophy. x_x
As for the Mario series, I'm just gonna say Bowser Jr would get a B from me when he has the paintbrush, but NO Shadow Mario at all. Sorry bout me having to be lazy this time.
Ok, I'm fine with that.I give Donbe and Hikari an A- for the way they attack with Japanese text, I could see this being potentially lots of fun.
Fossil Fighter, I'm going to give him an A+ since he has plenty to work with the possibility of using a pickaxe as a weapon and the abilitie to summon "vivasaurs" in a unique sort of fashion, sort of how people suggested that Isaac would use Djinn in his moveset, but no new gameplay style is brought though.