BluePikmin11
Akko is my dear daughter!
Going to tag @
The Light Music Club
if he's alive today. I think he knows Micaiah very well.
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Thanks. I'll try to write something up once I'm done with my homework.Going to tag @ The Light Music Club if he's alive today. I think he knows Micaiah very well.
While I also believe that she doesn't have the pull of the headliners in Chrom and Lucina or the next runner up in Robin/Tactician/My Unit (pretty much the only thing that kept me from going full derp and saying she's S tier is her visibility and the fact that people love them some main characters), Anna is really one of the better choices that can be made if the series wants a character with longevity and the potential for a tenured position in Smash. Also, another cool girl.One of the ideas I played around with in my attempts at making a move set for her (which I then took for a more original idea of mine) was having a coin projectile she could interact with while it's in transit. If you want to see the idea:
The idea was that her B moves would change properties and play up the "deception" part of her trickster title. By maintaining constant pressure and technicality with coins, your screen presence would be very difficult to keep track of as any moment a coin was on screen, there would be more than one option to keep track of.Concept: “Double Move set” where her moves change depending on whether or not there is a object (in this case a coin) from the character’s repertoire in play currently. Character flicks or flips a coin and has various means to interact with this coin as it moves through the air or rebounds off a struck opponent
Jab: Anna jabs outward with the butt of her sword. As she holds the sword in a reverse grip, her jab combo is a quick hook, back fist then finally a strong straight poke forward with the butt of the sword.
ftilt: Anna butts the opponent with the charged tip of her personal magic staff using it like a pool stick.
dtilt: Anna pokes her opponent with the charged tip of her personal magic staff similar to her ftilt but angled to the floor.
uptilt: Anna emits a small burst of magic from the tip of her magic staff while gently waving it from forward to above herself. Pops opponents upward on contact.
fsmash: Anna leaps in place, does a forward flip then comes down with a two handed slash using the Levin Sword. Alternatively, she gets a single dual handed overhead slash similar to Link's N64 fsmash.
dsmash: Anna stabs the Levin Sword into the ground. The tremor generated electrifies opponents launching them sideways.
upsmash: Anna twirls the Levin Sword upward in a propeller like motion. The last hit launches upwards. (Think of Dante's Prop Shredder in the Devil May Cry and Marvel vs. Capcom 3 games)
nair: Using a Fire Tome, Anna summons a whirling flame that circles her as she descends.
fair: Using a Lightning tome, Anna summons a disjointed electrical storm that floats opponents on hit
bair: Using a Wind tome, Anna charms the area dictated by her finger gesture and a breeze of wind follows a short path out of the book acting like Marth's bair
dair: Anna swings a bag full of coins straight down to club an opponent. This can spike.
B - Coin Flip (Spare Change?): Character flicks a coin forward with a slight arc in its trajectory. Holding B changes the vertical trajectory but decreases the horizontal distance traveled. Holding B long enough has the character shoot the coin straight upward. Can shoot 2 more additional coins after the first. Coins bounce off opponents upward before landing on the ground. Coins on the ground fade away after a fairly short amount of time.
Forward B - Pulse (Hands Off!): Anna conjures a burst of light/fire/wind/lightning that drops from the heavens. Holding the B button determines its distance away from her (similar to Din's Fire) with max distance being three characters away. If a coin is in transit, Anna enchants the object so it stalls in place and bursts with the effect of the magic.
Down B Counter (No Pickpockets!): Anna assumes a defensive position with the Levin Sword. If attacked, she spins in place and delivers a powerful back stab that launches low or horizontal to the ground.
Up B - Warp (Attending to Foreign Business): Anna pulls out a staff and warps in a direction dictated by the directional input after the move's start up. If a coin is in transit and hasn't hit the ground, aiming Anna towards it will have her warp to its position with loads of forward momentum and attempt to snag it out of the air. If collected, she regains any unused air actions [but cannot Up B again] and can strike immediately after. If she misses, she goes into a vulnerable free fall state.
Grabs: See Hong's moveset.
Dash Attack: Runs forward then swings a bag of coins forward (think of a hammer throw) that smack with a satisfying sound.
You've got it. The coin is a standard projectile with its own set traveling arcs and a rebound effect when it hits things. Holding B allows it to change trajectory the longer it's pressed, similar to how Diddy lines up his shots with the Peanut Popgun. When it touches the ground it fades away. While it's in transit, Anna, being a character whose eye is always on the money, will always target it with her up and side specials. So think of it as such:Looking at the moveset again, I'm not too sure what the coin is suppose to do?
When the coin is in the battlefield, it cause various effects to moves?
Oooo.. I get it now, now I really like that idea. Very original idea, I could see this being lots of fun. :OYou've got it. The coin is a standard projectile with its own set traveling arcs and a rebound effect when it hits things. Holding B allows it to change trajectory the longer it's pressed, similar to how Diddy lines up his shots with the Peanut Popgun. When it touches the ground it fades away. While it's in transit, Anna, being a character whose eye is always on the money, will always target it with her up and side specials. So think of it as such:
Where her casting magic would strike an area a certain distance in front of herself with her forward B, if a coin is moving on screen, she'll simply focus the magic wherever the coin currently is on screen.
Where her Up B would act like a standard teleporting recovery, when a coin is in transit, she'll aim her warp point to somewhere near where the coin is in space.
The idea is that she'll always want coins on screen and the meta of placing them to be in certain positions she can either warp to or blast keeps it all interesting.
Ice would be cool, but I think the fire-breathing abilities fit Tiki very well. It sort of relates to each other and fits dragon mood quite well.Why fire? She used ice and mist back in FE3, and she uses ice again in FE13.
THere's gotta be some sort of reward for turning into dragon form, so maybe give some balanced but great power.Seems unnecessary, unless her power is exaggerated.