LiteralGrill
Smokin' Hot~
There is no way to force every TO to make something an official ruleset. However I can hope this will help people who end up forming rulesets in the future.So are the results being taken and made official?
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There is no way to force every TO to make something an official ruleset. However I can hope this will help people who end up forming rulesets in the future.So are the results being taken and made official?
Will it go on as the official ruleset for smashboards?(that's all I really want to know because that is what most regions follow)There is no way to force every TO to make something an official ruleset. However I can hope this will help people who end up forming rulesets in the future.
I feel using that example isn't the best reasoning alone for why 3 stocks are better than 2. I mean what if your opponent has 3 stocks still and you have only 2 and then you SD? Your essentially put in a much worse scenario where making that comeback is made all the more difficult. Sure you can say that if the comeback is made it shows a much higher degree of skill, but if your playing on at a much higher skill level to begin with you shouldn't really be SD'ing in the first place.The biggest issue is the fact that 2 stock limits the amount of options players have. If a player accidentally suicides or has the first round go terrible then they have no wiggle room. 3 stock doesn't extend the match that much longer and if anything can make things more exciting with a larger window for come backs. The stage selection is also lacking and could easily be made larger. Thats my 2 cents anyway.
I'm not from the USA but doesn't Atlantic south cover that...WTF. How is "South East" not a default region? Smash is HUGE in Florida.
I thought this at first too (Tennessee) butWTF. How is "South East" not a default region? Smash is HUGE in Florida.
covers that.I'm not from the USA but doesn't Atlantic south cover that...
I think you should just let the community figure its **** outI am not looking forward to this poll. Still have PTSD from the Brawl MK Ban polls.
All it really does it paint a visual picture of the division of the Smash 4 community.
tl;dr Been here. See where this is going. Good luck, cadets.
I agree. Sometime or another someone is going to have to lay down the law, like how EVO did, except, not as sudden and random haha.I am not looking forward to this poll. Still have PTSD from the Brawl MK Ban polls.
All it really does it paint a visual picture of the division of the Smash 4 community.
tl;dr Been here. See where this is going. Good luck, cadets.
Gamer's layout changes for the entire game every single match and most (if not all) versions feature a Cave of Life. All can be learned, yes, but when you choose the stage you do not know what you are going to get. Imagine a much smaller version of temple that chooses a random layout every single time, and if you are not behind something, often resulting in being in one of the caves of like, you are in danger of being hit by an obvious but deadly hazard with a range far greater than the claw on Halberd with more kill power and damage. Many of the layouts promote extreme camping and with the caves of life would most likely result in matches going to time thanks to everybody constantly hiding from the hazard and living thanks to the Cave of Life.I want more legal stages that don't include Halberd. I feel like the only reason it's legal in smash 4 is because it was in Brawl.
I'd like to experiment more with travelling stages like Skykoft and MAYBE Mario Kart 8. Although they both need more testing, and MK8 might have a few too many walls and hazards. I would also love to get Gamer legal. I mean, let's be real here. If you are at all against any of these stages being legal, I'll tell you this.
If Halberd can be legal, Gamer can be legal.
Interesting idea, but I see it failing hard. There's no incentive to camp for a win by timeout, but there's also no incentive to not camp. If your opponent is getting the better of you in a straight fight, you could win by camping them out and tacking on little bits of damage, then finish with a smash. With a timer, this is unfeasible. Without, it doesn't matter, because you can't possibly lose by timeout.Here's something I wrote in the 'extra comments' section that I think could use some extra opinions:
"Due to how common many camping strategies/options are used successfully even against high-level players(See Nairo v ADHD), it may be a good idea to remove the timer altogether. This would remove any incentive to excessively camp, as doing so would simply waste time and not get you any closer to victory due to the fact that you wouldn't be able to win by time. This would require more active pool monitors and would be difficult to manage, but it would also completely remove all hyper-camp strategies from the meta and make the only way to win by elimination of your opponent's stocks, promoting an offensive metagame. Any and all camping strategies would be pointless unless to tack on damage, and even so it wouldn't be very effective or potent as rushing in and getting combos. This theory/idea is a very risky one and would require a large amount of testing at Locals before getting use, though it could potentially drastically change the meta for the better if it ends up working."
Lol that's not the case if you use Monado Shield and Monado Jump a lot3 stocks and 8 minutes give players a chance get themselves together when they mess up. Not as much but a little. I personally never really fought a long match because I use Shulk and either my damage gets high quickly because I'm in buster or my opponent's damage is high because I'm in buster either way one of us dies quickly. 2 stocks games on average have been around 3 minutes. But that's just me.
Suppose you could be right. I'll push for it at my locals first to test and get proof.Interesting idea, but I see it failing hard. There's no incentive to camp for a win by timeout, but there's also no incentive to not camp. If your opponent is getting the better of you in a straight fight, you could win by camping them out and tacking on little bits of damage, then finish with a smash. With a timer, this is unfeasible. Without, it doesn't matter, because you can't possibly lose by timeout.
MK8 has too many walls. I once landed a rest with Jigglypuff and the person bounced 3 times without dying.I'd like to experiment more with travelling stages like Skykoft and MAYBE Mario Kart 8. Although they both need more testing, and MK8 might have a few too many walls and hazards.
That glitch was actually removed in the last patch.im in favor of skyloft being legal and i believe that pilotwings is a lot more fitting than wuhu island because of the random walls and ness down throw glitch.
Exactly.This is still being filled out by a lot of VIEWERS that don't actually play the game at tourneys / weeklies and so on, It also is extremely easy to vote multiple times.
I think this poll should be taken all over the world upon registration to smash 4 events by PARTICIPANTS to see what the people playing actually want and not what the viewers want to see necessarily.
Edit: Basically, the results of this poll are useless.
You can filter the results to only show tournament goers, don't worry on this one. With proper data mining this stuff could be very useful in the end.Exactly.
I just play Smash casually, and I watch other people play. Why should I be allowed to vote in this poll? If my vote swayed opinion on future rules, how is that fair for the people who are actually putting in the work and travel needed to win tournaments?
This poll will be ultimately useless. The Smash 4 rules we have now at most events have been mostly fine. It isn't like there are any glaring flaws, or moral judgments to be made, here.
I'd wager you're going to get a lot of people who don't even play in tournaments who will vote for rule changes JUST BECAUSE of the novelty factor. Too many times I've seen people on Smashboards treat Smash like it's their religion. In other words, they always are looking for the fresh, new thing. They can't be content because their happiness rides on the winds of hype. I pity people like that, but there are a lot of NEETs on here that think that way.
Just my two cents.
that's actually not a bad idea, but I think for semis/finals it should be 4 out 7 games instead of 5 out of 6. maybe we should experiment with 3 out of 5 for normal sets with the same 2 stock 6 min gamesI kinda want to keep 2 stock, 6 min; however, maybe we could change the number of games played per set; 3 out of 5 for normal sets and 5 out of 6 for semis/finals. With this, you get the best of both worlds potentially. Idk though.
the reason 3 stock takes long is that people are playing defensively, having more stocks means that players should take risks and go on the offensive. thats my opinion on the subject but just like you, I'm right in the middletoo bad theres no such thing as a 2.5 stock game. im seriously caught in the middle. 3 stock might be better but im afraid some matches will go on for too long. I don't know.
I think we should experiment with windy hill. its too big for singles but for doubles this could be a good counterpick stage...