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The Trump Card! 11/9

OverLade

Smash Hero
Joined
Jun 19, 2006
Messages
8,225
Location
Tampa, FL
Tampa Smash Bodybag Industries Inc. Presents



Trump has been interested in hosting a tournament for a while, but after another successful house party, he decided to make it happen.

Basic Rules
  • 3 Stock.
  • 10 minute timer for both singles and teams.
  • Items are set to “off” and “none”.
  • All sets with the exception of winner's semis, winner's finals, loser's quarters, loser's semis, loser's finals, and the championship are best of 3 matches, while best of 5 will be played out for any of the aforementioned sets, including grand finals.
  • In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
  • In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the remaining port.
  • Pausing should be turned off. In the event pause is on and is pressed during a tournament match, whether by accident or on purpose, the result will be a loss of the current stock for the perpetrating player.
  • No player may choose the stage they have LAST won on in the set unless agreed upon by both players.
  • There is a Ledge Grab Limit of 40 for singles only. This means that you automatically lose if the game goes to time and you have more than 40 edge grabs. If both players are guilty of this, the rule is ignored and the winner will be determined in a regular fashion (see: resolving ties).
  • Metaknight's Infinite Cape glitch is banned.
  • All chaingrabs and infinites are legal. Keep the stalling rule in mind, which states all infinites are to be ended quickly after 300% has been reached.
  • You can't traverse under any given stage twice in a row without touching the main stage inbetween. Ledges and platforms do not count as the main stage.
  • You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
  • Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
  • Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
  • Stalling is banned. Definition of stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
  • No coaching request: If your opponent is being coached, you can request this not to happen and that should be honored. Note that this applies to coaching during matches and not inbetween.
Set Format (In Order of Procedure)
  • Opponents choose their characters for the first match *
  • Opponents start the stage striking procedure
  • Each player may announce one stage to be banned for counterpicks of the set
  • The first game is played, using the stage chosen during step 2
  • The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
  • The winner of the previous match chooses their character
  • The loser of the previous match chooses their character
  • Repeat steps 5-8 for all proceeding matches
*Double blind character selection may be called for the first match

Resolving Ties
  • Any games ending in time running out should always be decided by stock and then percentage. The Sudden Death is not to be played under any circumstances.
  • If percentages are the same or both players die simultaneously, there will be a 1 stock, 3 minutes, same characters, same stage overtime.
  • When a suicide move ends the match (such as Bowser’s Koopa Klaw or Ganondorf’s forward+B), the game’s verdict should always be honored. This means that if the game goes to Sudden Death rather than a victory screen, it is a tie and the 1-stock rematch will have to be played.
Additional Rules for Doubles Play
  • Life Stealing is allowed.
  • Set team attack to ON.
Stage List

Starter

  • Battlefield
  • Final Destination
  • Smashville
  • Lylat Cruise
  • Yoshi's Story
Counterpicks

  • Pokemon Stadium 1
  • Frigate Orpheon
  • Delphino Plaza
  • Halberd
  • Castle Siege

  • Gentleman's clause: If both players come to an agreement, stages may be chosen that aren't otherwise legal.
Schedule
Brawl Doubles: 12:00noon
Brawl Singles: 4:30pm
Crew Battles: 9:00pm
Howard will house whichever crew drivers the farthest!
 
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