
The Smash Invitational, the first ever Smash 4 tournament. It gathered multiple top-level
players, such as ZeRo, Hungrybox, KoreanDJ, PPMD and aMSa.
The Smash invitational was a huge hype creator and a massive success, featuring top players from the United States, Asia and Latin America. But it was also the start of a new era. Almost six months prior to the game's release, Smash 4 had already started a competitive community endorsed by the Big N. Eight years ago, we saw Brawl, Sakurai's way to say that Smash was for having fun and not to compete. This time, they took a more friendly stance with Smash 4 being fun for casuals but still including the competitive players.
We joined three of our writers to give their opinions on the "hype train" and all the events that occurred over the last 3 years.
Notsuchabadguy
A little bit over a year later, I think it's safe to say our concerns were ill-founded. After hundreds of matches and tournaments, a dozen patches, and the rise and fall of several community personalities, Smash 4 has developed one of the brightest competitive communities out there, and is still going strong beyond a shadow of a doubt. With only bigger and greater things on the horizon, I think it's safe to say that 2016 will be a great year to Smash.
Hyper Nova
I didn't get into the competitive scene until much later in Brawl's life. So when Smash 4 was announced, I was hyped. It was my chance to start from the same ground as everyone else. Before the 3DS version came out, I'd already decided that Kirby would be my main. I just needed two more. When I saw the Greninja/Charizard trailer, I made up my mind. Even though they did not seem particularly good, I would use those two. To this day, I consider Charizard my secondary and Greninja a fun character to use.Fast forward to the 50 Fact Extravaganza, just before the Wii U version launched. It was then that we learned about DLC. First Mewtwo, which was really hype on its own, then Lucas, Roy and even Ryu. Smash 4 was in the spotlight, and I was really happy with how the game was going. We got to watch and participate in hundreds of locals, regionals, and majors throughout the year, and we even made it to EVO. In the closing of 2015, we got one final surprise: Cloud, Corrin and Bayonetta would be joining Smash. It was a bittersweet announcement. On one side, we got three new characters to add to the already amazing roster; however, that update would be the last one we would be getting. Even then, with all the content we received over the course of two years, Smash 4 is looking to be a solid fighting game and a favorite for many, many years.
OniKirby
When Smash 4 was announced I was just an enthusiast with an unused Wii U collecting dust, playing Brawl casually and trying to collect every trophy (I'm still not done...). For over a year, I spent every afternoon listening to GameXplain discussions hoping for a new character to be announced; obviously I was very bummed when the whole roster got leaked but even more hyped about the game. Three years before Smash 4 was announced, I played Brawl at a little local tournament and got eliminated in the first round. I chose not to attend tournaments until Smash 4 was finally released. I was still a very inexperienced player and I did not know the difference between a Forward Air and a Back Air (no joke). Yet, in a stroke of luck, I won a match against the best player in my community at a tournament. This was the moment that inspired me to follow the path I am currently on.
In January 2014, my Nintendo Network and Club Nintendo accounts were banned because of a misunderstanding, and as a result, I couldn't get Mewtwo on time. I solved the problem over a month after the character's release and still got the codes. You could say I received the last Club Nintendo Mewtwo in the world. DLC announcements were the last hype touches, and they were really good at making me feel excited.
Putting that aside, I have a bad streak of always getting 25th in tournaments, though I'm ranked #24 in Venezuela's Power Rankings. I have grown a lot over the last year and a half; in December 2014 I hardly knew anything about the game, and in September 2015, I became a TO and organized Tournament Mode, the largest tournament in Venezuela, with some friends. And just a couple of weeks ago, I became a SmashBoards Writer.
This game means a lot to me because of how much I have grown with it, and I am really glad that I'm now able to help people like me enjoy it by organizing tournaments and writing articles for the whole world.
