Once again, I've seen the word "Glitch" being tossed around far too lightly when discussing Melee. How certain people define glitch is beyond me.
Is it a glitch if it's not covered in the official instruction manual (which is including with the game) or in an instructional video? Is it a glitch if it's not immediately obvious upon booting up the game and playing it for 10 minutes? Is it a glitch if you actually have to work to perform it instead of just tapping a button, direction or both at the same time?
Sure, people are complaining about the removal of a lot of old Advanced Techniques. But not all of them were glitches. In fact, only one of them kind was one.
Let's see... removed or otherwise nerfed into infinity ATs:
* Crouch Cancelling (though I might've seen vids with it, I'll report back come Wednesday)
* L-Cancelling
* Float-Cancelling
* Dash Dancing
* Directional Airdodging
* Wavedashing
* Reverse Neutral B
* Cancellable B moves
Were more ATs removed? I haven't really kept up lately.
Let's work through the list of the stuff I just mentioned:
* Crouch Cancelling: Of course it wasn't a glitch. The fact that holding down prevented you from flying off even from really strong attacks must've been intentional (as simply DI:ing downwards wouldn't really be enough to, say, CC Peach's entire downsmash).
* L-Cancelling: Present even in SSB64. Requires a button press. In SSB64, it cancelled pretty much all lag, so it was arguable it was a glitch then. In Melee however, it only cancelled half the lag (rounding upwards, I believe, if the original number of lag frames was uneven). A glitch cancelling all lag? Believable. Something that cancels 50% of all lag and even knows how to split uneven numbers? Has to be programmed.
* Float-Cancelling: Arguable that it's a glitch, though I doubt it. Surely, someone must've float-cancelled an aerial during beta testing. They would've caught it if it were a pure glitch. Not to mention the fact that there was already Z/L-cancelling. It's not like this was new to them, removing lag from aerials.
* Dash Dancing: You can cancel your dash after the initial animation. It's gotta be intentional. What possible programming malfunction could've caused it?
* Directional Airdodge: Obviously programmed into the game.
* Wavedashing (a direct result of the above): The only arguable glitch. It is by now well known that wavedashing wasn't intended to exist in the game. It's, however, not a glitch (Wikipedia/Google/Dictionary.com "Glitch"). It's an unintended result of the game's mechanism (directional airdodging, momentum and landing). A lot of elements in the game worked together to create this new technique.
* Reverse Neutral B (like lasers, Toad, etc.) requires you to tap the opposite direction of which you're facing, letting go and then tapping B. It would be illogical for this to be a side-effect/glitch of anything. What could they possibly have tried to do that would've resulted in this?
* Cancellable B moves (like lasers): Not all moves are cancellable, why are these specific moves so special? And I'm sure someone did an aerial laser during Beta Testing. It's hardly something that slipped them by. Also, they actually did catch a B-cancel glitch and remove it (Flame Cancelling). So it's not like they were asleep at the wheel or accidentally programmed in a glitch where certain B moves were cancellable as they only removed one (for which code had to be removed/rewritten).
The stuff that's gone were not glitches. They were intended and programmed into the game who-knows how painstainkingly? I never thought I'd see the day when I'd see enough people calling stuff like L-Cancelling glitches that I'd have to make a thread like this on Smashboards.
Is it a glitch if it's not covered in the official instruction manual (which is including with the game) or in an instructional video? Is it a glitch if it's not immediately obvious upon booting up the game and playing it for 10 minutes? Is it a glitch if you actually have to work to perform it instead of just tapping a button, direction or both at the same time?
Sure, people are complaining about the removal of a lot of old Advanced Techniques. But not all of them were glitches. In fact, only one of them kind was one.
Let's see... removed or otherwise nerfed into infinity ATs:
* Crouch Cancelling (though I might've seen vids with it, I'll report back come Wednesday)
* L-Cancelling
* Float-Cancelling
* Dash Dancing
* Directional Airdodging
* Wavedashing
* Reverse Neutral B
* Cancellable B moves
Were more ATs removed? I haven't really kept up lately.
Let's work through the list of the stuff I just mentioned:
* Crouch Cancelling: Of course it wasn't a glitch. The fact that holding down prevented you from flying off even from really strong attacks must've been intentional (as simply DI:ing downwards wouldn't really be enough to, say, CC Peach's entire downsmash).
* L-Cancelling: Present even in SSB64. Requires a button press. In SSB64, it cancelled pretty much all lag, so it was arguable it was a glitch then. In Melee however, it only cancelled half the lag (rounding upwards, I believe, if the original number of lag frames was uneven). A glitch cancelling all lag? Believable. Something that cancels 50% of all lag and even knows how to split uneven numbers? Has to be programmed.
* Float-Cancelling: Arguable that it's a glitch, though I doubt it. Surely, someone must've float-cancelled an aerial during beta testing. They would've caught it if it were a pure glitch. Not to mention the fact that there was already Z/L-cancelling. It's not like this was new to them, removing lag from aerials.
* Dash Dancing: You can cancel your dash after the initial animation. It's gotta be intentional. What possible programming malfunction could've caused it?
* Directional Airdodge: Obviously programmed into the game.
* Wavedashing (a direct result of the above): The only arguable glitch. It is by now well known that wavedashing wasn't intended to exist in the game. It's, however, not a glitch (Wikipedia/Google/Dictionary.com "Glitch"). It's an unintended result of the game's mechanism (directional airdodging, momentum and landing). A lot of elements in the game worked together to create this new technique.
* Reverse Neutral B (like lasers, Toad, etc.) requires you to tap the opposite direction of which you're facing, letting go and then tapping B. It would be illogical for this to be a side-effect/glitch of anything. What could they possibly have tried to do that would've resulted in this?
* Cancellable B moves (like lasers): Not all moves are cancellable, why are these specific moves so special? And I'm sure someone did an aerial laser during Beta Testing. It's hardly something that slipped them by. Also, they actually did catch a B-cancel glitch and remove it (Flame Cancelling). So it's not like they were asleep at the wheel or accidentally programmed in a glitch where certain B moves were cancellable as they only removed one (for which code had to be removed/rewritten).
The stuff that's gone were not glitches. They were intended and programmed into the game who-knows how painstainkingly? I never thought I'd see the day when I'd see enough people calling stuff like L-Cancelling glitches that I'd have to make a thread like this on Smashboards.