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Revere Switch’s champion of fun,
while the wait for Smash gets closer to done.
Obviously I’m talking about the key component in the launch of the Nintendo Switch. The Legend of Zelda: Breath of the Wild.
Most of the time whenever a new Smash game comes out the previous big Zelda release is a little too far away from Smash’s release date to warrant getting a character. Doesn’t really help matters that there’s an extremely limited amount of recurring Zelda characters to the same level as Link, Zelda, and Ganon.
But the rumors of a deluxe port of Smash 4 making its way to the Switch soon are still going pretty strong. We could get that or a new game that still uses the engine and assets from Smash Wii U (something like what Splatoon 2 did with Splatoon 1) but either way Breath of the Wild is ripe for the picking in terms of new Zelda Content in Smash.
Stages, Music, and Trophies are a given but what about a character? We haven’t seen a Zelda Newcomer since Brawl and with Breath of the Wild likely being in a prime time for Smash content people are talking about who could join the fight.
Youtube user @Delzethin , who makes an AMAZING moveset/concept series that you really should check out if you haven’t, has already done a video on Botw’s Link being a separate character from the two Links we already have.
I’d be down for that idea personally. Sounds like it would be my favorite way to play as Link in fact. But the Amnesiac wielder of the Master Sword is only one of 5 Champions that oppose Calamity Ganon.
And while I could talk about Mipha here as well
Luminario
has already created a Mipha thread. So as to not steal his (or hers) thunder I’ll just be talking about the other 3 Divine Beast Pilots.
For what it’s worth I have left my thoughts about Mipha as a playable character in that other thread. So you can always check out said thread if you wish.
So for the remaining Champions I’ll be talking things like Bio, Moveset, and Home Stages. But I won’t go into too much detail about the last of those four since I don’t want people to copy/paste any stage details I give in my Stage Creation Contest. I’ll just list one Breath of the Wild Stage by name for each Champion, as well as a new stage from a different Zelda game by name for each Champion. But that’s about it.
Well I’d say that’s about all the introduction I need to give. Let’s get started!
General Information:
There are few elements played into the concept of one champion that are shared with all the others. I’ll go over those here.
Taking Inspiration from Medli’s attack in Hyrule Warriors and his possession of the Great Eagle Bow, Revali would be an Archer who fights with the Element of Wind. A lot of his normals would involve firing standard arrows while pulling out elemental arrow types for some of his Smash Attacks. But not for all of them as one of his Smashes would involve his own central gimmick.
Certain characters in Smash have unique traits to them. Robin’s Tomes and Levin Sword have limited durability, Palutena has brand new moves for her custom specials instead of variants on the defaults, and Ryu is able to power up his moves by the player inputting the familiar commands of Street Fighter.
In Revali’s case, specific attacks would leave behind wind boxes that blow in a certain direction and last for 7 seconds. They wouldn’t take up a lot of space, barely any more than Revali himself, but they would be able to push opponents in the direction they’re blowing at speeds comparable to the Gust Bellows item, and any items or arrows from Revali caught in the wind boxes would be blown in the direction of the wind current at double the speed of anything pushed by the Gust Bellows and for increased damage upon contact with a fighter.
A lot like heavyweight characters such as Bowser and King Dedede honestly. Mostly king Dedede since both he and Daruk wield a weapon. Daruk however would be slower and jump lower than other heavyweight though. In exchange, Super Armor occurs more often for him. That is kind of Daruks deal anyway. Endure the enemies hits and strike back stronger.
I’m thinking a more movement oriented style of a Link/Wii Fit Trainer combination with a touch of Lightning. Urbosa wields a Sword and Shield just like Link and she is a dancer. Which while different from Yoga Poses does remind of how Wii Fit Trainer fight.
while the wait for Smash gets closer to done.
Obviously I’m talking about the key component in the launch of the Nintendo Switch. The Legend of Zelda: Breath of the Wild.

Most of the time whenever a new Smash game comes out the previous big Zelda release is a little too far away from Smash’s release date to warrant getting a character. Doesn’t really help matters that there’s an extremely limited amount of recurring Zelda characters to the same level as Link, Zelda, and Ganon.
But the rumors of a deluxe port of Smash 4 making its way to the Switch soon are still going pretty strong. We could get that or a new game that still uses the engine and assets from Smash Wii U (something like what Splatoon 2 did with Splatoon 1) but either way Breath of the Wild is ripe for the picking in terms of new Zelda Content in Smash.
Stages, Music, and Trophies are a given but what about a character? We haven’t seen a Zelda Newcomer since Brawl and with Breath of the Wild likely being in a prime time for Smash content people are talking about who could join the fight.
Youtube user @Delzethin , who makes an AMAZING moveset/concept series that you really should check out if you haven’t, has already done a video on Botw’s Link being a separate character from the two Links we already have.
I’d be down for that idea personally. Sounds like it would be my favorite way to play as Link in fact. But the Amnesiac wielder of the Master Sword is only one of 5 Champions that oppose Calamity Ganon.
And while I could talk about Mipha here as well

For what it’s worth I have left my thoughts about Mipha as a playable character in that other thread. So you can always check out said thread if you wish.
So for the remaining Champions I’ll be talking things like Bio, Moveset, and Home Stages. But I won’t go into too much detail about the last of those four since I don’t want people to copy/paste any stage details I give in my Stage Creation Contest. I’ll just list one Breath of the Wild Stage by name for each Champion, as well as a new stage from a different Zelda game by name for each Champion. But that’s about it.
Well I’d say that’s about all the introduction I need to give. Let’s get started!
General Information:
There are few elements played into the concept of one champion that are shared with all the others. I’ll go over those here.
- Each Champion will have their signature ability that they give Link as one of their specials.
- Each Champion will incorporate one of the four Sheikah Slate runes as one of their specials as well (sans Cryonis since we’re excluding Mipha and that rune was part of Mipha’s Moveset in the other thread). They would each have their own Skeikah Slate attached to their hip like Link does.
- Each Champions Final Smash will involve their Divine Beast in some way. Which does also mean that they’re Botw home stage can’t be their Divine Beast despite me thinking that each Divine Beast could serve as a stage.
- All the Champions will pull moves from other Zelda characters of the same race as them. Like goron pounds and Rolls for Daruk. Each of them will also be using moves from Hyrule Warriors Characters. Might seem a bit off but we’re already pulling Sheikah Slate Runes for them because their arsenals would be too limited if we stuck only to what they do in Botw so I think we can work it in. Just like how Luminario's thread suggested that Mipha would have Ruto’s Water Attacks Revali would have Medli’s Wind Attacks, Daruk……..Well a lot of the moves Darunia uses in HW are generic Goron abilities. Maybe a few fire explosions? And Urbosa would have a couple of moves in common with Fi. With no playable HW Gerudo apart from Ganondorf, who really doesn’t count for what we’re going for here, Fi would at least have using dance moves to attack in common with Urbosa here. Even if none of the actual attacks are shared.
- Every Champion, Wild Link and Mipha included, could have this for a victory theme: https://www.youtube.com/watch?v=OCPQD4sD8F8
Revali:
Revali was a skilled archer of Rito Village who was chosen to be the Champion of the Rito and pilot of the Divine Beast Vah Medoh. 100 years prior to the events of Breath of the Wild he was defeated by Windblight Ganon and his spirit was sealed inside the corrupted Divine Beast. Once Link frees him he grants the Hero of the Wild the ability to create a powerful updraft at will and sets Medoh to take aim at Calamity Ganon.
How would Revali fight?
Taking Inspiration from Medli’s attack in Hyrule Warriors and his possession of the Great Eagle Bow, Revali would be an Archer who fights with the Element of Wind. A lot of his normals would involve firing standard arrows while pulling out elemental arrow types for some of his Smash Attacks. But not for all of them as one of his Smashes would involve his own central gimmick.
Certain characters in Smash have unique traits to them. Robin’s Tomes and Levin Sword have limited durability, Palutena has brand new moves for her custom specials instead of variants on the defaults, and Ryu is able to power up his moves by the player inputting the familiar commands of Street Fighter.
In Revali’s case, specific attacks would leave behind wind boxes that blow in a certain direction and last for 7 seconds. They wouldn’t take up a lot of space, barely any more than Revali himself, but they would be able to push opponents in the direction they’re blowing at speeds comparable to the Gust Bellows item, and any items or arrows from Revali caught in the wind boxes would be blown in the direction of the wind current at double the speed of anything pushed by the Gust Bellows and for increased damage upon contact with a fighter.
Jab: A 2-hit jab that fires an arrow a small distance with each hit.
Ftilt: A swipe of his wing that lets out a small blade of wind.
Utilt: Twirls upward to create 2 small wind slashes.
Dtilt: Does a short hop to shoot a fire arrow to the ground.
Dash: Does a drilling dash attack with his beak that goes about a battlefield platforms length. Will leave a horizontal wind box in the area covered by the attack once it ends. The Wind Box will be blowing in the direction Revali dashed in.
Fsmash: Takes aim with this bow as he charges the attack. When launched the attack will fire a Shock Arrow a moderate distance forward.
Usmash: Lobs an Ice Arrow diagonally upward to fall in an arc.
Dsmash: Revali slams his wings down to each side of him. Creating a swirl of wind at his feet that will rise up into an upward wind box 2 seconds later.
Nair: Does an aerial front flip kick.
Fair: Revali strikes a pose, then dashes slightly forward in a twirling attack. A downward wind box will be left where Revali struck the pose.
Bair: Does a back kick with both of this talons.
Uair: Does an upward drill maneuver with his beak.
Dair: Flips upside down and stabs with this beak.
Grab: Grabs the opponent with both wings.
Pummel: Pecks them with his beak.
Fthrow: Blows them forward with a gust of wind and shoots an arrow at them.
Bthrow: Spins the opponent behind him then tosses them away.
Dthrow: Throws them to the ground and gives them a wind slash with his wing.
Uthrow: Spins the opponent in a mini tornado surrounding Revali and tosses them upward. This would be his kill throw, easily.
B - Revali’s Gale:
Not the placement you were expecting? Pressing B will cause Revali to assume his crouching position needed to charge Revali’s Gale in his EX Memory from the Champion’s Ballad. As he does this, a cursor will appear that the player can move around freely. Press B again and a second and a half later a wind box that’s 1 ½ as big as the normal ones and lasts for 10 seconds instead of 7 will start blowing. During the second and a half from the 2nd B press, the player can use the control stick to select what direction the wind box will blow.
Side B - Stasis:
Revali pulls out his Skeikah Slate and casts the Stasis Rune in front of him. It’s hitbox is the same distance from Revali that Palutena’s Explosive Flame is from her but with a slightly bigger hitbox than the explosive flame.
Anyone caught in the chains will be frozen in time for a brief while and will receive the total amount of damage and knockback of all the attacks that strike them in this state. The more you spam the move, the shorter the stun.
Up B - Soaring Champion:
Revali spirals skyward in an updraft he creates. Basically the more traditional use of Revali’s Gale but with a different name.
Down B - Bomb Arrows:
Revali will draw his bow and take aim with 3 bomb arrows. The arrows are not actually fired until B is pressed again and the direction they fire can be angled with the control stick beforehand. But take too long to shoot and the bomb arrows will explode in your hand causing damage. As with all arrow attacks of Revali’s, these are sped up and made more powerful by Windboxes.
Final Smash - Medoh Skystrike:
Revali flies off screen to board Divine Beast Vah Medoh. Who then procedes to fly through the stage a few times in a vein similar to Latios and Latias and fire his laser cannons whenever on screen.
Taunt 1: Revali makes the same motion with his wings that he does in the memory where he says to Link “yet I have made an art of creating an updraft that allows me to soar” and says “Good Luck”
Taunt 2: Revali strikes the same pose he makes in the memory where he says to Link “even among the Rito” and says “Impressive I know”.
Taunt 3: Revali strikes the pose he makes in his EX memory from the Champion’s Ballad when he tells Zelda “If the hero loses his motivation after seeing me in action, don’t come crying to me” and says “Don’t come crying to me”.
Victory 1: Revali strikes the same motion he makes when giving Link the Revali’s Gale skill.
Victory 2: Revali makes the same motion as when he firies Medoh’s Laser on Calamity Ganon and says “now my moment has finally come”.
Victory 3: Revali takes the same pose he makes before flying off to Medoh in the memory when he tells Link “I forgot you have no way of making it up to that Divine Beast on your own” and says “I guess your luck didn’t hold out”.
Ftilt: A swipe of his wing that lets out a small blade of wind.
Utilt: Twirls upward to create 2 small wind slashes.
Dtilt: Does a short hop to shoot a fire arrow to the ground.
Dash: Does a drilling dash attack with his beak that goes about a battlefield platforms length. Will leave a horizontal wind box in the area covered by the attack once it ends. The Wind Box will be blowing in the direction Revali dashed in.
Fsmash: Takes aim with this bow as he charges the attack. When launched the attack will fire a Shock Arrow a moderate distance forward.
Usmash: Lobs an Ice Arrow diagonally upward to fall in an arc.
Dsmash: Revali slams his wings down to each side of him. Creating a swirl of wind at his feet that will rise up into an upward wind box 2 seconds later.
Nair: Does an aerial front flip kick.
Fair: Revali strikes a pose, then dashes slightly forward in a twirling attack. A downward wind box will be left where Revali struck the pose.
Bair: Does a back kick with both of this talons.
Uair: Does an upward drill maneuver with his beak.
Dair: Flips upside down and stabs with this beak.
Grab: Grabs the opponent with both wings.
Pummel: Pecks them with his beak.
Fthrow: Blows them forward with a gust of wind and shoots an arrow at them.
Bthrow: Spins the opponent behind him then tosses them away.
Dthrow: Throws them to the ground and gives them a wind slash with his wing.
Uthrow: Spins the opponent in a mini tornado surrounding Revali and tosses them upward. This would be his kill throw, easily.
B - Revali’s Gale:
Not the placement you were expecting? Pressing B will cause Revali to assume his crouching position needed to charge Revali’s Gale in his EX Memory from the Champion’s Ballad. As he does this, a cursor will appear that the player can move around freely. Press B again and a second and a half later a wind box that’s 1 ½ as big as the normal ones and lasts for 10 seconds instead of 7 will start blowing. During the second and a half from the 2nd B press, the player can use the control stick to select what direction the wind box will blow.
Side B - Stasis:
Revali pulls out his Skeikah Slate and casts the Stasis Rune in front of him. It’s hitbox is the same distance from Revali that Palutena’s Explosive Flame is from her but with a slightly bigger hitbox than the explosive flame.
Anyone caught in the chains will be frozen in time for a brief while and will receive the total amount of damage and knockback of all the attacks that strike them in this state. The more you spam the move, the shorter the stun.
Up B - Soaring Champion:
Revali spirals skyward in an updraft he creates. Basically the more traditional use of Revali’s Gale but with a different name.
Down B - Bomb Arrows:
Revali will draw his bow and take aim with 3 bomb arrows. The arrows are not actually fired until B is pressed again and the direction they fire can be angled with the control stick beforehand. But take too long to shoot and the bomb arrows will explode in your hand causing damage. As with all arrow attacks of Revali’s, these are sped up and made more powerful by Windboxes.
Final Smash - Medoh Skystrike:
Revali flies off screen to board Divine Beast Vah Medoh. Who then procedes to fly through the stage a few times in a vein similar to Latios and Latias and fire his laser cannons whenever on screen.
Taunt 1: Revali makes the same motion with his wings that he does in the memory where he says to Link “yet I have made an art of creating an updraft that allows me to soar” and says “Good Luck”
Taunt 2: Revali strikes the same pose he makes in the memory where he says to Link “even among the Rito” and says “Impressive I know”.
Taunt 3: Revali strikes the pose he makes in his EX memory from the Champion’s Ballad when he tells Zelda “If the hero loses his motivation after seeing me in action, don’t come crying to me” and says “Don’t come crying to me”.
Victory 1: Revali strikes the same motion he makes when giving Link the Revali’s Gale skill.
Victory 2: Revali makes the same motion as when he firies Medoh’s Laser on Calamity Ganon and says “now my moment has finally come”.
Victory 3: Revali takes the same pose he makes before flying off to Medoh in the memory when he tells Link “I forgot you have no way of making it up to that Divine Beast on your own” and says “I guess your luck didn’t hold out”.
Breath of the Wild Home Stage:
Hebra Mountains
Other Zelda Game Home Stage:
Dragon Roost Island
Daruk:
Daruk was a native of Goron City who was chosen to be the Champion of the Goron’s and pilot of the Divine Beast Vah Rudania. 100 years prior to the events of Breath of the Wild he was defeated by Fireblight Ganon and his spirit was sealed inside the corrupted Divine Beast. Once Link frees him he grants the Hero of the Wild the power of protection and sets Rudania to take aim at Calamity Ganon.Hebra Mountains

Other Zelda Game Home Stage:
Dragon Roost Island

Daruk:

How would Daruk fight?
A lot like heavyweight characters such as Bowser and King Dedede honestly. Mostly king Dedede since both he and Daruk wield a weapon. Daruk however would be slower and jump lower than other heavyweight though. In exchange, Super Armor occurs more often for him. That is kind of Daruks deal anyway. Endure the enemies hits and strike back stronger.
Jab: A swing of the Boulder Breaker followed by the back shove attack used by Goron Link in Majora’s Mask.
Ftilt: The sideways fire punch that Goron Link uses in Majora’s Mask.
Utilt: The fire uppercut Goron Link uses in MM.
Dtilt: Does a ground pound in the vein of the one Darunia uses on his hammer in one of his attacks in Hyrule Warriors.
Dash: Slams the Boulder Breaker into the ground.
Fsmash: Jumps slightly forward to do an in place Goron Spin.
Usmash: Darunia’s attack from Hyrule Warriors where he winds up his arm to throw a fire punch forward. But this one would be an upward punch.
Dsmash: Smashes the Boulder Break to each side of him a few times.
Nair: Does a single Goron Spin.
Fair: Twirls around a few times with a fire punch.
Bair: Swings the Boulder Breaker behind him.
Uair: Thrusts his head upward in a headbutt.
Dair: A stall and fall of the Goron Pound that Goron Link can use in Majora’s Mask.
Grab: Grabs the opponent with his free hand.
Pummel: Headbutts them.
Fthrow: Goron spins them in place then throws them forward.
Bthrow: Turns around and throws them with his free hand.
Dthrow: The two handed weapon sneak attack from Breath of the Wild.
Uthrow: Uses the Boulder Breaker to smack them upward.
B - Rock Wrecker:
No, not the Pokemon Attack. Daruk’s Signature weapon is the Boulder Breaker and the weaker versions of that weapon have names like Stone Smasher. So in thinking of something like that to go with Rock, Wrecker was the best option.
Press and Hold B to have Daruk hoist the Boulder Breaker behind his back. From there you can move around, but either 3 seconds later or when B is released, Daruk will perform the spinning attack he used in his EX memory from the Champion’s Ballad. If Daruk was moving prior unleashing the attack he will continue moving in the same direction. If not then he stays in place.
Side B - Goron Roll:
Pressing Side B and holding B will cause Daruk to charge up a roll in the same manor as Goron Link in Majora’s Mask. When the charge is complete Daruk will speed up in a rolling attack that he can change the direction of. Complete with spikes that are the same color as Daruk’s Hair.
Up B - Magnesis:
Daruk throws the Boulder Breaker upwards (staying in place if he’s the air) and grabs it with the Magnesis Rune once it reaches the peak of its height. From there Daruk pulls himself up towards his weapon and swings it forward upon reclaiming it.
Down B - Daruk’s Protection:
This move charges in the same way as Cloud’s Limit Charge. Pressing and Holding Down and B will fill up a gauge that looks like Rudania’s Emblem. Once filled Daruk will glow with the spirit aura each champion has in Breath of the Wild. Pressing Down and B again after this will activate Daruk’s Protection. Making Daruk immune to damage and knockback for a short time. The gauge must be charged via down special. It does not fill when Daruk takes and deals damage.
Final Smash - Rudania Sentries:
Daruk calls forth a (sized down) Vah Rudania onto the stage. Rudania then unleashes a few Guardian Sentries to attack Daruk’s opponents before jumping back off stage. The Guardian Sentries cannot be hurt, but with malfunction and fall to the ground over time. They create explosions that do a lot of damage when they hit the ground. But they don’t hurt Daruk himself.
Taunt 1: Daruk strikes the pose in his official artwork and gives a small chuckle.
Taunt 2: Daruk does the foot twirl part of Darunia’s dance.
Taunt 3: Daruk punches his fists together.
Victory 1: Daruk does some Sumo stomps while saying “don’t mess with the almighty Daruk”
Victory 2: Daruk hoist the Boulder Break over his shoulder and gives a smirk. Exactly like the end of Darunia’s entrance animation in Hyrule Warriors.
Victory 3: Daruk does the fist shaking tap dance of Darunia’s Dance.
Ftilt: The sideways fire punch that Goron Link uses in Majora’s Mask.
Utilt: The fire uppercut Goron Link uses in MM.
Dtilt: Does a ground pound in the vein of the one Darunia uses on his hammer in one of his attacks in Hyrule Warriors.
Dash: Slams the Boulder Breaker into the ground.
Fsmash: Jumps slightly forward to do an in place Goron Spin.
Usmash: Darunia’s attack from Hyrule Warriors where he winds up his arm to throw a fire punch forward. But this one would be an upward punch.
Dsmash: Smashes the Boulder Break to each side of him a few times.
Nair: Does a single Goron Spin.
Fair: Twirls around a few times with a fire punch.
Bair: Swings the Boulder Breaker behind him.
Uair: Thrusts his head upward in a headbutt.
Dair: A stall and fall of the Goron Pound that Goron Link can use in Majora’s Mask.
Grab: Grabs the opponent with his free hand.
Pummel: Headbutts them.
Fthrow: Goron spins them in place then throws them forward.
Bthrow: Turns around and throws them with his free hand.
Dthrow: The two handed weapon sneak attack from Breath of the Wild.
Uthrow: Uses the Boulder Breaker to smack them upward.
B - Rock Wrecker:
No, not the Pokemon Attack. Daruk’s Signature weapon is the Boulder Breaker and the weaker versions of that weapon have names like Stone Smasher. So in thinking of something like that to go with Rock, Wrecker was the best option.
Press and Hold B to have Daruk hoist the Boulder Breaker behind his back. From there you can move around, but either 3 seconds later or when B is released, Daruk will perform the spinning attack he used in his EX memory from the Champion’s Ballad. If Daruk was moving prior unleashing the attack he will continue moving in the same direction. If not then he stays in place.
Side B - Goron Roll:
Pressing Side B and holding B will cause Daruk to charge up a roll in the same manor as Goron Link in Majora’s Mask. When the charge is complete Daruk will speed up in a rolling attack that he can change the direction of. Complete with spikes that are the same color as Daruk’s Hair.
Up B - Magnesis:
Daruk throws the Boulder Breaker upwards (staying in place if he’s the air) and grabs it with the Magnesis Rune once it reaches the peak of its height. From there Daruk pulls himself up towards his weapon and swings it forward upon reclaiming it.
Down B - Daruk’s Protection:
This move charges in the same way as Cloud’s Limit Charge. Pressing and Holding Down and B will fill up a gauge that looks like Rudania’s Emblem. Once filled Daruk will glow with the spirit aura each champion has in Breath of the Wild. Pressing Down and B again after this will activate Daruk’s Protection. Making Daruk immune to damage and knockback for a short time. The gauge must be charged via down special. It does not fill when Daruk takes and deals damage.
Final Smash - Rudania Sentries:
Daruk calls forth a (sized down) Vah Rudania onto the stage. Rudania then unleashes a few Guardian Sentries to attack Daruk’s opponents before jumping back off stage. The Guardian Sentries cannot be hurt, but with malfunction and fall to the ground over time. They create explosions that do a lot of damage when they hit the ground. But they don’t hurt Daruk himself.
Taunt 1: Daruk strikes the pose in his official artwork and gives a small chuckle.
Taunt 2: Daruk does the foot twirl part of Darunia’s dance.
Taunt 3: Daruk punches his fists together.
Victory 1: Daruk does some Sumo stomps while saying “don’t mess with the almighty Daruk”
Victory 2: Daruk hoist the Boulder Break over his shoulder and gives a smirk. Exactly like the end of Darunia’s entrance animation in Hyrule Warriors.
Victory 3: Daruk does the fist shaking tap dance of Darunia’s Dance.
Breath of the Wild Home Stage:
Goron Mines
Other Zelda Game Home Stage:
Goron Village
Urbosa:
Urbosa was the chief of Gerudo Town who was chosen to be the Champion of the Gerudo and pilot of the Divine Beast Vah Naboris. 100 years prior to the events of Breath of the Wild she was defeated by Thunderblight Ganon and her spirit was sealed inside the corrupted Divine Beast. Once Link frees her she grants the Hero of the Wild the power to call forth bolts of lightning and sets Naboris to take aim at Calamity Ganon.Goron Mines

Other Zelda Game Home Stage:
Goron Village

Urbosa:

How would Urbosa fight?
I’m thinking a more movement oriented style of a Link/Wii Fit Trainer combination with a touch of Lightning. Urbosa wields a Sword and Shield just like Link and she is a dancer. Which while different from Yoga Poses does remind of how Wii Fit Trainer fight.
Jab: A 3 swing sword attack based on when she fought two members of the Yiga Clan in her EX Memory in the Champion’s Ballad.
Ftilt: A dance pose that sticks out her sword.
Utilt: A flashy upward swing.
Dtilt: Spins low to the ground in a dance motion with her sword spinning along too.
Dash: Does a forward flip that brings her sword down.
Fsmash: The one handed weapon sneak attack in Breath of the Wild. But electrified.
Usmash: Thrusts her sword upward then electrocutes it.
Dsmash: An electrified Spin Attack.
Nair: Twirls to her side with her sword out.
Fair: Strikes a pose that sticker her sword forward, her other arm up, and her legs below and behind her.
Bair: Spins a few times to slash backwards.
Uair: Stikes a Leg Lifting Dance Pose while thrusing her sword upward.
Dair: Spins in the air to slash her sword downward.
Grab: Grabs the opponent with her shield hand.
Pummel: Shocks them.
Fthrow: Electrocutes her Sword and slashes the opponent with it.
Bthrow: Moves to the other side of the opponent and slashes them.
Dthrow: Throws them to the ground and zaps them.
Uthrow: Throws them up and zaps them.
B - Urbosa’s Fury:
Pressing B will cause a small orb of lightning to appear from Urbosa’s hand. She can maneuver it like Din’s Fire but with more range and control. Releasing B will cause a bolt of lightning to strike where the Orb was.
Side B - Shield Bash:
Urbosa performs the Shield Bash technique from Breath of the Wild. This will reflect projectiles and stun opponents. Has a small amount of end lag to prevent spamming.
Up B - Gerudo Spiral:
Urbosa performs a spinning dance routine with her sword out as she is surrounded by Lightning that carries her upward.
Down B - Remote Bomb:
The Final Sheikah Slate Rune. Urbosa pulls out a Bomb of Solidified Light and can throw it. Pressing Down and B again will cause it to detonate.
Final Smash - Naboris Thunderstorm:
Urbosa spins around and strikes a dance pose as lightning strikes all around her. Anyone caught in the Lightning will get hit with a cutscene attack where Vah Naboris tramples them in a raging lightning storm.
Taunt 1: Urbosa readies her Sword and says “Do your worst”.
Taunt 2: Urbosa places her sword in its sheath and says “Face Me”.
Taunt 3: Urbosa gives a Chuckle like in the memory where she wakes up Zelda in Gerudo Desert.
Victory 1: Urbosa Strikes the pose she takes in her official artwork and says “This, is your end”
Victory 2: Urbosa sheaths her weapons and says “Be thankful you were brought to a warriors defeat”
Victory 3: Urbosa Swings her sword a few times and does a shield bash. Ending with the pose and facial expression of when she used the shield bash in her EX Memory of the Champion’s Ballad.
Ftilt: A dance pose that sticks out her sword.
Utilt: A flashy upward swing.
Dtilt: Spins low to the ground in a dance motion with her sword spinning along too.
Dash: Does a forward flip that brings her sword down.
Fsmash: The one handed weapon sneak attack in Breath of the Wild. But electrified.
Usmash: Thrusts her sword upward then electrocutes it.
Dsmash: An electrified Spin Attack.
Nair: Twirls to her side with her sword out.
Fair: Strikes a pose that sticker her sword forward, her other arm up, and her legs below and behind her.
Bair: Spins a few times to slash backwards.
Uair: Stikes a Leg Lifting Dance Pose while thrusing her sword upward.
Dair: Spins in the air to slash her sword downward.
Grab: Grabs the opponent with her shield hand.
Pummel: Shocks them.
Fthrow: Electrocutes her Sword and slashes the opponent with it.
Bthrow: Moves to the other side of the opponent and slashes them.
Dthrow: Throws them to the ground and zaps them.
Uthrow: Throws them up and zaps them.
B - Urbosa’s Fury:
Pressing B will cause a small orb of lightning to appear from Urbosa’s hand. She can maneuver it like Din’s Fire but with more range and control. Releasing B will cause a bolt of lightning to strike where the Orb was.
Side B - Shield Bash:
Urbosa performs the Shield Bash technique from Breath of the Wild. This will reflect projectiles and stun opponents. Has a small amount of end lag to prevent spamming.
Up B - Gerudo Spiral:
Urbosa performs a spinning dance routine with her sword out as she is surrounded by Lightning that carries her upward.
Down B - Remote Bomb:
The Final Sheikah Slate Rune. Urbosa pulls out a Bomb of Solidified Light and can throw it. Pressing Down and B again will cause it to detonate.
Final Smash - Naboris Thunderstorm:
Urbosa spins around and strikes a dance pose as lightning strikes all around her. Anyone caught in the Lightning will get hit with a cutscene attack where Vah Naboris tramples them in a raging lightning storm.
Taunt 1: Urbosa readies her Sword and says “Do your worst”.
Taunt 2: Urbosa places her sword in its sheath and says “Face Me”.
Taunt 3: Urbosa gives a Chuckle like in the memory where she wakes up Zelda in Gerudo Desert.
Victory 1: Urbosa Strikes the pose she takes in her official artwork and says “This, is your end”
Victory 2: Urbosa sheaths her weapons and says “Be thankful you were brought to a warriors defeat”
Victory 3: Urbosa Swings her sword a few times and does a shield bash. Ending with the pose and facial expression of when she used the shield bash in her EX Memory of the Champion’s Ballad.
Breath of the Wild Home Stage:
Gerudo Town
Other Zelda Game Home Stage:
Lanayru Desert
And there you have it. Now Smashboards has some decent to good moveset ideas for all four champions. At least, I think they’re decent to good. What about you guys? Any thoughts on the Champions being playable and how they were handled here?Gerudo Town

Other Zelda Game Home Stage:
Lanayru Desert

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