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Q&A The Smash 4 Question and Answer Thread

kii

Smash Cadet
Joined
Nov 11, 2015
Messages
39
Well, w
Is your controller bad? I know with an old 3rd party controller I had if I hit Z a F-smash came out instead of a grab. That may actually be the problem.
I have a pretty new Smash controller and an adapter, and something similar happens to me.

When I play on FG, using the button I set to grab inevitably results in a Nair when I'm trying to use it to recover. It's never happened to me onstage, even when I'm doing short hops and grappling a lot. I just started doing recoveries with shield grab just to make sure it worked when I needed it to.

I can only guess it has something to do with lag, I guess. I haven't played enough offline with those characters to experience it in other circumstances.
 
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Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
Well, w

I have a pretty new Smash controller and an adapter, and something similar happens to me.

When I play on FG, using the button I set to grab inevitably results in a Nair when I'm trying to use it to recover. It's never happened to me onstage, even when I'm doing short hops and grappling a lot. I just started doing recoveries with shield grab just to make sure it worked when I needed it to.

I can only guess it has something to do with lag, I guess. I haven't played enough offline with those characters to experience it in other circumstances.
I have run into that problem before, and as far as I can tell, you cannot Zair while in tumbling, you need to use an aerial before Zair. One way to get an easy Zair is to airdodge. Zair will cancel the airdodge and you can grab the ledge.

Hope this helps!
 

kii

Smash Cadet
Joined
Nov 11, 2015
Messages
39
I have run into that problem before, and as far as I can tell, you cannot Zair while in tumbling, you need to use an aerial before Zair. One way to get an easy Zair is to airdodge. Zair will cancel the airdodge and you can grab the ledge.

Hope this helps!
Ahh, yeah that makes sense. I'm willing to bet that's exactly what was happening at the time. Thanks for the heads up.
 

BlueDaruma888

Smash Cadet
Joined
Dec 2, 2015
Messages
43
Location
San Francisco
Hello! I didn't see an introduce yourself sort of thread, so I figured I could post here. I'm a new Sm4sher that just got the game over Black Friday and played a bit of Melee in high school.

Decided to finally take the plunge into FG for the first time today, and as expected, I got completely bodied (literally. Only got 1 KO in 5 matches). I doubt I'll ever play competitively, but I'd definitely like to be able to hold my own in FG with the characters that I like. With that being said...
  1. How do people deal with online lag? I figured that it's probably just something that players get used to after a while, but it definitely threw off my timing for all of my matches.
  2. I notice that I keep falling into certain habits, mainly rolling away from the opponent, or charging a smash attack randomly early game, and I'd get punished for it until I died. Any suggestions on how to break these?
  3. Is it a good idea to master at least a few combos before playing FG? I chose Shulk as my main because I really liked the monado gimmick (and his side-taunt haha) when I was trying out all of the characters, but I can't seem to combo intuitively with him at all. I've been playing a sort of hit-and-run strategy with him thanks to his range, but it clearly hasn't been working out.
  4. Even though I'm literally just starting out, it seemed like all of the opponents that I faced had some (probably rudimentary) techniques that I haven't even mastered yet, such as pivot grabbing, short hopping, and properly executing tilt attacks. Would you say that there are certain things that I should try and master first before jumping into FG again?
That should be it for now, but any general tips and tricks would be very much appreciated. Looking forward to talking to you guys!
 

kii

Smash Cadet
Joined
Nov 11, 2015
Messages
39
Hello! I didn't see an introduce yourself sort of thread, so I figured I could post here. I'm a new Sm4sher that just got the game over Black Friday and played a bit of Melee in high school.

Decided to finally take the plunge into FG for the first time today, and as expected, I got completely bodied (literally. Only got 1 KO in 5 matches). I doubt I'll ever play competitively, but I'd definitely like to be able to hold my own in FG with the characters that I like. With that being said...
  1. How do people deal with online lag? I figured that it's probably just something that players get used to after a while, but it definitely threw off my timing for all of my matches.
  2. I notice that I keep falling into certain habits, mainly rolling away from the opponent, or charging a smash attack randomly early game, and I'd get punished for it until I died. Any suggestions on how to break these?
  3. Is it a good idea to master at least a few combos before playing FG? I chose Shulk as my main because I really liked the monado gimmick (and his side-taunt haha) when I was trying out all of the characters, but I can't seem to combo intuitively with him at all. I've been playing a sort of hit-and-run strategy with him thanks to his range, but it clearly hasn't been working out.
  4. Even though I'm literally just starting out, it seemed like all of the opponents that I faced had some (probably rudimentary) techniques that I haven't even mastered yet, such as pivot grabbing, short hopping, and properly executing tilt attacks. Would you say that there are certain things that I should try and master first before jumping into FG again?
That should be it for now, but any general tips and tricks would be very much appreciated. Looking forward to talking to you guys!
1. Different opponents will have different lag, unless you have bad internet in which case it will probably all be bad. At it's best, it's not that noticeable, at it's worse it's unplayable, and many people SD to quit the match and find someone else. (which is why a good match with little lag often results in a strong of matches against the same person.) The lag is barely manageable if you have good internet, though.
2.Try playing a match without rolling at all. Use basic movement to get around instead to try and break the habit. Charging smashes... In general you should learn to utilize your other basic moves more, since smashes can be quite punishable even when they aren't charged. Charging smashes is good for mixups, reads, and when the opponent just whiffed something with a lot of end-lag.
3. You don't need combos to win, however they will give you an edge. Not all characters have long strings of combos, though, and rely more on single hits and reads. That said, there's no reason not to look up videos and tips regarding how to play any given character.
4. I think you should learn about auto-canceling, and focus on reducing the amount of laggy attacks you use. A common example with Shulk would be that his Nair has no lag when it lands. Most videos about characters will tell you what attacks auto cancel, or how to reduce lag. Other than that, Stuff like pivot grabbing isn't as important as knowing "when" to attack, and what attacks to use, but like combos it gives you an edge, and there's no reason not to learn. You can also look up some videos about how edge guarding works (such as how up-Bs snap, or when you have invincibility, etc).

Other than that, try using all the characters. Not because you want to use them, but because it will make you more familiar with their attacks, and how to fight them. You can look up videos about characters and techniques, etc, but don't sweat it if you can't pull some of them off. When it comes down to it, the most important thing to improve right is improving your fundamentals (not rolling too much, knowing when to spot dodge, spacing, edge guarding, recovering, when to grab, etc), especially if you're only used to playing with friends who weren't very competitive.

You can also change your controls, such as disabling up to jump (might help with tilts), among other things. Use whatever feels the best to you.
 
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Stryker95

Smash Journeyman
Joined
Aug 11, 2015
Messages
252
Location
Texas
Hello! I didn't see an introduce yourself sort of thread, so I figured I could post here. I'm a new Sm4sher that just got the game over Black Friday and played a bit of Melee in high school.

Decided to finally take the plunge into FG for the first time today, and as expected, I got completely bodied (literally. Only got 1 KO in 5 matches). I doubt I'll ever play competitively, but I'd definitely like to be able to hold my own in FG with the characters that I like. With that being said...
  1. How do people deal with online lag? I figured that it's probably just something that players get used to after a while, but it definitely threw off my timing for all of my matches.
  2. I notice that I keep falling into certain habits, mainly rolling away from the opponent, or charging a smash attack randomly early game, and I'd get punished for it until I died. Any suggestions on how to break these?
  3. Is it a good idea to master at least a few combos before playing FG? I chose Shulk as my main because I really liked the monado gimmick (and his side-taunt haha) when I was trying out all of the characters, but I can't seem to combo intuitively with him at all. I've been playing a sort of hit-and-run strategy with him thanks to his range, but it clearly hasn't been working out.
  4. Even though I'm literally just starting out, it seemed like all of the opponents that I faced had some (probably rudimentary) techniques that I haven't even mastered yet, such as pivot grabbing, short hopping, and properly executing tilt attacks. Would you say that there are certain things that I should try and master first before jumping into FG again?
That should be it for now, but any general tips and tricks would be very much appreciated. Looking forward to talking to you guys!
First of all, welcome!
Many will say For Glory stinks and use that as a test of skill but if that is where you want to roam then okay. As for the questions...
1. Online lag is just something you will have to deal with. While some matches are better than others there usually tends to be some lag. The players on For Glory are used to it so will have an advantage until you also get used to it. You are playing on their turf for now.
2. Bad habits tend to rise in most people when they begin. Breaking this habit is mostly just forcing yourself not to follow them, getting bodied usually helps with learning to break that habit but on For Glory where those habits work sometimes it may be more difficult so playing competitive players is best if possible.
3. Shulk doesn't have much as far as combos, reading and spacing are most important for him. I would look at the Shulk Meta thread for info on the best way to use him. This is not guaranteed to make you better, the fundamentals are best, but they should improve your game.
4. I would hit the lab and learn the basics such as short hopping, shield grabs, etc. before hitting FG again. These can be helpful at any level of play.

Overall, I would practice in a lab and learn some about Smash and then hit FG again.In the end though, experience is best for getting better. You will get reckt but over time will improve if you keep at it. Just be careful not to fall into bad habits and join the ranks of many on FG.
 

BlueDaruma888

Smash Cadet
Joined
Dec 2, 2015
Messages
43
Location
San Francisco
First of all, welcome!
Many will say For Glory stinks and use that as a test of skill but if that is where you want to roam then okay. As for the questions...
1. Online lag is just something you will have to deal with. While some matches are better than others there usually tends to be some lag. The players on For Glory are used to it so will have an advantage until you also get used to it. You are playing on their turf for now.
2. Bad habits tend to rise in most people when they begin. Breaking this habit is mostly just forcing yourself not to follow them, getting bodied usually helps with learning to break that habit but on For Glory where those habits work sometimes it may be more difficult so playing competitive players is best if possible.
3. Shulk doesn't have much as far as combos, reading and spacing are most important for him. I would look at the Shulk Meta thread for info on the best way to use him. This is not guaranteed to make you better, the fundamentals are best, but they should improve your game.
4. I would hit the lab and learn the basics such as short hopping, shield grabs, etc. before hitting FG again. These can be helpful at any level of play.

Overall, I would practice in a lab and learn some about Smash and then hit FG again.In the end though, experience is best for getting better. You will get reckt but over time will improve if you keep at it. Just be careful not to fall into bad habits and join the ranks of many on FG.
I've followed Sm4sh for some time prior to actually acquiring the game, so I'm well aware of the shenanigans that can happen in For Glory. It's mainly just because due to where I live, I don't have too many human friends to play with, and you can only get so far against CPU opponents.

Having played 2D fighting games for the past few months before joining Smash Bros, I'm pretty used to the whole experience of getting destroyed over and over again before sealing a single victory. Sadly enough, I don't have too many options when it comes to playing locally, so getting better at reading/ spacing will probably have to wait, but for now I'll definitely be visiting training mode frequently. Thanks so much for your reply!

1. Different opponents will have different lag, unless you have bad internet in which case it will probably all be bad. At it's best, it's not that noticeable, at it's worse it's unplayable, and many people SD to quit the match and find someone else. (which is why a good match with little lag often results in a strong of matches against the same person.) The lag is barely manageable if you have good internet, though.
2.Try playing a match without rolling at all. Use basic movement to get around instead to try and break the habit. Charging smashes... In general you should learn to utilize your other basic moves more, since smashes can be quite punishable even when they aren't charged. Charging smashes is good for mixups, reads, and when the opponent just whiffed something with a lot of end-lag.
3. You don't need combos to win, however they will give you an edge. Not all characters have long strings of combos, though, and rely more on single hits and reads. That said, there's no reason not to look up videos and tips regarding how to play any given character.
4. I think you should learn about auto-canceling, and focus on reducing the amount of laggy attacks you use. A common example with Shulk would be that his Nair has no lag when it lands. Most videos about characters will tell you what attacks auto cancel, or how to reduce lag. Other than that, Stuff like pivot grabbing isn't as important as knowing "when" to attack, and what attacks to use, but like combos it gives you an edge, and there's no reason not to learn. You can also look up some videos about how edge guarding works (such as how up-Bs snap, or when you have invincibility, etc).

Other than that, try using all the characters. Not because you want to use them, but because it will make you more familiar with their attacks, and how to fight them. You can look up videos about characters and techniques, etc, but don't sweat it if you can't pull some of them off. When it comes down to it, the most important thing to improve right is improving your fundamentals (not rolling too much, knowing when to spot dodge, spacing, edge guarding, recovering, when to grab, etc), especially if you're only used to playing with friends who weren't very competitive.

You can also change your controls, such as disabling up to jump (might help with tilts), among other things. Use whatever feels the best to you.
Wow, that was incredibly detailed. I have in fact changed my controls so that my jump is disabled, but I still need to work on getting those tilts, especially the f-tilt. I'll be sure to take a thorough look at the beginner's/ Shulk's guide, and hitting the lab for the next few days. Never thought about not rolling ever in a match though! I'll give it a shot.

I've been following Smash for some time before I actually got the game, so at the very least, I know which characters I'm interested in learning more about, but for the time being though, I'm guessing that I should just focus on the getting the basics down before exploring each character's unique traits. Thanks so much for your reply!
 
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mario123007

HELLO, YOU HAVE ENTERED THE DUNK ZONE
Joined
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Messages
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Location
Kaohsiung,Taiwan
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mario123007
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Both players need to have updated to the latest version of Smash (currently 1.1.2), but yes, they can connect wirelessly.
I actually had problems when playing wireless, there's lag, and even disconnected for no reason.

And we even encounter a glitch that two 3DS playing in the same match but on two different stages!
 

Kulty

Smash Ace
Joined
Jun 4, 2015
Messages
786
Location
Krocodile Kore
Hi guys,

Is it better to improve in only one Smash game? I feel that I don`t have enough time to focus on many Smash games at once when I try to play all of them competitively. If that's the case, the game that I feel the most comfortable with is Smash 4, because I feel I can play so many characters at once and I feel I can be decent with almost any character in the cast.
 

Cyn

Sith Archivist
Administrator
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Messages
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The Farthest Shore
Hi guys,

Is it better to improve in only one Smash game? I feel that I don`t have enough time to focus on many Smash games at once when I try to play all of them competitively. If that's the case, the game that I feel the most comfortable with is Smash 4, because I feel I can play so many characters at once and I feel I can be decent with almost any character in the cast.
Logic would dictate that applying your focus on one area will have a higher benefit than if you were to spread your focus.
 

Kulty

Smash Ace
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Messages
786
Location
Krocodile Kore
Yeah, thanks. I feel it's better that I only focus on Smash 4. However, I feel it's weird, but when I played Project M and Melee, it kinda helped me how to practice certain techniques in Smash 4 such as teching (I'm better at that now after I played PM and Melee) and how to make reads and mindgames. Is it normal?
 
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Cyn

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Yeah, thanks. I feel it's better that I only focus on Smash 4. However, I feel it's weird, but when I played Project M and Melee, it kinda helped me how to practice certain techniques in Smash 4 such as teching (I'm better at that now after I played PM and Melee) and how to make reads and mindgames. Is it normal?
What's normal anyway? If you feel it helped, then that is all that matters.
 

Stryker95

Smash Journeyman
Joined
Aug 11, 2015
Messages
252
Location
Texas
Hi guys,

Is it better to improve in only one Smash game? I feel that I don`t have enough time to focus on many Smash games at once when I try to play all of them competitively. If that's the case, the game that I feel the most comfortable with is Smash 4, because I feel I can play so many characters at once and I feel I can be decent with almost any character in the cast.
I have found that picking up Melee has really helped in Sm4sh already and I can't even wavedash consistently. I think the technical skill and experience of Melee helps figuring out Sm4sh. I don't know if I will ever play Melee competitively but it has helped with my spacing and footsies.
 

cwednesday

Smash Rookie
Joined
Dec 3, 2015
Messages
1
Hey guys, new to the boards here but have been playing for a while. I have a tech question regarding standing SH Fairs. Been working on muscle memory with multiple characters when I noticed some inconsistencies that I can't seem to get under control nor figure out the mechanics behind and was hoping you could help. So while repeating standing SH Fair over and over again I noticed that most of the time my SH goes straight up and lands in place but every once in a while I will jump at an angle advancing with the Fair. I'm using the C-stick for arials so directional input doesn't seem to be the culprit. I would love to be able to control this advancing SH Fair and do it on command but can't figure out what makes the difference here. I've tried slightly delaying my Fair and even trying to buffer it during the jump crouch but it still feels very random to me. Does anyone know the mechanic behind this?
 

Cyn

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Is that the same if a 2ds and a New 3ds XL are attempting to connect?
Shouldn't be an issue. As was mentioned earlier, as long as everything is updated to the current version, there shouldn't be a problem.
 
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Kulty

Smash Ace
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Messages
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Krocodile Kore
What's normal anyway? If you feel it helped, then that is all that matters.
Also, what's the ideal number of characters to focus on for the other Smash games if I don't plan to spend as much time as Smash 4? I don't know between one to three? As for Smash 4, I focus on two competitive characters (:4mario::4sonic:), and play 3 secondaries for fun and to improve my fundamentals of Smash (:4shulk::4falcon::4megaman:). Is this okay?
 

Cyn

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Also, what's the ideal number of characters to focus on for the other Smash games if I don't plan to spend as much time as Smash 4? I don't know between one to three? As for Smash 4, I focus on two competitive characters (:4mario::4sonic:), and play 3 secondaries for fun and to improve my fundamentals of Smash (:4shulk::4falcon::4megaman:). Is this okay?
That is something I would think varies from person to person. Personally, I don't think I could handle more than two and I rarely play with my second main when I do play. Everyone is different in that regard, though.
 
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Kulty

Smash Ace
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Messages
786
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Krocodile Kore
That is something I would think varies from person to person. Personally, I don't think I could handle more than two.
That's the thing. I plan to solo main a character in the other Smash games, like this:
Smash 64::4mario:
Melee::4marth:(main),:4drmario:(secondary)
Brawl::4marth:(main),:4mario:(secondary)
Project M::4ganondorf:(main),:4mario:(secondary)
Seems fine I guess right?
 
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Wintropy

Peace and love and all that jazzmatazz~! <3
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Kulty Kulty , ideally you want to have one dedicated main that you can devote the majority of your time to and be confident with in tournaments (this will be your strongest character, and potentially of a higher tier than your other characters) and then one or two pockets that you can pull out for bad matchups.

The difference between a main and a pocket, as I see it, is that you don't play your pockets as standard. In a tournament setting or a similar competitive event, you want to play with the character you have the most experience with and can perform the best with: therefore you'd go with your main, and only take out your pocket if you struggle in a matchup with your main, or if you want to have fun and switch things up a bit.

The danger is when you try to "main" too many characters, because then you risk spreading yourself thin and won't have a strong character to rely on in a high-level competition. That doesn't mean you can't play multiple characters (diversity is, after all, the spice of life, and you will discover new things about how to play the game if you have experience with different playstyles), but you do want to have a good character that you know is your best and that you feel confident with. Try to find that character and stick with them, then experiment with others in your spare time in case you need help with certain opponents.

Now with that said, I think it's best if you keep that consistent between games, especially if you want to play more than one game seriously. If you want to play them to an equal degree, it may be best to just to just have one dedicated character in every game, but remember that it's going to require quite a bit of dedication to maintain that kind of balance between games; alternatively, if you want to play Smash 4 as your "main" game and then play other games on the side, you're gonna be dedicating most of your time to Smash 4 and the other games won't matter as much, so you don't really need to worry about counterpicks and pockets and things in the other games. I play Smash 4 and PM competitively, and I dabble in Melee for fun, but I'm definitely more interested in Smash 4 than PM, so I devote most of my time to the former and only go in for the latter when I want a change of pace or I need to practice for a tournament.

Playing Ganondorf in PM suits me fine because he's a character that doesn't require too much technical understanding and he's very fundamentals-based, so I can do well with him intuitively and not have to practice too often, and that means I have more time to practive Smash 4 - you may want to try and find a character like that, a character that suits you and doesn't require too much maintenance to keep up to date with. The important thing is that you don't try to bite off more than you can chew and become inundated with too many different fighters to train with: if you don't need a secondary to cover bad matchups and you're just playing them for fun, consider not training so much with them and just dedicate yourself full-time to the character you do want to play with.
 

Kulty

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Kulty Kulty , ideally you want to have one dedicated main that you can devote the majority of your time to and be confident with in tournaments (this will be your strongest character, and potentially of a higher tier than your other characters) and then one or two pockets that you can pull out for bad matchups.

The difference between a main and a pocket, as I see it, is that you don't play your pockets as standard. In a tournament setting or a similar competitive event, you want to play with the character you have the most experience with and can perform the best with: therefore you'd go with your main, and only take out your pocket if you struggle in a matchup with your main, or if you want to have fun and switch things up a bit.

The danger is when you try to "main" too many characters, because then you risk spreading yourself thin and won't have a strong character to rely on in a high-level competition. That doesn't mean you can't play multiple characters (diversity is, after all, the spice of life, and you will discover new things about how to play the game if you have experience with different playstyles), but you do want to have a good character that you know is your best and that you feel confident with. Try to find that character and stick with them, then experiment with others in your spare time in case you need help with certain opponents.

Now with that said, I think it's best if you keep that consistent between games, especially if you want to play more than one game seriously. If you want to play them to an equal degree, it may be best to just to just have one dedicated character in every game, but remember that it's going to require quite a bit of dedication to maintain that kind of balance between games; alternatively, if you want to play Smash 4 as your "main" game and then play other games on the side, you're gonna be dedicating most of your time to Smash 4 and the other games won't matter as much, so you don't really need to worry about counterpicks and pockets and things in the other games. I play Smash 4 and PM competitively, and I dabble in Melee for fun, but I'm definitely more interested in Smash 4 than PM, so I devote most of my time to the former and only go in for the latter when I want a change of pace or I need to practice for a tournament.

Playing Ganondorf in PM suits me fine because he's a character that doesn't require too much technical understanding and he's very fundamentals-based, so I can do well with him intuitively and not have to practice too often, and that means I have more time to practive Smash 4 - you may want to try and find a character like that, a character that suits you and doesn't require too much maintenance to keep up to date with. The important thing is that you don't try to bite off more than you can chew and become inundated with too many different fighters to train with: if you don't need a secondary to cover bad matchups and you're just playing them for fun, consider not training so much with them and just dedicate yourself full-time to the character you do want to play with.
That's my thing. The other games serve me as tech skill or practice that I can apply in Smash 4, because when I played a lot of PM with new people, it helped me to get better at my tech skill such as Wavedashing and L-Cancelling and all those mobility options. Plus, I got better at teching and now able to read my opponents correctly (it was difficult before). I don't really worry for the other games. My mentality for the other Smash games was just to play one or two characters that I like. I don't worry that much about competitive stuff, but I just want to get really good at my character that I practice in case if someone or a friend wants to challenge me. I don't plan to play the other games equally. I plan to focus a bit more in PM. I want to solo main one character like Mario in 64, Marth in Melee and Brawl along with Ganondorf in PM.

I know in terms of secondary. I don't plan to invest much time on:4shulk::4falcon::4megaman:(heck, it might even change if there's DLC characters that interest me), but I just want to play them for fun. Plus, they can help me learn new playstyles and implement them in my mains. Shulk helps me practice spacing and adapting through different situations or different matchups. Falcon helps me to be aggressive and give my opponents very little room to breathe. Finally, Mega Man helps me how to defend myself through projectiles and helps me learn item management along with footstools and other advanced techniques related to items such as Jump-Cancel Glide Toss.

As for my mains, my true main is:4mario:, and I've been focusing on him since day 1 of Smash 3DS, but I recently picked:4sonic:, because not only I love this character, but he also help me in some MUs that I struggle as Mario such as:4dk::4link::4luigi::4marth::4pit::rosalina::4sheik::4zss::4metaknight::4darkpit::4gaw::4ness::4ryu:. Yeah that's a lot, and because of that, I don't think Mario is as good as people think (that's for another topic).
 
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DarkBlueSpark

Smash Journeyman
Joined
Sep 1, 2014
Messages
271
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So I need to buy new gamecube controllers. I wanted to buy the Smash ones, but I heard that they have issues, such as L and R triggers getting stuck and issues with changing directions or something like that. Is it a real problem, or does it just need to be "broken in?" These are cheaper than original controllers so I was wondering if I should spend extra on an original.
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
So I need to buy new gamecube controllers. I wanted to buy the Smash ones, but I heard that they have issues, such as L and R triggers getting stuck and issues with changing directions or something like that. Is it a real problem, or does it just need to be "broken in?" These are cheaper than original controllers so I was wondering if I should spend extra on an original.
I have never had a problem with this... I have bought 2 so far and I love them both. After a year of playing two hours a day my first one is starting to wear down a bit, but after half a year my other one is still great!
 

Stryker95

Smash Journeyman
Joined
Aug 11, 2015
Messages
252
Location
Texas
So I need to buy new gamecube controllers. I wanted to buy the Smash ones, but I heard that they have issues, such as L and R triggers getting stuck and issues with changing directions or something like that. Is it a real problem, or does it just need to be "broken in?" These are cheaper than original controllers so I was wondering if I should spend extra on an original.
I have heard that about fight pad controllers but not the Smash ones. Mine work fine.
 

BlueX

Smash Hero
Joined
Mar 8, 2015
Messages
8,304
NNID
ukgh01
3DS FC
3325-4567-0562
Kind of random question, but who won KTAR XV doubles?
L1 koolaid and Nairo won the doubles bracket i think. I checked on challonge to make sure.
 
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BlargenBlorg

Smash Rookie
Joined
Dec 6, 2015
Messages
2
I've been trying for almost a month trying to get a Custom Part with Anchor Jump attached to it so I can make a "Melee-style" Captain Falcon, but I have been getting nothing. I've tried Smash Run, Classic, Trophy Rush, Amiibo gift grinding, Target Blast, completing challenges, but all I've gotten have been custom moves and unneeded equipment. Is it all random whether I get it or not?
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
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22,426
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Mushroom Kingdom
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TPitch5
3DS FC
5327-1637-5096
I've been trying for almost a month trying to get a Custom Part with Anchor Jump attached to it so I can make a "Melee-style" Captain Falcon, but I have been getting nothing. I've tried Smash Run, Classic, Trophy Rush, Amiibo gift grinding, Target Blast, completing challenges, but all I've gotten have been custom moves and unneeded equipment. Is it all random whether I get it or not?
Some bonus effects are more difficult to acquire than others. Anchor Jump has a rather strong negative bonus effect (your fighter's falling speed is multiplied by 1.4x), so it's likely to be less common to get than a bonus effect that's less powerful.

On a side note, giving Captain Falcon the Anchor Jump equipment only raises his falling speed value to 2.5718, so he'd still fall slower than his Melee incarnation, unless you were to give him 3 Anchor Jump equipment (of course by doing that, he'd fall faster than Melee Falco).
 

Macedonian

Smash Apprentice
Joined
Jan 29, 2015
Messages
153
hi so I am not quite sure if this is quite the right place to post this so mods please
Tell me if it is.

I am making this post because after putting over 10000 battles on my 3ds I have worn through the circle pad. Going to post a picture soon.

I would love any advice on how to deal with this because it heavily impacts the ability to pivot and Rar.

edit pic

https://drive.google.com/open?id=0B2uM-aI2PHRbcXIyQ1lxcUpsV1RMMEFhZVlrdWgzeXhkLVhn
 
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Babycowland

Smash Journeyman
Joined
Oct 27, 2014
Messages
305
Location
Minnesota
hi so I am not quite sure if this is quite the right place to post this so mods please
Tell me if it is.

I am making this post because after putting over 10000 battles on my 3ds I have worn through the circle pad. Going to post a picture soon.

I would love any advice on how to deal with this because it heavily impacts the ability to pivot and Rar.
Do you mean that the circle pad itself is worn down or the circle pad cover? I had the latter problem the other day, reattached it with super glue after hearing that was the way to fix it and now it works fine.

Replacing the circle pad itself requires screwing open the inside of the 3DS, so it's seems like that'd be quite a bit more difficult to do. I haven't tried doing it myself, so unfortunately I don't have firsthand experience, but there's a step-by-step guide here for replacing the circle pad that some people apparently have found helpful. It looks like doing so will require having some tools handy and being super careful though.
 
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Macedonian

Smash Apprentice
Joined
Jan 29, 2015
Messages
153
Do you mean that the circle pad itself is worn down or the circle pad cover? I had the latter problem the other day, reattached it with super glue after hearing that was the way to fix it and now it works fine.

Replacing the circle pad itself requires screwing open the inside of the 3DS, so it's seems like that'd be quite a bit more difficult to do. I haven't tried doing it myself, so unfortunately I don't have firsthand experience, but there's a step-by-step guide here for replacing the circle pad that some people apparently have found helpful. It looks like doing so will require having some tools handy and being super careful though.
the coating is worn completely through
 

BlazeFlipnotes

Smash Cadet
Joined
Sep 7, 2014
Messages
40
NNID
a
can anyone help me, I have been battling constantly,practicing footstool combos in training mode, and everything
but I feel like I'm not improving at all, I have a friend who is arguably the best ness in Arizona but honestly when I battle him all I learn is to play more slowly or something
I don't even know how to describe it, I am working real hard but I don't think I'm getting anything out of it, when I watch my replays I have a hard time I picking out what I have trouble with
so like... I'm not sure how to improve
I have been going on anthers daily but it's so hard to actually get a battle bc I'm a nonrank
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
can anyone help me, I have been battling constantly,practicing footstool combos in training mode, and everything
but I feel like I'm not improving at all, I have a friend who is arguably the best ness in Arizona but honestly when I battle him all I learn is to play more slowly or something
I don't even know how to describe it, I am working real hard but I don't think I'm getting anything out of it, when I watch my replays I have a hard time I picking out what I have trouble with
so like... I'm not sure how to improve
I have been going on anthers daily but it's so hard to actually get a battle bc I'm a nonrank
Most people eventually hit a plateau. It will not be permanent as long as you keep trying to get better. Try getting things down to muscle memory as you are trying to overcome it. As muscle memory is something you can't really plateau on.
 

Babycowland

Smash Journeyman
Joined
Oct 27, 2014
Messages
305
Location
Minnesota
the coating is worn completely through
So the grey rubberish thing on top is worn through, but the circle pad itself still works? You may want to try picking up some of these and super gluing them on top of the circle pad. One of the reviewers on Amazon apparently had also worn down the grey circle pad and was able to make it work just fine by doing that.
 
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