Zarx1554
Smash Journeyman
Pichu is completely finished. Thanks goes to Cahalan, Juken, and Ledgerweskie.
Here's the pose-
Here's the pose-
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Ehhhhh, the rimlight needs to be worked on in the pose, but that's the point where Photoshop and Maya come in... Looks great except that in all other aspects though...Pichu is completely finished. Thanks goes to Cahalan, Juken, and Ledgerweskie.
Here's the pose-
Yeah on the fitPichu00.pacEhhhhh, the rimlight needs to be worked on in the pose, but that's the point where Photoshop and Maya come in... Looks great except that in all other aspects though...
Is that pose saved by any chance somewhere?
The rimlight in the current BBox version is now view-able but shows up weirdly on some models (this being one of them). This picture is in some dire need of Maya and Photoshop at this point (any one up to the challenge?).Why does it look like he was photoshoped and resized multiple times in his ears, arms, legs, etc?
I've held off on playing PM until 3.6, so I'm not really installing any mods now, just lurking threads and keeping track of what breaks and what doesn't when 3.6 releases so that I know what mods to install or avoid.Nobody tried my Smash 3C King Dedede? Cause i've put alot of effort retooling it's damage expressions.
Edit:
@ Cahalan i use BrawlBox v0.73b, RealWorld Cursor Editor(for raster stuff) and Photoscape(for fixing some stuff)
I'm working on the Smash 3C Crash Bandicoot(twinsanity design), it took me alot of time fixing the vertex and textures, anyway ShadowLuigi~NG~ made a nice job porting Crash.
Right now i'm adding the rim lighting, after that i'll test it on my Wii.
Misread your post then, I'll install it now. Also, sendspace is giving some nasty malware popups. Might wanna re-upload it to something like Mediafire or Dropbox if you ever get the chance.I've said that i'm going to add rim lighting to Crash, not dedede, he already has rim lighting, not?
Done with the screenshots. I think that the Shogun Dedede ones are from another Smash 3C mod (the one in the OP).I've said that i'm going to add rim lighting to Crash, not dedede, he already has rim lighting, not?
Yeah, I saw those from the start. It's something i'll fixin case you hadn't fixed this already, i see some odd pixels in the arm textures
Sorry to bother, but could you make a shiny pichu skin as well? Please? Keep the melee costume in there, but just copy the normal model (the melee one) and add a shiny version of the default pichu. Thanks a ton if you do... (I originally intended the 7th slot to be shiny pichu, but I'll make room for an eighth costume as well.)Yeah, I saw those from the start. It's something i'll fix
sure can do.Sorry to bother, but could you make a shiny pichu skin as well? Please? Keep the melee costume in there, but just copy the normal model (the melee one) and add a shiny version of the default pichu. Thanks a ton if you do... (I originally intended the 7th slot to be shiny pichu, but I'll make room for an eighth costume as well.)
Sorry for not replying sooner. I've been really busy and I'll explain that in a minute, but Yuna looks great! I'm glad you were able to make such nice matching CSPs with BrawlBox, too. The font is called AvantGarde LT CondMedium Bold, in case you're still looking for it.I agree, I'm so glad they updated it because it looks sooo much better. How would I export the Environment settings ? :o
Also I edited the CSP a little in photoshop
@ ledgerewskie Do you mind if i use this as a template?
If not, what font did you use for the title?
EDIT: NVM, I used it. And the font is slightly off but it's ok
here it is :D
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=208563
Looks nice! Is this a screenshot from within BrawlBox .76? You might need to disable some elements within the preview. Try disabling the Edge texture to see if it's still too shiny.Pichu is completely finished. Thanks goes to Cahalan, Juken, and Ledgerweskie.
Here's the pose-
It looks promising! Just try to make sure that you get some depth added to the shorts and shirt. Try referencing the shading from the rest of the Smash 3 shirts.Just a heads up, this is my next project. Almost done in one sitting.
I changed his bat to look like a wooden Easton Mako. A really good bat from real life.
IMO the classic one is better but im not a part of the smash 3C team so -shrug-... well, i'm very lazy with this, which crash bandicot design does fit better on a fighting game?
Classic
Or Mind Over Mutant?
cause i dunno which one is better for smash 3C
i'll try using crash's mind over mutant design.the new one looks mangy
doneSmashJC, you should really consider putting your images in spoilers, especially considering how large they are.
Well, since this is to give Brawl a Smash 4-esque art style and Smash 4 used the classic versions of Mega-Man and Pac-Man, as well as a semi-classic Sonic, I'd say the classic Crash is best.... well, i'm very lazy with this, which crash bandicot design does fit better on a fighting game?
Classic
Or Mind Over Mutant?
cause i dunno which one is better for smash 3C
I'm confused why you asked your earlier question, then.Sadly the most classic crash model i got is from crash bandicoot 1, it's very low poly and i can't port it to brawlbox because i don't have maya/3ds max
Beautiful, he actually looks like hes in Sm4sh, which is the character i voted for.I'm confused why you asked your earlier question, then.
It'll still be a little while before the thread is updated, so I thought I would show one of the new renders:
what an amazing reminder of things i can't haveBeautiful, he actually looks like hes in Sm4sh, which is the character i voted for.
?what an amazing reminder of things i can't have
he was saying he's upset bc snake's not in sm4sh
When the thread gets updated, could you post the renders on clear back grounds if you don't mind? I'm anxious to update a couple of my icons knowing that all the renders from here that I use are getting over-hauled on megaton levels...I'm confused why you asked your earlier question, then.
It'll still be a little while before the thread is updated, so I thought I would show one of the new renders:
OMG!!!!!!!!!!! THATS GORGEOUS! AHHHHHHHHHH!!!!! I AM WAY TOO EXCITED!
he's getting there.
By visibility bones, do you just mean changing the visibility bones in Brawl Box from TopN to whatever it's supposed to be(like the hurtface or blink bones? If it's that simple I can probably do it in no time.Yeah, I looked over at Chrom a while back and saw that the visibility bones didn't save properly.
Since I don't really have the files to do it, you guys might have to change the visbility bones. Which honestly, isn't that hard. Pretty easy.