Halcreix
Smash Cadet
Cool! Can you do a render of Lloyd? ...Oh! and Sheena too xDDouble feature from me today!
Wait... Emil isn't in Brawl...
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Cool! Can you do a render of Lloyd? ...Oh! and Sheena too xDDouble feature from me today!
Wait... Emil isn't in Brawl...
They are like 8 updates for old characters and I remember they are planing Purple Mario, updates for Marth, Ike, Roy, Meta Knight, Toon Link etc.I going to re-state this but, are you going to make new renders to replace the old ones that look real dated, such as Mario, Link, Pikachu and Olimar? Or will they stay as really flat looking renders?
If they do, I hope they include remakes of the 3 things I put up(Which would include waluigi and luigi)They are like 8 updates for old characters and I remember they are planing Purple Mario, updates for Marth, Ike, Roy, Meta Knight, Toon Link etc.
Can I get some advanced tips on making a really great texture hacks? Because my texture skills are terrible.Not only do we not mind, you can go post it too! Just give a general credit to "Smash 3 Team". That's all we ask, but other than that go wild. Make your own colors and release them.
I've started it, I'll finish it after the next release. Which is a secret. To everybody.smash 3 art style tutorial when?
Every old character will be re-rendered. Morian knows.I going to re-state this but, are you going to make new renders to replace the old ones that look real dated, such as Mario, Link, Pikachu and Olimar? Or will they stay as really flat looking renders?
Thank you! This means a lot.Nice mod! Just from looking at the pictures, you guys look like a hard working team. I look forward to playing this on my wii!
Depends, if we like said character, then there is a possibility. If not, then probably not. I imagine the community will be able to put something together when I get that Smash 3 style guide done.Just out of curiosity, if a new character gets added in P:M 3.5, will you guys make do Smash 3 for said character?
Hopefully the Smash 3 style guide helps you out when it's released!Can I get some advanced tips on making a really great texture hacks? Because my texture skills are terrible.
No OH MY GOD I'm crying right now thank you man he looks Wonderful my triforce of mains are complete Oh its such a wonderful day :')Another update today. Unfortunately, Fox won't make it back for Smash 3.
Kidding! He lives on in Wolf as a palette swap. It'll be added in 3.5 in the P:M green slot, but for now you can download it and use it in any other slot!
And this extra little wallpaper because the coincidence was too great:
I've started it, I'll finish it after the next release. Which is a secret. To everybody.
Every old character will be re-rendered. Morian knows.
Thank you! This means a lot.
Depends, if we like said character, then there is a possibility. If not, then probably not. I imagine the community will be able to put something together when I get that Smash 3 style guide done.
Hopefully the Smash 3 style guide helps you out when it's released!
>next releaseI've started it, I'll finish it after the next release. Which is a secret. To everybody.
Wow that ike looks amazing!WOOOOLF *HOWL* WOOOOOLF *HOWL*
Finally! My favorite spacie with 10 beatiful costumes. I was waiting this moment for too long. Default, White and Orange the bests.
Guys, I'm gonna leave my current life for 2 years this tuesday...it's a shame dat I don't gonna see Smash 3 Hero Ike before leaving, dat's why I was making 1 texture per day, sorry if I was spamming the thread. So, this is perhaps my last Ike texture:
At least, when I'll come back the Smash 3 Project is complete (and Project M too...perhaps)
PS: we all know this is the best Robin recolor.
A Smash 3 style guide? Sounds good to me. It's it going to be released by November?Hopefully the Smash 3 style guide helps you out when it's released!
This needs to happen, NOW.so uh, has anyone made a pack of these with cbliss ready to download? =p
Its kinda easy to do... but oh well took me forever to figure out how to use it.This needs to happen, NOW.
It is, but I'm busy doing something with my Vault. X_XIts kinda easy to do... but oh well took me forever to figure out how to use it.
easy yea. but also time consuming.Its kinda easy to do... but oh well took me forever to figure out how to use it.
Your rim lighting is very impressing :DIt is, but I'm busy doing something with my Vault. X_X
Your rim lighting is very impressing :D
You have alot of potencial. I saw your two rimlit models and I saw these look glitch-less. A tip of mine would be that you have to be carefull of how intense the rimlight is. There were many arguments that mentioned how these intense rimlight ruins a potential model and made them look inconsistent. Thats why smash 3 changed their edge textures long ago from the old smash 3.Thank you! I'm more of a Rim Lightning person. I understand that of some of the hacks, Rim lighting won't work, but I'm to Rim any hacks.
I see. The Edge texture I made is 50% darker than the one M2000 uses, but I see your point. Last time I tried putting Edge texture from Fit(Any character name)Dark.pac, It made my Rim Melee Luigi too bright.You have alot of potencial. I saw your two rimlit models and I saw these look glitch-less. A tip of mine would be that you have to be carefull of how intense the rimlight is. There were many arguments that mentioned how these intense rimlight ruins a potential model and made them look inconsistent. Thats why smash 3 changed their edge textures long ago from the old smash 3.
Speaking of custom models:
If I may recommend everyone thats learning rimlight or is looking for something to rimlight, there are a couple of fanmade smash 3 textured models that do not have rimlight:
Brawl Vault's smash 3 search results
The models I'm mentioning begin around page 2.
It would be awesome if these get rimlit and with a smash 3 edge, thats what's keeping them to be the full package. Its a really nice practice.
You should save that texture, as it works for special models.I see. The Edge texture I made is 50% dark, but I see your point. Last time I tried putting Edge texture from Fit(Any character name)Dark.pac, It made my Rim Melee Luigi too bright.
It's about this dark.You should save that texture, as it works for special models.
Also, that is odd. Making an edge texture darker makes it more subtle, not more intense...
Alright, here's a difference between the original Edge and my Edge textures. The Original edge texture is applied to Red Melee Luigi and my Rim Texture is applied to Melee Luigi (Original)You should save that texture, as it works for special models.
Also, that is odd. Making an edge texture darker makes it more subtle, not more intense...
Funny, I was thinking of bring rim to that bunch of LuigisYou have alot of potencial. I saw your two rimlit models and I saw these look glitch-less. A tip of mine would be that you have to be carefull of how intense the rimlight is. There were many arguments that mentioned how these intense rimlight ruins a potential model and made them look inconsistent. Thats why smash 3 changed their edge textures long ago from the old smash 3.
Speaking of custom models:
If I may recommend everyone thats learning rimlight or is looking for something to rimlight, there are a couple of fanmade smash 3 textured models that do not have rimlight:
Brawl Vault's smash 3 search results
The models I'm mentioning begin around page 2.
It would be awesome if these get rimlit and with a smash 3 edge, thats what's keeping them to be the full package. Its a really nice practice.
...Alright, here's a difference between the original Edge and my Edge textures. The Original edge texture is applied to Red Melee Luigi and my Rim Texture is applied to Melee Luigi (Original)
Nope, thats intense, not dark. A dark rimlight is the other way around, the closer the white ring is to black, the more subtle it is.It's about this dark.
I could compare between the Orignial edge texture and this texture.
Hmm.... maybe It's have to do how I darken up my textures. Even though I darken the edge texture, it's still intense. I'm using Photoshop CS2 BTW.Nope, thats intense, not dark. A dark rimlight is the other way around, the closer the white ring is to black, the more subtle it is.
Another issue would be that the black hole is not centered. The edge doesn't follow the camera correctly. You can notice this glitch on Luigi shoes.
It seems you have a common glitch then. I think you forgot to reduce a multipyby4 somewhere. Or the texture isn't imported as CMPR.Hmm.... maybe It's have to do how I darken up my textures. Even though I darken the edge texture, it's still intense. I'm using Photoshop CS2 BTW.
I did everything that was correct on the tutorial. What I meant to say, is that I forgot to lower the contrast into the same level as my brightness level..It seems you have a common glitch then. I think you forgot to reduce a multipyby4 somewhere. Or the texture isn't imported as CMPR.
Also, I have an edge PSD on my tutorial, its easier to edit. And I have examples of edge intensities as well. You can post your questions there if you need them awnsered.