skylanderszach
Smash Cadet
- Joined
- Apr 23, 2016
- Messages
- 34
In the final pack will Doctor Mario have his own slot or will he still be Mario's Alt?
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i'd say Impact or Genuine. and btw shouldn't that be in the Smash 3C thread?Agreed. I'll need to find another one but it was late and I wanted these to be finished.
I just want to use these on my computer, I'm not using an SD card, the only things I have are the ISO and Dolphin, I don't see any folders that I can add stuff too. DXWhen using texture hacks or whatever you want to do that's NOT Project M, instead of a folder called projectm at the root of the sd card, there's a folder called private. projectm and private are structured almost the exact same way, so you won't have to relearn where files are.
This time, just follow the links and I know that you don't want to install legacy, so just ignore those parts.@Nova_Plus follow this guide.
https://www.smashladder.com/guides/view/264y/project-m/project-m-netplay-the-sd-method
It's for installing P:M netplay. If your internet can't handle the 2 gig SD.raw download, follow this guide.
https://wiki.dolphin-emu.org/index.php?title=Virtual_SD_Card_Guide
Also, download winimage. It allows you to edit SD.raw files.
To play legacy, just open the SD.raw with winimage and delete everything, if anything is in there. On the menu bar, click on inject->inject a folder and navigate to where you extracted the legacy zip file. If you follow the first link correctly, you should be good to go.
For music DLC, I made a post about that. Winimage works like how a normal folder works.
For HD stuff, this thread should be useful.
http://smashboards.com/threads/smash-3-hd-remix-the-thread.412242/
You scrubYou guys should make a tutorial on how to render.
Your new renders are better than before.
mars plsYou scrub
You were using Dolphin this whole time? This would have been good to know. I'm a little ignorant as to the inner workings of Dolphin, but the way I understand it is that most users utilize something called a Project M ISO Builder, which merges the PM files with the Brawl ISO. Is the ISO that you have a Project M ISO? I was looking for an ISO Builder to send your way, but instead I found another method that runs Project M Netplay using Dolphin's virtual SD card. This should make Nedark's information still relevant to your situation. There's even instructions for Mac users. I hope this helps, I've never used Dolphin and I could be hilariously incorrect.I just want to use these on my computer, I'm not using an SD card, the only things I have are the ISO and Dolphin, I don't see any folders that I can add stuff too. DX
i don't see why you would want to use the old PSDs anywayI noticed that you removed the few source PSDs that you had up from your main post. Will you ever put them back up when the project is done?
EDIT: grammar
What I meant to ask is if they'll eventually upload the newer PSDs. It would make edits that are more than just recolors much easier.i don't see why you would want to use the old PSDs anyway
It needs to be shoved in a steamer trunk and then off a cliff.Does Smash 3 Sonic need to be updated?
From my understanding (don't quote me), spec maps are (using the Samus texture I am working on, and Nanobuds' Awakening Roy as examples), textures which tell certain areas of another texture to respond a certain way to stage lighting. The one I am working on has one spec layer per normal layer, so the spec map is just black and white. Roy's Awakening model, however, has all of the spec maps condensed into one texture, because it has a lower limit before it crashes. There, each "layer" is identified by a certain color, and combinations of said colors indicate that certain textures respond certain ways. If something is colored green (Yellow and Blue), it will function as two maps, where both the "yellow" map and the "blue" map are effected (or not) by stage lighting.Okay, So I notice that The new Mario model has certain objects (rather than the whole model) with different lighting and Spec Map textures applied to those lightings. If anyone could help me on how the spec maps are created I would be grateful.
can you elaborate some more? what are the issues exactly?Hey I am having some problems running this on brawl, is there any codes or something I need for this to run properly?
So normals, but in a form Brawl can understand?Basically, a mask (spec, usually) is applied to the base texture (diffuse) and the material and shader dictate how it's blended. So for specs, white on the mask indicates what will receive the spec projection texture (usually called High or something similar) and black dictates what will not. The higher the value, the more reflective it is, basically.
I typically just copy the material and shader from an existing pac and apply it to whatever I'm working on to achieve certain effects.
poor Pokemon Trainer, everyone forgets about himLooking forward to the Pokemon Trio.
No.Is a certain size 3 peach getting gold pink soon?
Reduces Peach's Bust SizeIs a certain size 3 peach getting gold pink soon?
This, actually: https://en.wikipedia.org/wiki/Colored_gold#Rose.2C_red.2C_and_pink_goldReduces Peach's Bust Size
Just do what I do for all the Peach mods that I use, and replace the Metal texture with a pink gold texture (WTF is pink gold, I know white gold is Platinum, but what the **** is PINK Gold. Tarnished silver?)
Do you think you're like, smart or something?
Do you think you're like, any different or something?Do you think you're like, smart or something?
I AM different. Why do you think I asked a rhetorical question? Who cares what Pink Gold is (besides, you know, Nefnoj) , it makes a good referential easter egg.Do you think you're like, any different or something?
Nedark wasn't speaking to you.I AM different. Why do you think I asked a rhetorical question? Who cares what Pink Gold is (besides, you know, Nefnoj) , it makes a good referential easter egg.