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The Samus boards needs FRAME DATA!

0RLY

A great conversation filler at bars and parties
Joined
Nov 18, 2007
Messages
2,681
Location
Temple University, Philadelphia
While I'm lurking in other character forums, I often find frame data here and there for their character's attacks. I propose that we, the Samus boards, try to get frame data for our favorite character, Samus.
3GOD said:
I capture the video and then "deinterlace" it to get back to 60 frame per second. I do several tests to make sure I haven't dropped a frame or something funny like that. Then I count frames in Virtual Dub.
Here, 3GOD uses an interesting, but effective method of getting frame data. Unfortunately, I don't have recording equipment. To those with recording equipment, I humbly request that you record videos of Samus using each of her attacks to acquire frame data. Some important things to take note of include:

-Duration of move:
| How long the animation will last until you can perform another move. EX: If you fire a charge shot, you can fire another shot before the first shot disappears.
-IASA frames:
| When the move can be canceled into another move with a crouch, jump, etc. EX: The jab can be canceled, so it has IASA frames.
-Invincibility frames:
| How long you remain invincible from attacks. I think the only case for this is for Samus' dodges.
-Landing lag:
| How much lag you experience from landing with an attack. This number will most likely be the same for all of Samus' aerials except for the Screw Attack.
-Hitbox out on:
| After the startup animation, the moment your attack inflicts damage and knockback. This may happen more than once, like with uair/fair/b-up. I don't think multi-hit info is that necessary.
-Hitbox in on (this is difficult to test, so this will be optional):
| When the attack's hitbox will cease to inflict damage/knockback. EX: The charge shot's hitbox will be out longer than its lag duration.

This may be tedious and time consuming, but it won't seem so hard if we tackle this one attack at a time. :)
 

Darkhart

Smash Cadet
Joined
Apr 27, 2008
Messages
74
Location
Nowhere, Texas
I got a list of how much damage each move inflicts...if that helps.
BTW, just do 1/4 speed in training to find the area that is most vulnerable during an attack.
 

Darkhart

Smash Cadet
Joined
Apr 27, 2008
Messages
74
Location
Nowhere, Texas
No...actual, I have how much each individual hit takes for the consecutive attacks.
I had it for at least a month. I didn't really find it helpful to combos, just damage-heavy.

Example:
Uncharged Up Smash: 23% ( 4% , 4% , 4% , 5%, 6% )
Fully-charged Up Smash: 32% ( 5% , 6%, 5%, 7%, 9% )

Also, neutral air only does 6% if you don't perform it up close (9%)
 

Tristan_win

Not dead.
Joined
Aug 7, 2006
Messages
3,845
Location
Currently Japan
Hello Samus boards, a little while ago I decide to gather up all the characters frame data into one giant list so I may study it and have it help me find weakness in characters down the road. Most characters had their frame data up but sadly Samus joined the list of no frame data.

...Why don't you guys have your frame data yet? I mean, even meta knight has their frame data. Where's Samus?
 

Crystanium

Smash Hero
Joined
Apr 28, 2008
Messages
5,921
Location
California
Hello Samus boards, a little while ago I decide to gather up all the characters frame data into one giant list so I may study it and have it help me find weakness in characters down the road. Most characters had their frame data up but sadly Samus joined the list of no frame data.

...Why don't you guys have your frame data yet? I mean, even meta knight has their frame data. Where's Samus?
Talk about a necro-post. Screw Meta Knight with a Screw Attack. I guess we Samus mainers don't have the equipment to collect frame data.
 
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