Here is the moveset I mentioned earlier. It is still in its rough draft phase, though, so things in it are definitely subject to change. With the exception of ONE move, Micaiah's playstyle in this moveset is completely different from Zelda's. Anyhow, hopefully some of you lot will find it interesting. Any constructive criticism is welcome.
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Index
1). Jab & Dash Attacks
2). Tilt Attacks
3). Smash Attacks
4). Aerial Attacks
5). Special Attacks
6). Grab Attacks
*7). Taunts, poses, etc.
8). Final Smash
Summary
Micaiah's main weapon is her light magick. With the exception of one move, Micaiah never actually touches her opponents, instead relying on her indirect magick. When using Micaiah, you ALWAYS want to keep your opponent in front of you and out of arm's reach. Like Zelda, Micaiah is fairly lightweight, but not nearly as floaty. She also has a quicker running speed, and is generally more agile. Overall, from a distance, Micaiah is a terror, but up close, she is a duck.
1). Jab & Dash Attacks:
Jab: Micaiah thrusts her free hand forward, generating a weak burst of light energy that damages the opponent once. Similar to Mewtwo, Micaiah's jab immediately transfers to her rapid jab (see below).
Rapid Jab: Micaiah gracefully waves her hand in front of her, repeatedly damaging the opponent with weak ring-shaped bursts of light magick. When the rapid jab is terminated, Micaiah ends the combo with a final burst of light magick that pushes the opponent away.
Dash Attack: With her free hand thrust forward, Micaiah conjures a ball of light magick and charges at the opponent, damaging the opponent several times before finally sending them flying with a burst of light energy.
2). Tilt Attacks:
Forward Tilt (Shove): Micaiah rams her shoulder into the opponent with all her strength, pushing the opponent away whilst disorienting them. This briefly leaves them open for a follow-up attack. Very slightly slow startup. Can be jab-cancelled into. (
Author's Note: This is a common skill in Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, useable by all foot units.)
Upward Tilt: Micaiah thrusts her free hand above her at a 45 degree angle, conjuring a burst of light energy that damages the opponent twice before sending them flying a short distance with a third and final hit. Instant startup. Can be jab-cancelled into.
Downward Tilt: Micaiah thrusts her free hand toward the ground, conjuring a ring-shaped burst of light energy that pushes the opponent well out of arm's reach. Instant Startup. Can be jab-cancelled into.
3). Smash Attacks:
Forward Smash (Shine): Micaiah steps back, pulling her free arm close to her body, then swings her arm in a horizontal angle, unleashing multiple simultaneous ring-shaped explosions of light magick. Very powerful, covers a wide radius, and can kill at medium-high percentages, but slightly slow startup. (
Author's Note: This is a recurring light spell in the Fire Emblem series.)
Upward Smash (Aura): Micaiah clutches her tome with both hands, her head bowed and her eyes closed. At the same time, a large, bright magick circle bearing mysterious runes appears beneath her. Micaiah then spreads her arms downward, and the circle unleashes a powerful surge of light energy that sends any nearby opponent flying upward. Great vertical range, medium horizontal range. Very powerful, and can kill at medium-high percentages, but slow startup. (
Author's Note: This is a spell from the very first Fire Emblem game, which was usable only by one particular character.)
Downward Smash (Lightning): Micaiah clutches her tome, then thrusts her free hand downward, summoning multiple beams of light that simultaneously strike a single spot on the ground in front of her, sending the opponent flying a medium distance. Quick startup. Can kill at very high percentages. (
Author's Note: This is a recurring light spell in the Fire Emblem series. In earlier games, it is called Lightning; in more recent games, it is called Light.)
4). Aerial Attacks:
Neutral Aerial: Micaiah surrounds herself in a spherical field of light magick, damaging nearby opponents multiple times before finally knocking them out of arm's reach.
Forward Aerial: Micaiah conjures a ball of light energy and thrusts it into the opponent, sending him/her flying a medium distance. Very slightly slow startup.
Backward Aerial: In a quick motion, Micaiah conjures a ball of light energy in her free hand and thrusts it out behind her, knocking the opponent away a short distance. Like Ike's backward aerial, Micaiah will continue to face forward after using this move. Instant startup.
Upward Aerial: In a quick and graceful motion, Micaiah swings her free hand above her in an arc, creating multiple weak bursts of light energy that knock the opponent(s) upward. Quick startup.
Downward Aerial: With her free hand encroached in light magick, Micaiah slaps down on the opponent, spiking him/her. Quick Startup.
5). Special Attacks:
Standard Special (Thani): A chargeable move. Micaiah clutches her tome and raises her free hand high in the air. At the same time, a circular, glowing portal appears above her, shining a ray of light on the ground in front of her. The ray then focuses until it is a thin beam of light, then a ring of light surges through the beam and explodes upon hitting the ground. How thin the beam becomes and how powerful the explosion is depends on how long the move is charged--if used immediately, it is a thick beam of light that does little damage and knockback; when fully charged, it is a needle-thin beam of light that can kill at almost any percentage. Though this move is extremely powerful when fully charged, it is slow and only covers a small area. (
Author's Note: Thani is a light spell in Fire Emblem: Radiant Dawn, usable only by Micaiah. Despite this move being named after Micaiah's signature spell, however, the effects of this move were partially inspired by the Aureola spell in Fire Emblem: Rekka no Ken/Blazing Sword.)
Side Special (Purge): Micaiah conjures a ring of light energy that travels forward. How far the ball of light travels depends on how long the player holds the special button. The player can also control where the ball of light goes. When the player lets go of the special button, the ball explodes into a myriad of ring-shaped blasts of light. The further away ball travels, the bigger and stronger the explosion. This move is very similar to Zelda's Din's Fire attack, except (1) it is faster and (2) it is weaker. Also, like Zelda, Micaiah will enter helpless frames if she uses this in the air. Quick startup. Can kill at high percentages. (
Author's Note: This move derives from the long-range Purge spell, which appears in multiple Fire Emblem games.)
Up Special (Warp Staff): Micaiah conjures a peculiar staff and raises it in the air. Micaiah then transforms into a ball of light whilst unleashing a weak surge of light magick, damaging any nearby opponent. In this form, Micaiah is invulnerable to enemy attacks, and she can move through the air freely. After a while, though, Micaiah will revert to her original form and enter helpless frames, so be sure to land on a platform! When Micaiah reverts, she unleashes another weak surge of light energy that damages any nearby opponent. Lastly, though this recovery is very useful, it is also predictable, since the opponent can see where you are going. Quick startup. (
Author's Note: The Warp Staff is a recurring item that has appeared since the very first Fire Emblem. I originally planned for this move to function more similarly to Zelda's recovery, but I wanted to make it different.)
Down Special (Nosferatu): A counter move. Micaiah strikes a defensive pose. If the opponent strikes her whilst she is in this pose, be it with a direct attack or a projectile, Micaiah will nullify the attack, then respond with a spell that hits the opponent, then subtracts Micaiah's damage percentage by the amount of damage the spell dealt. How much damage is dealt and healed depends on the power of the opponent's attack. (
Author's Note: This is a recurring spell in the Fire Emblem series. In some games, it is a dark spell, in others, it is a light spell. I originally planned for this move to be a generic counter attack, in which Micaiah simply knocks the opponent away with a burst of magick, but I thought this would be more interesting.)
6). Grab Attacks:
Grab: With her free hand, Micaiah seizes the opponent with telekinetic force.
Pummel: Micaiah shocks the opponent with a surge of light energy.
Forward Throw: With telekinetic force, Micaiah tosses the opponent in the air, then sends him/her flying away with multiple beams of light magick that strike simultaneously.
Backward Throw: Micaiah gracefully whirls around and hurls the opponent away with telekinetic force.
Upward Throw: In a graceful motion, Micaiah swings her free hand above her, hurling the opponent upward.
Downward Throw (Sleep Staff): Micaiah pacifies the opponent with a magickal staff. The opponent lies on the ground asleep, open for attack. (
Author's Note: The Sleep Staff is a recurring item in the Fire Emblem series. I fancy its effect is self-explanatory. I originally planned for her down-throw to be an offensive magick attack, but I thought this would be a more interesting and useful addition. Good way to finish someone? Put them to sleep, then use Aura!)
7). Taunts, poses, etc (incomplete):
Victory Pose 1: Without a word, Micaiah clutches her tome with both arms and bows her head.
Victory Pose 2: Micaiah's bird, Yune, lands on her outstretched hand. Micaiah then draws her hand close to her face, looking at Yune affectionately.
On-stage appearance: Similar to Marth and Ike, Micaiah appears on the stage via warp magick.
8). Final Smash:
Final Smash (Corona & Rexaura): Micaiah opens her tome with both hands, creating a gigantic glowing magick circle on a ground that binds any opponent whom steps on it. A small ball of light then emerges from the tome, then a gigantic sphere of light energy falls from the sky and comes crashing down in a straight line on Micaiah's position, setting off a huge explosion of light that instantly KO's any opponent trapped in the circle or otherwise caught in the blast. Opponents whom were hit by the sphere whilst it was falling will also be KO'ed. (
Author's Note: Corona is a special ability Micaiah can use in Fire Emblem: Radiant Dawn that nullifies the enemy's magickal defence. Rexaura is a high-tier light spell that has appeared in multiple Fire Emblem titles.)
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Oh, and to show mine support, I added Micaiah to mine signature.