'Kicks'
Smash Cadet
thanks for all of your input sage. I do not know how to multi quote so i am going to address a few of the things you say.
Wingdashing helps tremendously against floaty characters and light characters. I have used it a ton to stop momentum on characters like ZSS, Marth, Kirby, Jiggly, wario and metaknight.
thank you on the correction of the Fair range when wing lunging. I was always told otherwise and just accepted it as fact.
I am careful with jab cancelling. I am aware of the characters that have attacks that can severely disrupt it
i practiced the footstooling tech so i know when to look for it and can do it almost every time i hit the footstool. I am working on getting a video so that i can show people it's effectiveness
*edit* Also with the standard WoI from the ground I didnt phrase that well at all. I do not use it to just get into the air all the time. I use it more as a counter method to get into the air fast. I use it for two situations. The first being I know i can hit the push effect on them so I upB into the air to retreat to a higher platform. The second would be only when I know the opponent is about to use a very laggy and punishable move so i get into the air to set up a wing lunge
Wingdashing helps tremendously against floaty characters and light characters. I have used it a ton to stop momentum on characters like ZSS, Marth, Kirby, Jiggly, wario and metaknight.
thank you on the correction of the Fair range when wing lunging. I was always told otherwise and just accepted it as fact.
I am careful with jab cancelling. I am aware of the characters that have attacks that can severely disrupt it
i practiced the footstooling tech so i know when to look for it and can do it almost every time i hit the footstool. I am working on getting a video so that i can show people it's effectiveness
*edit* Also with the standard WoI from the ground I didnt phrase that well at all. I do not use it to just get into the air all the time. I use it more as a counter method to get into the air fast. I use it for two situations. The first being I know i can hit the push effect on them so I upB into the air to retreat to a higher platform. The second would be only when I know the opponent is about to use a very laggy and punishable move so i get into the air to set up a wing lunge