Wonks
Smash Journeyman
- Joined
- Aug 12, 2012
- Messages
- 374
Previously titled, "That's Not All, Volks!" this was a thread I made several years ago. With Smash for Switch on the horizon, I was so excited to bring it back. I hope you enjoy.
John Raimi specializes in bio and chemical threats, and is asked for assistance by the fictitious CR-2 government branch in a raid/investigation. During the events of Geist his spirit was ripped from his body after being taken hostage by the Volks Corporation. While in his ghost form, he could possess objects and scare people—thereby allowing him to possess their bodies. John Raimi is somewhat of your prototypical Nintendo character insofar as he's the strong silent type (though he did have to do some pretty un-Nintendo actions in order to get his body back). Raimi could be an unique, versatile, and unexpected addition to the Smash Bros. roster.
Special: “Object Possess”
Raimi’s spirit leaves and goes towards an object (Pokeball, Sword, Party Ball, etc.). The spirit travels much faster than Raimi and can use the object on-the-spot or carry it back to Raimi, depending on the item. The downside is that this leaves Raimi’s physical body vulnerable to attack (which would accrue damage and negate the spirit).
Up Special: “Grappling hook”
In the opening scene of Geist, Raimi was lowered into the Volks Compound via a wire suspended by a helicopter. He almost escapes the Volks compound after the mission is seemingly accomplished by the same wire, but then all the ghost-stuff happens. This will act similar to Olimar's Brawl Up Special.
Side Special: “Spirit Grenade”
A lobbing grenade that releases a green gaseous mixture to temporarily stun the spirit out of an opponent, in order to advance his attacks. (This was a weapon used against spirits in the multiplayer mode).
Down Special: “Scare”
Raimi ducks down and his spirit pops up, This will be similar to Wario’s…uh, gastro-intestinal move. The longer you don’t use it, the larger the spirit appears and more powerful the attack is.
Final Smash: “Hijack"
Raimi’s spirit possesses an opponent, has them shake and pound themselves on the ground, with the final pound sending them flying.
Or ...
"Ethereal Blast"
In the final boss of Geist, Raimi's spirit releases a barrage of red energy masses (ethereal blasts) to defeat his enemy. In Smash Bros., the spirit can perform this over Raimi's physical body (similar to Mario's Final Smash in Brawl) or to be more reminiscent of the actual game, an over-the-shoulder or first person view (akin to Zero Suit Samus) can pinpoint where the blasts should go.
John Rami's Smash symbol:
The "Double-V" insignia of the Volks Corporation, who developed the technology to separate a spirit from a physical body.
Kirby Hat:
Entrance: Raimi is lowered in by a helicopter ladder.
Taunts:
Up - Raimi's spirit leaves his body momentarily, and then re-enters--giving Raimi's body a jolt in the process.
Side - Raimi does his hand signal that he and his friend Bryson do; think of it as a half-Vulcan/half-victory sign.
Down - The ghost of Gigi (a spirt helper and little girl) passes by Raimi when his back is turned, saying, "Raaaiiimmmiii," briefly frightening him.
Stage: Helicopter Pad
Raimi stops Project-Z by shooting down a helicopter full of "spectral operatives" en-route to ruin a Paris summit...but that doesn't mean those aboard are dead. The Smash Bros. stage would recreate the scene by having the combatants battle in front of a burning helicopter. Every so often a red spirit will emerge from the wreckage and possess or push combatants into flames located at the sides of the main stage. On either side of the stage will be a drop-off/edge with a platform on one side and perhaps on on the top (hanging from a crane). In the background will be another flying helicopter with Raimi's friend, Bryson, in it...only to have it shot down and reappear. (It's kind of Bryson's schtick--the man just won't quit!)
Assist Trophy: Wraith
Wraith--the spider-like, black wisp of a demon--will possess a random character, causing them to act erratically (not unlike how a character would control with Luigi's Negative Zone Final Smash), allowing them to be more vulnerable to attack.
Trophies:
Main Theme https://www.youtube.com/watch?v=4nW2mi3Fpdo&feature=youtu.be
Fighting Force https://www.youtube.com/watch?v=ztto0k5DcZA&feature=youtu.be
Tension Building https://www.youtube.com/watch?v=_Usc1l1mCkM&feature=youtu.be
Flying Solo https://www.youtube.com/watch?v=GN1KOdWYzDk&feature=youtu.be
Menu Theme https://www.youtube.com/watch?v=x8mJhbwxghI&feature=youtu.be
Character Selection SFX
Object Possess https://www.youtube.com/watch?v=Hxbd59fsnhg&feature=youtu.be
Potential Intro:
Luigi is sneaking through a haunted house with his Poltergust, at the same time Pac-Man is gobbling up pellets and ghosts. The two of them converge, but in the middle of them is the spirit of Raimi who gives them a frightening face and howl. Pac-Man and Luigi stumble backwards.
The two of them look up to see the ghost slip into the body of a human (the human's back is turned to them. The human turns around to reveal himself to be John Raimi. Raimi brings his hand to his ear as if receiving a message, gives a hand signal that him and his friend Bryson do, and his spirit pops out on top. The still image of Raimi and his spirit-self appears with the tag-line: Raimi Spooks the Competition!
(Thanks to evilwaluigi@deviantart, and Bluesorrow for some ideas/reminders!)
(I realize Raimi wasn't the original Cappy per as, with Messiah on PC and a similar possession game on Game Boy.)
John Raimi specializes in bio and chemical threats, and is asked for assistance by the fictitious CR-2 government branch in a raid/investigation. During the events of Geist his spirit was ripped from his body after being taken hostage by the Volks Corporation. While in his ghost form, he could possess objects and scare people—thereby allowing him to possess their bodies. John Raimi is somewhat of your prototypical Nintendo character insofar as he's the strong silent type (though he did have to do some pretty un-Nintendo actions in order to get his body back). Raimi could be an unique, versatile, and unexpected addition to the Smash Bros. roster.
Special: “Object Possess”
Raimi’s spirit leaves and goes towards an object (Pokeball, Sword, Party Ball, etc.). The spirit travels much faster than Raimi and can use the object on-the-spot or carry it back to Raimi, depending on the item. The downside is that this leaves Raimi’s physical body vulnerable to attack (which would accrue damage and negate the spirit).
Up Special: “Grappling hook”
In the opening scene of Geist, Raimi was lowered into the Volks Compound via a wire suspended by a helicopter. He almost escapes the Volks compound after the mission is seemingly accomplished by the same wire, but then all the ghost-stuff happens. This will act similar to Olimar's Brawl Up Special.
Side Special: “Spirit Grenade”
A lobbing grenade that releases a green gaseous mixture to temporarily stun the spirit out of an opponent, in order to advance his attacks. (This was a weapon used against spirits in the multiplayer mode).
Down Special: “Scare”
Raimi ducks down and his spirit pops up, This will be similar to Wario’s…uh, gastro-intestinal move. The longer you don’t use it, the larger the spirit appears and more powerful the attack is.
Final Smash: “Hijack"
Raimi’s spirit possesses an opponent, has them shake and pound themselves on the ground, with the final pound sending them flying.
Or ...
"Ethereal Blast"
In the final boss of Geist, Raimi's spirit releases a barrage of red energy masses (ethereal blasts) to defeat his enemy. In Smash Bros., the spirit can perform this over Raimi's physical body (similar to Mario's Final Smash in Brawl) or to be more reminiscent of the actual game, an over-the-shoulder or first person view (akin to Zero Suit Samus) can pinpoint where the blasts should go.
John Rami's Smash symbol:
The "Double-V" insignia of the Volks Corporation, who developed the technology to separate a spirit from a physical body.
Kirby Hat:
Entrance: Raimi is lowered in by a helicopter ladder.
Taunts:
Up - Raimi's spirit leaves his body momentarily, and then re-enters--giving Raimi's body a jolt in the process.
Side - Raimi does his hand signal that he and his friend Bryson do; think of it as a half-Vulcan/half-victory sign.
Down - The ghost of Gigi (a spirt helper and little girl) passes by Raimi when his back is turned, saying, "Raaaiiimmmiii," briefly frightening him.
Stage: Helicopter Pad
Raimi stops Project-Z by shooting down a helicopter full of "spectral operatives" en-route to ruin a Paris summit...but that doesn't mean those aboard are dead. The Smash Bros. stage would recreate the scene by having the combatants battle in front of a burning helicopter. Every so often a red spirit will emerge from the wreckage and possess or push combatants into flames located at the sides of the main stage. On either side of the stage will be a drop-off/edge with a platform on one side and perhaps on on the top (hanging from a crane). In the background will be another flying helicopter with Raimi's friend, Bryson, in it...only to have it shot down and reappear. (It's kind of Bryson's schtick--the man just won't quit!)
Assist Trophy: Wraith
Wraith--the spider-like, black wisp of a demon--will possess a random character, causing them to act erratically (not unlike how a character would control with Luigi's Negative Zone Final Smash), allowing them to be more vulnerable to attack.
Trophies:
- Raimi
- Final Smash
- Thomas Bryson
- Anna
- Phantom (dog)
- Alexander Volks
- Gigi Volks
- Volks Demon
- Wraith
- Rourke
Main Theme https://www.youtube.com/watch?v=4nW2mi3Fpdo&feature=youtu.be
Fighting Force https://www.youtube.com/watch?v=ztto0k5DcZA&feature=youtu.be
Tension Building https://www.youtube.com/watch?v=_Usc1l1mCkM&feature=youtu.be
Flying Solo https://www.youtube.com/watch?v=GN1KOdWYzDk&feature=youtu.be
Menu Theme https://www.youtube.com/watch?v=x8mJhbwxghI&feature=youtu.be
Character Selection SFX
Object Possess https://www.youtube.com/watch?v=Hxbd59fsnhg&feature=youtu.be
Potential Intro:
Luigi is sneaking through a haunted house with his Poltergust, at the same time Pac-Man is gobbling up pellets and ghosts. The two of them converge, but in the middle of them is the spirit of Raimi who gives them a frightening face and howl. Pac-Man and Luigi stumble backwards.
The two of them look up to see the ghost slip into the body of a human (the human's back is turned to them. The human turns around to reveal himself to be John Raimi. Raimi brings his hand to his ear as if receiving a message, gives a hand signal that him and his friend Bryson do, and his spirit pops out on top. The still image of Raimi and his spirit-self appears with the tag-line: Raimi Spooks the Competition!
(Thanks to evilwaluigi@deviantart, and Bluesorrow for some ideas/reminders!)
(I realize Raimi wasn't the original Cappy per as, with Messiah on PC and a similar possession game on Game Boy.)
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