Duke
it's just duke. nothing to get worried about.
Holy crap, I have seen way to many threads solely about these three moves. You would think that someone would use the search button or just look for 5 seconds for another thread with exactly the same thread title. It is just laziness. This has happened so much the mods have given up on the Luigi forums. I don't know about you but I count 8 threads that just have one of these moves in the title. However, there are tons of other threads that go into these moves. Use the search button people! I will explain, for the last time; to end all of these threads, how to do these moves and what their purposes are.
Version 1.1: Corrected some typos and made it grammatically correct. Improved the Dair section and worded stuff better.
Version 1.2: Added Misfire just incase they don't read Mic_128's thread because no one cares about Mic's threads.
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Tornado (B-Down)
Damage: two hits 18% (10%, 8%)
Despite what this move might look like or what Marios B-Down may do Luigi's B-Down, basically, consist of two hits. The first hit is when he spins around this hit will knock the opponent in the air (10%); the second hit is when Luigi comes out of the spin with his fist out (8%). However, what people seem to not get/know is that this move (in the air) can give you height after a series of button presses. To see someone do this look at Thunder's Luigi or Yagi's Luigi they do this often when returning to the stage. There is a catch to this advantage though; you must first do this move on the ground to be able to do a rising tornado. If Luigi was able to do a rising tornado every time then he would be able to have an infinite return that is why every OTHER tornado is a rising tornado. To do the rising tornado you must press B-Down to start the animation; during the start up animation you then press the button B rapidly. This is what you should be pressing: B-Down, (during start up animation) B, B, B, B, B, B...rapidly. There is a scale of how high you will go depending on how many times you press B during the start up animation.
If you press B (#)....Height gained
14+ times per second...Highest amount of height will be gained
12-13 times per second...2/3 the maximum height
8-10 times per second...1/2 the maximum height
5-7 times per second...0 height gained (maintains height; stalls)
Less than 5... Loss
Down-Air
Damage: 15%
Another popular thread topic posted in the Luigi forums. How in the world are you suppose to meteor smash with this dang attack. Well, let me first explain when you attack with this Luigi sticks his feet down and twirls, usually, knocking the opponent upwards. However, if done correctly, can cause a meteor smash. To do this, with the highest success rate, you will want to do a backwards ledge hop. This is because of the odd angle that Luigi is when he does the attack. When, the opponent is touching Luigi's hips is when you will occur the most. The reason for this is because it is, please someone verify, that the hit box goes from the tip of the shoe to all the way up to Luigi's butt. The angle at which Luigi is at makes this hit box face downwards making the opponent sent towards the abyss. However, this is very hard to practice by yourself and even professionals can't do this every time. Not to mention it can be meteor cancelled. It isn't that bad of a consolation prize if the opponent is sent upwards as this leads to another aerial which will for sure finish them.
Taunt
Damage: 1%
I'm going to keep this simple because this is pretty much the dumbest thing ever. Yes, Luigi's taunt is the only taunt in the game that causes damage, a severe 1% of damage that holds no KO properties off the side or top of the screen. The only way you are going to kill anyone with this is to meteor smash them with this ridiculous 'move'. When you opponent is hanging from the ledge you can taunt them after their invincibility have subsided and when the kick goes over them they will be sent straight down. There are three drawbacks to this: 1) No one is going to hang from the ledge long enough for you to do this to them. 2) The start up lag is ridiculous and is easily able to avoid; there are always better options. 3) If your even lucky enough to get past the first two drawbacks then you are faced with the fact that they can still meteor cancel this. This is ******** how much this gets brought up. Stop making threads about it because we already know and this is completely useless.
Misfire
Very, short. Misfire can only be done 12% of the time.
If you do have something to say about these moves don't be afraid to ask, in fact by all means please ask any questions as long as it is in this thread and it hasn't already been asked. Please people use your heads. (Mic~ And search. We have it for a reason) <----- I say that at the top...but I'm diggin' the green so...it stays.
Version 1.1: Corrected some typos and made it grammatically correct. Improved the Dair section and worded stuff better.
Version 1.2: Added Misfire just incase they don't read Mic_128's thread because no one cares about Mic's threads.
----------------------------------------------------------------------------------------------
Tornado (B-Down)
Damage: two hits 18% (10%, 8%)
Despite what this move might look like or what Marios B-Down may do Luigi's B-Down, basically, consist of two hits. The first hit is when he spins around this hit will knock the opponent in the air (10%); the second hit is when Luigi comes out of the spin with his fist out (8%). However, what people seem to not get/know is that this move (in the air) can give you height after a series of button presses. To see someone do this look at Thunder's Luigi or Yagi's Luigi they do this often when returning to the stage. There is a catch to this advantage though; you must first do this move on the ground to be able to do a rising tornado. If Luigi was able to do a rising tornado every time then he would be able to have an infinite return that is why every OTHER tornado is a rising tornado. To do the rising tornado you must press B-Down to start the animation; during the start up animation you then press the button B rapidly. This is what you should be pressing: B-Down, (during start up animation) B, B, B, B, B, B...rapidly. There is a scale of how high you will go depending on how many times you press B during the start up animation.
If you press B (#)....Height gained
14+ times per second...Highest amount of height will be gained
12-13 times per second...2/3 the maximum height
8-10 times per second...1/2 the maximum height
5-7 times per second...0 height gained (maintains height; stalls)
Less than 5... Loss
Down-Air
Damage: 15%
Another popular thread topic posted in the Luigi forums. How in the world are you suppose to meteor smash with this dang attack. Well, let me first explain when you attack with this Luigi sticks his feet down and twirls, usually, knocking the opponent upwards. However, if done correctly, can cause a meteor smash. To do this, with the highest success rate, you will want to do a backwards ledge hop. This is because of the odd angle that Luigi is when he does the attack. When, the opponent is touching Luigi's hips is when you will occur the most. The reason for this is because it is, please someone verify, that the hit box goes from the tip of the shoe to all the way up to Luigi's butt. The angle at which Luigi is at makes this hit box face downwards making the opponent sent towards the abyss. However, this is very hard to practice by yourself and even professionals can't do this every time. Not to mention it can be meteor cancelled. It isn't that bad of a consolation prize if the opponent is sent upwards as this leads to another aerial which will for sure finish them.
Taunt
Damage: 1%
I'm going to keep this simple because this is pretty much the dumbest thing ever. Yes, Luigi's taunt is the only taunt in the game that causes damage, a severe 1% of damage that holds no KO properties off the side or top of the screen. The only way you are going to kill anyone with this is to meteor smash them with this ridiculous 'move'. When you opponent is hanging from the ledge you can taunt them after their invincibility have subsided and when the kick goes over them they will be sent straight down. There are three drawbacks to this: 1) No one is going to hang from the ledge long enough for you to do this to them. 2) The start up lag is ridiculous and is easily able to avoid; there are always better options. 3) If your even lucky enough to get past the first two drawbacks then you are faced with the fact that they can still meteor cancel this. This is ******** how much this gets brought up. Stop making threads about it because we already know and this is completely useless.
Misfire
Very, short. Misfire can only be done 12% of the time.
Stop, making these threads ("M1sF1r3 c4N b3 DON3 100% uF Teh T1mE!!!111)...they will die by the hand of hulk himself. *See the other stickied thread by Mic_128*Mic_128 said:You can't. It's random. Completely, can't be timed ever.
If you do have something to say about these moves don't be afraid to ask, in fact by all means please ask any questions as long as it is in this thread and it hasn't already been asked. Please people use your heads. (Mic~ And search. We have it for a reason) <----- I say that at the top...but I'm diggin' the green so...it stays.