Player-1
Smash Legend
Credit goes to PhatyChong for originally coming up with this thread.
Alright, so this is is how it's going to work. Since we've already had discussions on some of the first characters on the tier list, we'll be using that as reference to those characters for now until we get done with all 37, then loop it going down the list of the newest tier list. The current tier list is v3.0 and looks like this:
SBR Recommended Rule List v2.0: Brawl
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Delfino (moved from S/C)
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Counter/Banned
Distant Planet (moved from C)
Green Greens
Luigi's Mansion (moved from C)
Port Town Aero Dive
Yoshi's Island (Pipes) (moved from C)
Norfair (moved from C)
Banned
75m
Big Blue
Bridge of Eldin
Corneria (moved from C)
Flat Zone 2
Green Hill Zone (moved from C)
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit (moved from C/B)
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett (moved from C/B)
Rumble Falls
Shadow Moses
Skyworld (moved from C/B)
Spear Pillar
The Summit
Wario Ware
USE THIS THREAD FOR EVERYONE FROM METAKNIGHT THROUGH PIKACHU UNTIL WE LOOP THROUGH THE LIST:
http://www.smashboards.com/showthread.php?t=225477&highlight=stages
The current discussion is Ice Climbers.
The format you should try to put your opinions in is something like this:
CPs:
Stage 1
Reason why to CP:
(do this for as many CPs that you have in mind)
Bans:
Stage 1
Reason to Ban:
(Do this for as many Bans that you have in mind)
*Note* I will be playing with the format a bit later tonight, but for now let the discussion begin.
![Bowser :bowser2: :bowser2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Captain Falcon :falcon: :falcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Diddy Kong :diddy: :diddy:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Donkey Kong :dk2: :dk2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Falco :falco: :falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Fox :fox: :fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Mr. Game & Watch :gw: :gw:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Ganondorf :ganondorf: :ganondorf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Ice Climbers :popo: :popo:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
-Neutrals:1. FD 2. YI/SV 3.BF 4. Lylat, PS1, Rainbow Cruise, Castle Siege
Reasoning: Many stages that are good for Diddy are also good for Diddy, and same goes for bans, therefore it's probably best to choose a stage that you feel very comfortable on and that you know your opponent isn't.
FD: A flat stage, good for being aggressive and you can keep your momentum easier on it.
SV: Same reasons as FD
YI: The slopes give you a very slight chance to mess up the CG, you can also DI the CG>Spike and tech it if they go for it, but a lot of times they'll just infinite CG if they can
BF: A good comfortable neutral, you may get nana desynched by a platform a couple times.
Lylat: Same reasons as BF, plus a possible chance the slopes mess it up
PS1: There's a possible chance that the stage transformation process messes up the grabs, some transformations limit ice block camping, you may be able to DI the Usmash at the end of the CG into a wall and tech it or something.
Rainbow Cruise: Easily desynched, can also mess up their recovery, and some parts limit ice blocks. Just be careful on the ship which can be argued in their advantage.
Castle Siege:
The first transformation limits ice block camping if you get the upper ground, and you can DI the CG> spike into the wall and tech if they choose to do so, the slope also gives you a bigger chance in them messing up the CG.
The second transformation limits ice block camping, and gives you higher ceilings so you can live long against a Usmash
Third transformation is like FD but tilts which both work in your advantage for the most part
The in between transformations give you a chance of desynching them then if it transforms into the 2nd or 3rd one then they can appear offstage giving you a good chance for a gimp
Bans:
Norfair: Less of a chance to gimp them, and they can juggle you with Uairs. Not a great stage for ICs though
The neutral you feel least comfortable on and that you may feel the ICs feel most comfortable on.
Counterpicks:
Bans:
![Jigglypuff :jigglypuff: :jigglypuff:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
Counterpicks:
Bans:
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Link :link2: :link2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Lucario :lucario: :lucario:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Lucas :lucas: :lucas:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Luigi :luigi2: :luigi2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Mario :mario2: :mario2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Marth :marth: :marth:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Meta Knight :metaknight: :metaknight:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Ness :ness2: :ness2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Olimar :olimar: :olimar:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Peach :peach: :peach:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Pikachu :pikachu2: :pikachu2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Pit :pit: :pit:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Pokémon Trainer :pt: :pt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Squirtle :squirtle: :squirtle:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Ivysaur :ivysaur: :ivysaur:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Charizard :charizard: :charizard:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![R.O.B. :rob: :rob:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Samus :samus2: :samus2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
:shiek:
Counterpicks:
Bans:
![Snake :snake: :snake:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Sonic :sonic: :sonic:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Toon Link :toonlink: :toonlink:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Wario CL :warioc: :warioc:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Wolf :wolf: :wolf:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Yoshi :yoshi2: :yoshi2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Zelda :zelda: :zelda:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
![Zero Suit Samus :zerosuitsamus: :zerosuitsamus:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Counterpicks:
Bans:
Alright, so this is is how it's going to work. Since we've already had discussions on some of the first characters on the tier list, we'll be using that as reference to those characters for now until we get done with all 37, then loop it going down the list of the newest tier list. The current tier list is v3.0 and looks like this:
This is a list of the SBR's recommended stages:![]()
Meta Knight
Snake
Wario
Falco
Diddy Kong
King Dedede
![]()
Marth
Mr. Game & Watch
Pikachu
Olimar
Ice Climbers
R.O.B.
Kirby
![]()
Lucario
Zero Suit Samus
Toon Link
Pit
Donkey Kong
![]()
Peach
Luigi
Fox
Wolf
Sonic
Sheik
![]()
Bowser
Zelda
Pokémon Trainer
Ike
![]()
Lucas
Mario
Ness
Yoshi
Samus
![]()
Jigglypuff
Captain Falcon
Link
Ganondorf
SBR Recommended Rule List v2.0: Brawl
Starter
Battlefield
Final Destination
Smashville
Yoshi's Island
Starter/Counter
Castle Siege
Halberd
Lylat Cruise
Pokémon Stadium 1
Counter
Delfino (moved from S/C)
Frigate Orpheon
Jungle Japes
Pictochat
Pirate Ship
Pokémon Stadium 2
Rainbow Cruise
Counter/Banned
Distant Planet (moved from C)
Green Greens
Luigi's Mansion (moved from C)
Port Town Aero Dive
Yoshi's Island (Pipes) (moved from C)
Norfair (moved from C)
Banned
75m
Big Blue
Bridge of Eldin
Corneria (moved from C)
Flat Zone 2
Green Hill Zone (moved from C)
Hanenbow
Hyrule Temple
Mario Bros.
Mario Circuit (moved from C/B)
Mushroomy Kingdom I
Mushroomy Kingdom II
New Pork City
Onett (moved from C/B)
Rumble Falls
Shadow Moses
Skyworld (moved from C/B)
Spear Pillar
The Summit
Wario Ware
USE THIS THREAD FOR EVERYONE FROM METAKNIGHT THROUGH PIKACHU UNTIL WE LOOP THROUGH THE LIST:
http://www.smashboards.com/showthread.php?t=225477&highlight=stages
The current discussion is Ice Climbers.
The format you should try to put your opinions in is something like this:
CPs:
Stage 1
Reason why to CP:
(do this for as many CPs that you have in mind)
Bans:
Stage 1
Reason to Ban:
(Do this for as many Bans that you have in mind)
*Note* I will be playing with the format a bit later tonight, but for now let the discussion begin.
Counterpicks:
Bans:
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Counterpicks:
-Neutrals:1. FD 2. YI/SV 3.BF 4. Lylat, PS1, Rainbow Cruise, Castle Siege
Reasoning: Many stages that are good for Diddy are also good for Diddy, and same goes for bans, therefore it's probably best to choose a stage that you feel very comfortable on and that you know your opponent isn't.
FD: A flat stage, good for being aggressive and you can keep your momentum easier on it.
SV: Same reasons as FD
YI: The slopes give you a very slight chance to mess up the CG, you can also DI the CG>Spike and tech it if they go for it, but a lot of times they'll just infinite CG if they can
BF: A good comfortable neutral, you may get nana desynched by a platform a couple times.
Lylat: Same reasons as BF, plus a possible chance the slopes mess it up
PS1: There's a possible chance that the stage transformation process messes up the grabs, some transformations limit ice block camping, you may be able to DI the Usmash at the end of the CG into a wall and tech it or something.
Rainbow Cruise: Easily desynched, can also mess up their recovery, and some parts limit ice blocks. Just be careful on the ship which can be argued in their advantage.
Castle Siege:
The first transformation limits ice block camping if you get the upper ground, and you can DI the CG> spike into the wall and tech if they choose to do so, the slope also gives you a bigger chance in them messing up the CG.
The second transformation limits ice block camping, and gives you higher ceilings so you can live long against a Usmash
Third transformation is like FD but tilts which both work in your advantage for the most part
The in between transformations give you a chance of desynching them then if it transforms into the 2nd or 3rd one then they can appear offstage giving you a good chance for a gimp
Bans:
Norfair: Less of a chance to gimp them, and they can juggle you with Uairs. Not a great stage for ICs though
The neutral you feel least comfortable on and that you may feel the ICs feel most comfortable on.
Counterpicks:
Bans:
Counterpicks:
Bans:
![Dedede :dedede: :dedede:](/styles/default/xenforo/smilies/dedede.png)
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:shiek:
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