You guys can sign me up as a supporter. I spent today thinking up a moveset. It's sort of wild, but I think it would be fun to play.
All of Azura's normals cause water to appear around her, that slowly float away from where she was when the water was created. Different attacks create different amounts of water in different directions. The water does nothing on its own, but interracts with her neutral b. Water fades after ~5 seconds.
Neutral A combo: Azura strikes twice with her hands, before striking for a third time, generating water. When mashing, she starts swinging her hands around in a dance, water trailing behind her hands, creating a sphere of water. She then flourishes, knocking away enemies and causing the water around her to fly away from her.
Tilts: Azura strikes with her lance. Long reach.
Smash attacks: Azura shoots water out for her smash attacks. She shoots it forward for her foward smash,a round her feet for her down smash, and up in the air above her for her up smash. Her up smash should have palutena-esque reach.
Airs: Azura uses either water or her spear for her various aerials. All of them are fairly week.
Grabs: Azura grabs people with water, like Greninja. Her throws cause water to trail behind the thrown enemy.
Azura causes all water she's created to explode, damaging and knocking back enemies hit. Water closer to her explodes sooner than water far away from her. Can kill at high percents.
Side B: Azura activates a dragon vein, and a glowing light starts moving across the ground in front of her. When she releases the b button, a pillar of earth shoots out of the ground, knocking up enemies. The pillar stays, creating a physical wall that can be grabbed onto. If she uses it while the dragon vein is on a wall, it will create a ledge protruding out of the wall that can be grabbed onto.
Up B: Azura activates a dragon vein, causing wind to appear from behind her and send her and others around her flying in target direction. (functions as a windbox, deals no damage)
Down B: This one's a doozy. Azura begins singing Lost in Thoughts All Alone, and the music of the stage lowers as she sings. She continues singing until she jumps, flinches, or knocked back. While singing, Azura dances during idle animations, walking animations, and running animations. While this is active, she continuously generates water that flows outward from her. If she keeps up the song for a long period of time, more and more water gets released quicker. Picture this cutscene:
Additionally, while singing, her smash attacks have extended range, and all allies within a small radius of her heal from effects faster and charge up attacks faster.
If she is wearing her alternate costume, she sings the song in 2/4, like in this part of the video:
This change is purely cosmetic and has no effect on gameplay.