Ace Turner
Smash Rookie
I think Lucas in 3.02 is brilliant. I hope he isn't changed at all when they update.
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If you're referring to my post, it's not removed, just not a kill move every time you press B.All I can say is that I don't want his Neutral B move to be taken away, it's my favorite move in Project M
I like it because it's alot more useful then a hard to aim projectile like PK FreezeIf you're referring to my post, it's not removed, just not a kill move every time you press B.
If you're talking about in general/for 3.5 though, yeah I'd be sad too. It makes Lucas unique and adds canonical spicing to his moveset.
Well to be fair, Neon did have a point about how you have to charge completely before being able to even get its benefits.I haven't read everyone's responses so I don't know exactly how the discussion here is going, but I do feel that his charged smashes need to only be one time use. I think it's ridiculous that you get the charge back. I would also be fine with his up throw/up smash getting nerfed, one or the other. The only other thing I've really noticed is that having 2 spikes (B-air sweetspot and D-air 3rd hit) is kind of ridiculous. I would lean towards keeping the dair spike as thats harder to hit while making the B-air spike a meteor. His Bair already has crazy killing power, no need for a spike.
I heartily agree with you. I'm just glancing through this whole discussion, but what you said here stood out to me. I am personally a HUGE fan of the current magnet mechanics, I don't think it needs to be changed at all. I also think that his recovery is deceptive and not as good as some would think like you said. Yes, he can recover from far away sure, but if you go against anyone with experience you'll realize how predictable and easy to gimp it really is. It's far, but it's slow. And the idea of D-air infinite is absurd tbh, it's so hard to land (for me at least) consistently. The only thing that I think really needs to be nerfed is the up throw. But like you said, I think what it really comes down to is people getting owned and thinking that Lucas is a God, when really they just got outplayed. You can't nerf a character just cuz they won, that's childish.It's funny to see the complaints about lucas and talk of him being OP when he's winning how often? Exactly...he's not winning tournies often at all. This character is somewhere between 6-10 on the tier list at best. He should definitely retain his neutral b charge after connecting a hit with it. If you take that away the charge becomes useless as basically the only time to get a charge is during invincibility on a new stock. Leave his magnet alone, it was already nerfed! For those of you complaining about lucas's recovery you're just noobs. I can name at least 8-10 characters with better recoveries, plus, Lucas can get gimped super easily. Characters that are proficient at over the ledge battling or characters with multiple jumps can dominate lucas once over the ledge (meta, m2, kirby, d3, ect). As for his dair infinite...show me someone abusing it and then i'll agree to change his dair at all. The only merited nerf I can agree with is raising the percentage on upthrow kill by around 8/9% or so.
The real truth is, kids getting salty about lucas because they can't DI properly and hit their techs and don't have enough mind games to figure out how to punish his recovery so they say NERF him. Learn to adapt.
I didn't think about that, but that makes a lot of sense. You know, the more I read what you all are saying and the more I think about it, I think Lucas is a really balanced character.Well to be fair, Neon did have a point about how you have to charge completely before being able to even get its benefits.
If you could partially charge it for just slightly stronger smash attacks and bursts, then I think making it a one time thing would be useful. As of now, I think it's fine. The charged smash attacks should probably just be weaker, but if that happens (and it most likely will), then Lucas should definitely keep the charge. Weaker smash attacks AND losing your charge after every successful burst or smash attack seems a really huge and unnecessary nerf imo.
Feel free to try out my nerfed-Lucas mod from a few posts up. It takes care of a few issues. His upthrow isn't a strong as Mewtwo's, but stronger than Diddy's. His keeps his smash charges upon hit confirm, but they do much less %. I tried fixing dair to be not so strong, but if I did that, I think there'd be more problems with him spamming dair > dair combos onstage. His burst move (neutral B charged) no longer kills, either. Sounds like you might be interested in it.I haven't read everyone's responses so I don't know exactly how the discussion here is going, but I do feel that his charged smashes need to only be one time use. I think it's ridiculous that you get the charge back. I would also be fine with his up throw/up smash getting nerfed, one or the other. The only other thing I've really noticed is that having 2 spikes (B-air sweetspot and D-air 3rd hit) is kind of ridiculous. I would lean towards keeping the dair spike as thats harder to hit while making the B-air spike a meteor. His Bair already has crazy killing power, no need for a spike.
Well they already confirmed that they're nerfing tethers so that solves that problem lolIdk. Either his tether needs to be nerfed and his grab kept the same or his grab nerfed and his tether kept the same if you ask me.
I see no reason to nerf Lucas, he has exploitable weaknesses that actually shut him down (like the Link match up irc)
People who complain about Lucas are almost always ones who don't know how to play the matchup correctly.
This needs to end.It's funny to see the complaints about lucas and talk of him being OP when he's winning how often? Exactly...he's not winning tournies often at all. This character is somewhere between 6-10 on the tier list at best. He should definitely retain his neutral b charge after connecting a hit with it. If you take that away the charge becomes useless as basically the only time to get a charge is during invincibility on a new stock. Leave his magnet alone, it was already nerfed! For those of you complaining about lucas's recovery you're just noobs. I can name at least 8-10 characters with better recoveries, plus, Lucas can get gimped super easily. Characters that are proficient at over the ledge battling or characters with multiple jumps can dominate lucas once over the ledge (meta, m2, kirby, d3, ect). As for his dair infinite...show me someone abusing it and then i'll agree to change his dair at all. The only merited nerf I can agree with is raising the percentage on upthrow kill by around 8/9% or so.
The real truth is, kids getting salty about lucas because they can't DI properly and hit their techs and don't have enough mind games to figure out how to punish his recovery so they say NERF him. Learn to adapt.
Three things I see I don't agree with:This needs to end.
I get it, you guys want your character to stay the way he is. I'm a Mewtwo main, I know the feeling. Half of us Mewtwos are called frauds for pete's sake because we main him. I remember Kaos saying he raged at LTC2 (I think it was LTC2) because everyone was like "oh Mewtwo main, he's probably gonna get high in bracket because the character is broken, and the player is average".
Like Mewtwo, Lucas has some serious issues that need to be addressed, OTHER than his recovery, which is being addressed. I'll address those two in my long post.
1. Shorter tether/no regrab (addressed, from 50 to 35 units. Still good, not overly good).
2. PSI Magnet one mid air stall use (addressed).
3. Offense Up. I like this. I think its pretty sick and the smashes are hella flashy. But to be honest, why is it that OU Up Smash can hit the TOP platform of Yoshi's Story (Melee)? I mean none of his other OU Smashes get this kind of boost. TBH OU Up Smash is kinda insane, because one he can combo into it, can DACUS with hit (I mean going nearly all the way across Green Hill Zone with a move that has absolutely insane vertical range and deceptive horizontal range as well is kinda broken IMO). OU should be a one time usage even if he connects with it, and his up smash should have less insane vertical range. Also, perhaps make OU smashes have less shield push back? I mean sometimes I'm playing as Snake, and I get hit by an OU Smash and I go sliding back really far. Its virtually unpunishable on block. To buff this, I think the "burst" attack should be a bit stronger. Horizontal KO move at 120?
4. Tether Grab's super long grab hitbox duration. Grab hitbox duration should not be nearly that long. I one time spotdodged a Lucas' grab as Mewtwo and this grab OUTLASTED the spotdodge.
5. Back air. I really think this move is flat out stupid. I mean many characters have moves where both sweet and sour spots are useful, but Lucas does not need this. His character design rewards good spacing and thus an improperly spaced bair should be nowhere near as powerful as it is in 3.02.
6. Up Throw. Unnecessary kill throw. He has powerful non OU Smashes, OU Smashes, a spike with low risk, forward air, a meteor smash? Does not need a throw to kill.
7. DACUS. Overly long. I don't know the full mechanics of it but if there was a way to shorten it (whether it'd be decrease momentum from dash attack, or decrease jump squat frames, which technically gives him better shield pressure, or something else entirely) it should be fixed. This character never even had a DACUS in Brawl to begin with lol. Why does he have one, and at that the LONGEST one?
8. PK Freeze. The move pops up. This is me being nitpicky, and he isn't the only character with this problem (cough Pit). But its somewhat silly and unnecessary, because Lucas already has great juggle setups/ options.
As for people saying this character is not OP, well look at what he as in 3.02. Think about it. Pink Fresh lost to Rolex (and he isn't even the best Snake) twice. Yet the games were relatively close, despite the fact that Snake is significantly worse than Lucas (they go even in punish game arguably, Lucas beats him in all other areas and has an especially easy time juggling Snake and beating his approaches). Rolex is likely notably better than Fresh. But Fresh still does well against him. Why? I'm inclined to say because of Lucas' overwhelming strengths outdoing his weaknesses. Neon is obviously very good. But to say he is better than one of the Melee gods (Mew2King) and arguably the most talented Project M player (Sethlon)? I think something's a little off there. Especially since earlier this year (back in May/June iirc) I remember Neon was going roughly even with Kaos, the Mewtwo player.
I don't like removing things. Lucas is meant to be played like a slippery, combo oriented character, I'm just saying that his offensive power is a bit too strong, like Mewtwo, Diddy Kong and Pit's. Nerf his offensive options a bit (but not outright removing them) is the way to go when balancing a character like this. He's really cool and well done, but the PMDT clearly had too much favoritism with this character. His weaknesses are there, but they need to be somewhat more apparent. Instead of giving him more weaknesses, just nerf his offensive power a bit so his weaknesses are a bit more apparent.
I thought it was more of a knockback increase, I didn't know it only increased his attack power by 5%. That's not too bad.5% isn't that much of an increase, considering how top Lucases play. My opinion, anyway.
No no, they don't do 5% more now.I thought it was more of a knockback increase, I didn't know it only increased his attack power by 5%. That's not too bad.
It's still a really strange move though.
oh jeezNo no, they don't do 5% more now.
usmash: 21% - OU usmash- 32% (11% change)
Dsmash: 31% - OU dsmash - 47% (16%)
Fsmash: 16 % - OU Fsmash: 24% (8%)
Three things I see I don't agree with:
1. Bair is fine. It has a LOT of startup and doesn't kill insanely early. I think it'd be fine if they left it as is but toned Lucas down in general on his kill moves (e.g. kill throw, killing pk burst, OU power, dair).
2. PK Freeze is fine. The move takes somewhere around 15-26 frames to come out depending on where you launch it (I'm not sure how it differs). For a projectile, that's pretty bad. It's just accentuated by the fact that his power and combos are ****ing STUPID. Lucas is different from Falco because his PKF isn't an ultra-spammable laser; the diversity is needed.
3. PK burst does NOT need to be a kill move PERIOD. A 3 frame intangible move does not need to kill, especially at 120. That'd make him probably more broken than he is currently.
In light of recent events, I'd do this to Lucas:
1. Nerf upthrow to kill slightly earlier/later than diddy's upthrow; give it a trajectory angle of about 60-65. Doesn't need a kill throw. Diddy never even had one either, IDK why he has one.
2. nerf downthrow so it's not so easy to follow up with (perhaps have a higher base KB, lower KBG, kinda like Samus' downthrow). Honestlt this throw is fine. There are no real immediate problems with it.
3. Give more endlag (or startup?) to: Nair and dair
4. Give dair 4 even-powered hits, and have their hitboxes act similarly to Samus' fair/upsmash hits, perhaps a little less SDI-able (the 4 hits and endlag ensures you can't just sh dair spam for days)
5. Make OU burst NOT a kill move. Yeah I could agree with this too.
6. Nerf all OU smashes to do only 5% more than their counterparts Yeah I could agree with this too.
7. OU upsmash size decreased to slightly bigger than normal upsmash, does 27% at the big hitbox, 23% on Lucas' body
8. SLIGHTLY nerf normal F-smash. IMO doesn't really need a nerf.
9. (as an alternative to giving nair more endlag) Reduce the kill power on nair, so it's more like Pikachu's fair; probably would still need more endlag than it has now. IDK why Nair had kill power in the first place. Should not have kill power.
10. Make magnet +/-0 on shield instead of +2 how bout -1? The fact that Lucas has better shield pressure than 2 out of 3 spacies is silly.
11. Repurpose B-throw to a low-trajectory, non-spacie-kill-throw. No real need for kill throw. Even in Brawl he didn't really have these, he just had decent throws.
12. slightly less active grabframes on grab Grabs should not be beating spotdodges. Not slightly less, you mean wayyy less.
(everything else is already known to be addressed [magnet stall, tether length, recovery buffs])
PF was one of the best. At APEX 2013 he got 97th I believe. Yes Brawl Lucas is significantly worse in terms of balance. But Mekos was destroying people with Lucas. Mekos is significantly better than Fresh as a Lucas main.I don't think the reason Neon beat M2K was the character. Neon is godlike, don't underestimate him.
As for Pink Fresh, before he came to Project M, he was one of the best brawl Lucas players, he just happened to adapt his playstyle to a better Lucas.
I think his primary strong point should be his on-stage offense game, while his recovery should be either not that great or just okay. Honestly, I'd rather see Lucas as an all-around balance character as opposed to a pressure character, but offensive pressure seems to be the direction he's going in.An interesting theory I came across that I want to share with you guys; a form of balancing that focuses on accentuating a character's weaknesses but not so much their strengths. Granted, there's a level of offensive prowess I think we want to avoid here. I still stand by what I said in the last post as a starting point for Lucas nerfs. It seems like a lot of neutering to his offensive game, but that's because it's literally that good compared to other characters.
So my question to you guys is: What do you think should be Lucas' strong points and weakpoints? What do YOU want out of this character?
This is a victory and a loss. I wanted Lucas nerfed, but I didn't want Lucas mains to have to learn a basically completely new version of LucasSpoiler alert: Lucas is one of the most changed characters in the upcoming 3.5 release. Pretty sure I'm not allowed to delve into details, but I played a bit of 3.5 with a P:M developer/backroom member/whatever you want to call it. He is quite a bit different from his current build, but so is everyone else. The game itself is changing massively, it will be quite a bit closer to Melee.
Sad to say, from my very limited experience, I don't think Lucas will be close to top 5, maybe not even top 10 in the upcoming release. I'm all for balance, but I am going to really miss this current build, he is sooooo much fun right now. I don't think he is broken either, he just has some things that could have been tweaked, rather than just downright changed.
Enjoy the current version while you can everyone. P:M is about to look very different.
Agreed with all of this. I'll withhold judgement for now, though. Sounds like more of what Mew2King dislikes about Project M: Massive nerfs before anyone learns counters (not to say Lucas isn't still OP, but just how OP would he be once people figured him out?).This is a victory and a loss. I wanted Lucas nerfed, but I didn't want Lucas mains to have to learn a basically completely new version of Lucas