\Apples
Smash Journeyman
Hahah. Well, thank you. I'm flattered. Glad you enjoy it so much.
A little status update: after this semester is over I'm moving out to west coast. Once I get out there, I'm gonna have loads of time to mess around with this stuff. Dunno how much I'm gonna do, but at the very least I plan to revise the Melee Ganondorf model so that the UVW map matches Brawl Ganondorf's. In layman's terms: if all goes well, you'll be able to just put textures you would normally use for Brawl Ganondorf onto the Melee model. Making this model much easier to texture for. Because as it is currently, I'm the only one with the .psd file to make all the necessary editing. (It took a lot of time to get it right, there's a whole lot of messy interpolation going on that I weaseled around in an intentionally unprofessional manner. lol)
Also, @WaveKusanagi: I just thought of a way to get Brawl Ganon's head on the model while keeping face animations as well. Additionally to those who asked about fixing Melee Ganon's face animations, I have a potential solution for that as well that came to mind, but no promises. Haven't tested any of this yet.
A little status update: after this semester is over I'm moving out to west coast. Once I get out there, I'm gonna have loads of time to mess around with this stuff. Dunno how much I'm gonna do, but at the very least I plan to revise the Melee Ganondorf model so that the UVW map matches Brawl Ganondorf's. In layman's terms: if all goes well, you'll be able to just put textures you would normally use for Brawl Ganondorf onto the Melee model. Making this model much easier to texture for. Because as it is currently, I'm the only one with the .psd file to make all the necessary editing. (It took a lot of time to get it right, there's a whole lot of messy interpolation going on that I weaseled around in an intentionally unprofessional manner. lol)
Also, @WaveKusanagi: I just thought of a way to get Brawl Ganon's head on the model while keeping face animations as well. Additionally to those who asked about fixing Melee Ganon's face animations, I have a potential solution for that as well that came to mind, but no promises. Haven't tested any of this yet.