Luigi player
Smash Master
If you've watched gameplay of the new Smash you might've noticed it, but I haven't seen anyone talking about it.
Airdodges seem to have pretty much no Lag when they end (in the air). Only a few frames.
This means you can airdodge multiple times in the air and if your opponents don't have good timing you'll be save.
I've seen this on the stream from the 3DS tourney yesterday again. 2 Bowsers played on Gerudo Valley and they played on the left side of the stage near the blastzone. One couldn't hit the other after predicting the airdodge and trying to punish it, because the other one could airdodge again immediately. It really looked like he'd hit him, but he didn't.
Now after watching more gameplay from the stream... I saw DK use his doublejump immediately after airdodging. Airdodges seem to be REALLY save and fast this time around. Airdodge to attack might be a great thing, since you can do any action out of it SO fast.
This makes fighting characters in the air much more difficult unless your character has a great uair to keep them away. It would need to be fast and have a lasting hitbox. Or you just have to have great timing. This reminds me of Dededes spotdodgespam in Brawl. It's really hard to hit him out of it (only one foot can be hit easier since everything else goes into the Z-axis).
If airdodge to the ground didn't have as much lag as it does now airdodge spam would be the most broken thing.
Also if Wario keeps his great aerial movement and fast, strong fart just imagining him with this really blows my mind. That would be so broken, lol.
Airdodges seem to have pretty much no Lag when they end (in the air). Only a few frames.
This means you can airdodge multiple times in the air and if your opponents don't have good timing you'll be save.
I've seen this on the stream from the 3DS tourney yesterday again. 2 Bowsers played on Gerudo Valley and they played on the left side of the stage near the blastzone. One couldn't hit the other after predicting the airdodge and trying to punish it, because the other one could airdodge again immediately. It really looked like he'd hit him, but he didn't.
Now after watching more gameplay from the stream... I saw DK use his doublejump immediately after airdodging. Airdodges seem to be REALLY save and fast this time around. Airdodge to attack might be a great thing, since you can do any action out of it SO fast.
This makes fighting characters in the air much more difficult unless your character has a great uair to keep them away. It would need to be fast and have a lasting hitbox. Or you just have to have great timing. This reminds me of Dededes spotdodgespam in Brawl. It's really hard to hit him out of it (only one foot can be hit easier since everything else goes into the Z-axis).
If airdodge to the ground didn't have as much lag as it does now airdodge spam would be the most broken thing.
Also if Wario keeps his great aerial movement and fast, strong fart just imagining him with this really blows my mind. That would be so broken, lol.