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The most ridiculously impractical recovery idea ever

Teronist09

Smash Journeyman
Joined
Nov 19, 2008
Messages
468
Location
Greenville NC
its not the debug menu its the press start to stop frames then z to advance one frame at a time frames code, ive done ganons super jump with it b4 it can be done that way
debug pause, whatever it's called. I was never able to FoG with it, and, like I said, you can't bounce off the blast zones... So yeah. Now let's stop with the necropost.
 

Squirrely

Smash Journeyman
Joined
Jan 13, 2009
Messages
341
Location
Brooklyn, NY
Oh, I just now saw this thread. This would be awesome if it works. However, it will not work with the aerial choke since Ganon dies first. (To check, take two controllers, set it to one stock and do a choke. Ganon will always lose the match.)
And yet I often go into sudden death using aerial flame choke. As I'm sure many of you do. And I can recall several instances of me flat out winning after using it. Although I can only recall the couple latest cases where I had two lives left and my opponent had one and I used it and my opponnent died before I did, thus ending the game with him dying and me at two stocks with x% left. Anyways, Ganon does not always lose when using aerial choke. I'll try to conjure some proof to back up my claims.
 

Teronist09

Smash Journeyman
Joined
Nov 19, 2008
Messages
468
Location
Greenville NC
And yet I often go into sudden death using aerial flame choke. As I'm sure many of you do. And I can recall several instances of me flat out winning after using it. Although I can only recall the couple latest cases where I had two lives left and my opponent had one and I used it and my opponnent died before I did, thus ending the game with him dying and me at two stocks with x% left. Anyways, Ganon does not always lose when using aerial choke. I'll try to conjure some proof to back up my claims.
Controller port usually dictates who lives, I think.
 

:034:

Smash Hero
Joined
Jun 9, 2007
Messages
7,562
Location
Netherlands
And yet I often go into sudden death using aerial flame choke. As I'm sure many of you do. And I can recall several instances of me flat out winning after using it. Although I can only recall the couple latest cases where I had two lives left and my opponent had one and I used it and my opponnent died before I did, thus ending the game with him dying and me at two stocks with x% left. Anyways, Ganon does not always lose when using aerial choke. I'll try to conjure some proof to back up my claims.
In tourney, it doesn't matter. Usually, going to Sudden Death means the one with the least percentage is the winner. Though it depends on area and the organizer.
 

☆_Mutha-Foxin GangstaKirby_☆

Banned via Warnings
Joined
Oct 15, 2008
Messages
1,672
Location
waiting for mars to hurry up with that **** blunt
http://www.youtube.com/watch?v=zzT7FNqD2qM

Death Boundary Mod V2[spunit262]
C2931438 0000001D
3C004248 90010008
C0610008 3C004B00
60000800 90010008
C0210008 3C809018
A0640F3A 88840F3C
811D0020 38A2FCD8
84C50008 80E50004
54C0463E 7C001800
40A2009C 54C0673E
2C00000F 41A2000C
7C002000 40A20088
54C0E53F 4182001C
68000800 B001000A
C0010008 FC000828
FC80182A D0880000
54C0452E 50E0463F
4182001C 68000800
B001000A C0410008
FC420828 FC821828
D0880004 54E0A53F
4182001C 68000800
B001000A C0C10008
FCC60828 FC861828
D0880008 54E0053F
4182001C 68000800
B001000A C0E10008
FCE70828 FC87182A
D088000C 7CC03B79
4082FF50 00000000

Death Boundary Mod Data [spunit262]
065A9000 00000010
15F00000 00000FC8
35F0F510 AF000000

Format is
065A9000 000000ZZ
XXY0LLLR RRTTTVVV
XXY0LLLR RRTTTVVV
...
X=stage
Y=sub-id,F=all
Z=it the byte count of the data, It's 8*number_of_lines **IN HEX**.
LLL=left-boundary in hex.
RRR=right-boundary in hex.
TTT=top-boundary in hex.
VVV=bottom-boundary in hex.

Edit: shanus this thread is for code post only. Please put you praise somewhere else.
make the blast zone be somewhere on screen with this code, then test the super jump off of it and the bowser klaw hop too lol finally it can be proven
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
Fail thread, A2 :<
Bowser cannot infinite Klawhop on the boundaries; that's not something you can do without the super jump code.
 

Mr. Escalator

G&W Guru
Joined
Apr 11, 2008
Messages
2,103
Location
Hudson, NH
NNID
MrEscalator
It was tested multiple times on the Bowser boards by different people BECAUSE of NinjaLink's claim. It isn't possible to do, as nobody can replicate this. Try it yourself; Klaw Hopping isn't hard. Tell me if you can do that on the blast zones.

You can't.

What happens when you do the hop after Klaw suicide-ing is that as the enemy passes the blastzone, they die. Usually, you die simultaneously, as that's how the game registers it. You can always, however, use your second jump if you have it as soon as you aren't committed to the grab (when they pass the blast zone). It's pretty much the same principle of taunting on Donut blocks on Rainbow Cruise and then jumping as the block leaves the blastzone, cancelling your taunt.

Now, HYPOTHETICALLY, if Bowser could do this supposed Blastzone hopping, it would be pretty hard for just him, let alone impossible for Ganon. My friend Phiddlesticks has played around with delaying the suicide and has noted that the blastzones on different stages are really deceiving and some harder than others to perform the jump on. Halberd is very hard, while Lylat is easy, if I remember right. So now you have to learn individual stage's blastzones. Coupled with this is the difficulty of Ganons jump. So even if you could it's next to impossible to do.

Good thing that you can't, otherwise Bowsers would be hopping all up under the stage.

Shameless plug for Phiddlesticks bowser hop delay: http://www.youtube.com/watch?v=QxmK_JHvyYc
 
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