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I've been a mod since January. I'm the moderator of the Smash 4 Fox boardsM@V is a MOD???
ill getcha next time. dwI made 1st out of 73 in singles at AlfaCollusion VI yesterday. Every corner of Ohio was representing there + some Indiana.
I finally got the Rosalina bracket! It also happened to be the top PR bracket but still. My top 32 bracket was:
Spicer(2-0), Kel(2-0), Fumbles(2-0), Fizzle (2-0), Mister Eric(Winners Finals (Loss 2-3)), Fumbles(Losers Finals (Win 3-0)), Mister Eric(Grand Finals (Win 3-0, 3-0))
I played like I usually have in winners just to play comfortably so, as always, Eric & I had a last game, last stock set. But in Losers I switched my playstyle to an experimental Frankenstein playstyle I've been theorizing about using Brawl MK air footies while forcing mistakes via switching between walking on platforms and tomahawk pokes from dashing off said platforms and going far more aggro than I'm usually comfortable with. I spent roughly half of my time on platforms, poking at the opponent from above. There was a point in one match that I juggled ROB for at least 15 seconds straight. It was different but it all felt right when put together...and I still can't believe it worked as well as it did.
After those sets, I feel like I've been playing MK wrong...again. I think I overvalued my defensive playstyle with him and undervalued how great a more aggro MK can be so long as I'm actively thinking while using him; and there's a definite difference between adapting and thinking in Smash and I'm only just starting to get it.
I picked up Pac-Man a few weeks back to help me learn get better at frame traps and thinking on my feet. I only use him in friendlies and Anther's Ladder ofc but I think a pocket Pac-Man is really healthy for any Smasher since being decent with Pac requires you to be thinking constantly and adapting not only to playstyles and player habits, but also to mid-match character movement. I also picked up Lucina for that same set of reasons.
At EVO, I realized that I was good at MK, I was good at Charizard, Mega Man, or w/e pocket character I might have, I was good at characters but I wasn't good at Smash. Playing against players that have been around since early Melee or even early Brawl made me notice that their thought was different than mine. When I played ZeRo, HBox, Abadango, and even Tweek for as young as he is, it slowly started to click that "oh, they aren't looking for the things I'm looking at, they're looking at a lot more than that." I was looking for moves to punish because I know frame data for almost every character; again, I'm good at characters. But I wasn't using deliberate spacing and movement to force openings or even thinking well on the fly. I was using raw reactions & predictions while playing defensively thinking "You'll slip up eventually!" and that's just not how Smash is played. The fact I got as far as #1 on Ohio PR without realizing that blows my god damn mind. But now that I realize that, I'm working on it, and I'm already seeing the results, I'm excited.
No idea. That was the most hype part of the stream. Gotta lab on training for yourselfCan someone like tell me how he combo'd out of Utilt? Is it rage???
It's simply the percent. Aroundd 25-35 percent Meta Knight's up tilt starts to combo into up air, to be aware of that percentage in a tournament scenario is nothing short of impressive. Lylat's low platforms made that combo possible, any higher platform and Mr. R might have been too close for that follow up.Can someone like tell me how he combo'd out of Utilt? Is it rage???
"**** the ballot" - Sakurai 2015lmao k.rool supporters are tight right now. I died when i saw the k.rool costume. Sakurai you glorious troll
Tornado + Uair???So...
Megaman is a godly teammate for MK. Arguably Mario levels of good. I've discovered some more dubs technology.
@ warionumbah2
I guess with the hitstun and throw angle of MM's Dthrow you could get the killer Uair string off.... if not a Shuttle Loop.DAWG.
THERE'S SO MUCH ****.
I might need to make a video that highlights my discoveries on MK's best partners since I keep finding so much **** in this relatively unexplored part of our metagame.
Lemme just put it like this:
We can reliably kill anyone at 0% with / and have other setups that amount to crazy early kills.
Please make a dubz thread, dump all this info in the OP. Other MKs that also play dubz can help too.DAWG.
THERE'S SO MUCH ****.
I might need to make a video that highlights my discoveries on MK's best partners since I keep finding so much **** in this relatively unexplored part of our metagame.
Lemme just put it like this:
We can reliably kill anyone at 0% with / and have other setups that amount to crazy early kills.
I also won doubles at that tourny withI made 1st out of 73 in singles at AlfaCollusion VI yesterday. Every corner of Ohio was representing there + some Indiana.
I finally got the Rosalina bracket! It also happened to be the top PR bracket but still. My top 32 bracket was:
Spicer(2-0), Kel(2-0), Fumbles(2-0), Fizzle (2-0), Mister Eric(Winners Finals (Loss 2-3)), Fumbles(Losers Finals (Win 3-0)), Mister Eric(Grand Finals (Win 3-0, 3-0))
blah blah blah im katakiri blah blah blah
BRO, YOUR MEMES ARE SO HOT RIGHT NOW.OMG LEO IZ MAKIN MK LOOK GOOD EPHEN DOAH ITO N TYRANT WERE DOIN SHIZZ BE4 LEO EVEEEN BECAYME RELYVARNT.
METUHKNITE GOZ EBEN WID SHEEEEKE SOLID MID TIER KEK.
Also this is my first contribution to Meta's meta, if it actually is a contribution. I put it in another thread that's not really getting looked at, is this stuff anything to discuss or does everyone here do this by now?Sorry if this has been stated, but I found a thing with making the Up-air string into upB easier without having to switch your controls to Tap Jump.
Basically, you need to make your a Jump button, and your an Attack stick. This allows for many other awesome things with aerials, but I'm sure most know this by now.
Anyway, I was having some issues just trying to get the Up air string with as my jump (still is for short hopping) and for my Up airs. So I tried to see if using could free up my right hand to only worry about hitting . What I found is that you don't have to hit again once MK's wings are out (second-sixth jump) and you can just hold and attack, and he will just jump automatically at the same time you are Up airing.
Fast forward a while, and I think to try it by doing the same thing, but this would be easier, because just having to flick the stick lets my right hand get back to do a special move if they DI weird.
So in short, Up-air to Up-B string controls made easy:(SH)>(Hold)>(x4)>