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Social The Mii Fighter Thread: Where You and Mii Can Talk! Mii Fighter Social!

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Pretty sure Wii Fit Trainer kills the "icon" theory.
If everything that has to do with Miis were to be given a universal icon, Wii Fit would not have it's own icon.

Since Miis aren't particularly tied to any game, why would they not simply have their own icon and games that use the Miis that have at least a stage (Wii Fit, Find Mii, Tomodachi Life, etc.) have their own icons to reflect the games as opposed to the Miis themselves?

And given that Miis appear in both cameo roles and playable roles in multiple games, why should the "Prince Mii" character on the Find Mii stage and Miis serving as Online mode icons as they literally do in Mario Karts Wii, 7, and presumably 8 be any sign they won't be playable?
Until Sakurai directly confirms they are not playable or they are shown to be Assist Trophy summons, they are not any more unlikely than they were about a year ago.
 

False Sense

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Pretty sure Wii Fit Trainer kills the "icon" theory.
If everything that has to do with Miis were to be given a universal icon, Wii Fit would not have it's own icon.

Since Miis aren't particularly tied to any game, why would they not simply have their own icon and games that use the Miis that have at least a stage (Wii Fit, Find Mii, Tomodachi Life, etc.) have their own icons to reflect the games as opposed to the Miis themselves?

And given that Miis appear in both cameo roles and playable roles in multiple games, why should the "Prince Mii" character on the Find Mii stage and Miis serving as Online mode icons as they literally do in Mario Karts Wii, 7, and presumably 8 be any sign they won't be playable?
Until Sakurai directly confirms they are not playable or they are shown to be Assist Trophy summons, they are not any more unlikely than they were about a year ago.
Wii Fit has it's own character representing its series, and the series itself is not focused on Miis. Find Mii is focused on Miis. I'm not arguing that everything that Miis have touched should have a universal Mii symbol. I'm arguing that the few things in the game that are entirely Mii focused should have a universal Mii symbol.

As for the "Prince Mii" and the Online mode thing, as I've said, that doesn't outright de-confirm them. But at the same time, you can't just ignore it. It's a strike against them. Not a major one, but one nonetheless.
 
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Wii Fit has it's own character representing its series, and the series itself is not focused on Miis. Find Mii is focused on Miis. I'm not arguing that everything that Miis have touched should have a universal Mii symbol. I'm arguing that the few things in the game that are entirely Mii focused should have a universal Mii symbol.
Then you're arguing a personal belief that doesn't necessarily reflect that of the one in charge.

Regardless of the "focus" on the Miis (which it provides more focus on Streetpass than it does on Miis), Find Mii/Streetpass Quest is its own thing just like Wii Fit is (though on smaller scale due to not being a retail franchise). Miis are not specifically tied to anything but themselves, and no game is specifically tied to Miis as their home.


As for the "Prince Mii" and the Online mode thing, as I've said, that doesn't outright de-confirm them. But at the same time, you can't just ignore it. It's a strike against them. Not a major one, but one nonetheless.
....No it's not.
Sure, they shouldn't be ignored, but because it shows that Miis will be present in some form (which could even just be what we see now; I'm not necessarily arguing they will be playable in this context), not because it serves against them.
Especialy when "Prince Mii" is an actually defined character (whose appearance is based off the player's King Mii due to being that Mii's son) and Miis actually haven't been shown in-game for the Online; they were only used for little visual presentations on how Global Smash Power works.
 

False Sense

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Then you're arguing a personal belief that doesn't necessarily reflect that of the one in charge.

Regardless of the "focus" on the Miis (which it provides more focus on Streetpass than it does on Miis), Find Mii/Streetpass Quest is its own thing just like Wii Fit is (though on smaller scale due to not being a retail franchise). Miis are not specifically tied to anything but themselves, and no game is specifically tied to Miis as their home.
I'm simply basing this off of past examples made by the one in charge. We've never had an instance where a character's symbol did not match the symbols of the stages based on their games, and we've certainly never seen an instance of a character that has stages clearly tied to them, yet none of them share the characters symbol.

I might argue that Streetpass itself also heavily focuses on the Miis, as shown in the main menu of the Streetpass feature. And yes, Miis aren't really tied to anything but themselves. But there are games that are tied to the Miis, and I would say Find Mii is one of them. It might be its "own thing," but at the same time, the Miis are essentially the main characters of the game. If Miis are playable, I don't think there's much of a reason not to have the stage share their symbol.
 
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I'm simply basing this off of past examples made by the one in charge. We've never had an instance where a character's symbol did not match the symbols of the stages based on their games, and we've certainly never seen an instance of a character that has stages clearly tied to them, yet none of them share the characters symbol.


Origin: Super Mario World
Franchise: Mario
Icon: Yoshi (Sakurai: "Cuz it's Yoshi's Island, gahyuck!")

There you go. An example where a character's symbol does not match the symbol of a stage based on their game.
It's used for another character's symbol, but the stage is not based on THAT character's game.

The Find Mii/Streetpass Quest stage is tied to Find Mii/Streetpass Quest, not Miis themselves.
The only time a stage would have the same icon as the Miis themselves would be a stage based off the Mii Plaza itself, which, not from a game in itself, is undeniably tied to Miis.



I might argue that Streetpass itself also heavily focuses on the Miis, as shown in the main menu of the Streetpass feature. And yes, Miis aren't really tied to anything but themselves. But there are games that are tied to the Miis, and I would say Find Mii is one of them. It might be its "own thing," but at the same time, the Miis are essentially the main characters of the game. If Miis are playable, I don't think there's much of a reason not to have the stage share their symbol.
And Miis are the main characters of Wii Fit and Wii Fit is tied to them.
No seriously. Miis serve as the player's representation for Body Tests and through the Aerobics and Balance games.
The Wii Fit Trainer is just the character that instructs you (the real you) through the Yoga and Strength Training exercises and encourages you to keep up your training.
 

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Origin: Super Mario World
Franchise: Mario
Icon: Yoshi (Sakurai: "Cuz it's Yoshi's Island, gahyuck!")

There you go. An example where a character's symbol does not match the symbol of a stage based on their game.
It's used for another character's symbol, but the stage is not based on THAT character's game.

The Find Mii/Streetpass Quest stage is tied to Find Mii/Streetpass Quest, not Miis themselves.
The only time a stage would have the same icon as the Miis themselves would be a stage based off the Mii Plaza itself, which, not from a game in itself, is undeniably tied to Miis.




And Miis are the main characters of Wii Fit and Wii Fit is tied to them.
No seriously. Miis serve as the player's representation for Body Tests and through the Aerobics and Balance games.
The Wii Fit Trainer is just the character that instructs you (the real you) through the Yoga and Strength Training exercises and encourages you to keep up your training.
I suppose you got me on that one. Yoshi's Island doesn't follow the exact pattern we've seen so far.

At the same time, I would argue that the Yoshi's Island stage is still based on something heavily tied to a particular character, specifically Yoshi. Similarly to the Find Mii stage and Miis, it may not come from a specific series the corresponding character comes from, but it's still related to the character within the context of both its game of origin and Smash. I think that would explain why the stage shares a symbol with Yoshi rather than Mario.

And I would still say that the Find Mii stage is tied to the game Find Mii which is tied to the Miis, and it's moreso tied to the Miis than Wii Fit.

Also, I have a question I'd like to ask. If Find Mii truly is so distinct from the Miis that it can have its own symbol separate from playable Miis, then is it even evidence for their inclusion at that point?
 
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Considering that there is Mii incorporation in some form for the stage, I would say that yes the Find Mii stage does help support the idea that Miis will be playable regardless of it having its own symbol to represent itself as opposed to represent Miis in general (unless the playable Mii just so happens to be in the "Monarch" form for whatever reason).
 

False Sense

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Considering that there is Mii incorporation in some form for the stage, I would say that yes the Find Mii stage does help support the idea that Miis will be playable regardless of it having its own symbol to represent itself as opposed to represent Miis in general (unless the playable Mii just so happens to be in the "Monarch" form for whatever reason).
So, if I understand correctly, you're arguing that Find Mii is distinct enough from the Miis to have its own symbol separate from them, while also arguing that the fact that Miis appear as a background detail within that stage supports the idea of them being playable? I don't know, I would think a character would be less likely after appearing as a background detail.
 

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So, if I understand correctly, you're arguing that Find Mii is distinct enough from the Miis to have its own symbol separate from them, while also arguing that the fact that Miis appear as a background detail within that stage supports the idea of them being playable? I don't know, I would think a character would be less likely after appearing as a background detail.
I would argue that Miis being in the backgorund DOESN'T affect them in anyway.
 

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I would argue that Miis being in the backgorund DOESN'T affect them in anyway.
Really? Because even considering the Toon Link situation, we've pretty much de-confirmed characters who have appeared as background details previously, such as Shy Guy, Viridi, and Kamek (to a degree). Yet Miis' chances aren't even affected in the slightest when the same happens to them? Especially considering how many were speculating Miis would be playable because there was no one in the cage in the first Find Mii pic we saw. And now they just get a free pass?
 

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Really? Because even considering the Toon Link situation, we've pretty much de-confirmed characters who have appeared as background details previously, such as Shy Guy, Viridi, and Kamek (to a degree). Yet Miis' chances aren't even affected in the slightest when the same happens to them? Especially considering how many were speculating Miis would be playable because there was no one in the cage in the first Find Mii pic we saw. And now they just get a free pass?
The fact that Miis have been in the background and playable at the same time. Even though it's the Mario Kart series it still supports the fact that being in background ISN'T enough to affect them in anyway. (Random NPCs, the environment (Statues), and hazards all become Miis in Mario Kart Wii.)

Other characters don't have the luxury.
 
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False Sense

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The fact that Miis have been in the background and playable at the same time. Even though it's the Mario Kart series it still supports the fact that being in background ISN'T enough to affect them in anyway. (Random NPCs, the environment (Statues), and hazards all become Miis in Mario Kart Wii.)

Other characters don't have the luxury.
Mario Kart isn't exactly Smash. Applying the rules of other games onto it isn't very logical. What we know is that in Smash, for the majority of the time, characters who are background elements are typically not playable.
 

Erotic&Heretic

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There's something different with Miis: They are iconic, and there is many Miis. It's somewhat like Link, in fact.
 

8-peacock-8

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Mario Kart isn't exactly Smash. Applying the rules of other games onto it isn't very logical. What we know is that in Smash, for the majority of the time, characters who are background elements are typically not playable.
And there's nothings stopping them from going with what Mario Kart did. Especially when were getting a stage where Miis will likely be in the background. (Tomodachi Life)
 
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Capybara Gaming

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Really? Because even considering the Toon Link situation, we've pretty much de-confirmed characters who have appeared as background details previously, such as Shy Guy, Viridi, and Kamek (to a degree). Yet Miis' chances aren't even affected in the slightest when the same happens to them? Especially considering how many were speculating Miis would be playable because there was no one in the cage in the first Find Mii pic we saw. And now they just get a free pass?
When the Mii is fighting, Alfonzo sits in the cage waiting for heroes.
Alfonzo: "Leave it to Me!"
 

False Sense

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And there's nothings stopping them from going with what Mario Kart did. Especially when were getting a stage where Miis will likely be in the background. (Tomodachi Life)
Certainly. This doesn't mean they're out of the question. But I suppose I have the belief that a character appearing in any role in Smash other than being playable is less likely as a result. I'm not saying Miis are de-confirmed, only that they are unlikely.
 

Capybara Gaming

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Certainly. This doesn't mean they're out of the question. But I suppose I have the belief that a character appearing in any role in Smash other than being playable is less likely as a result. I'm not saying Miis are de-confirmed, only that they are unlikely.
Can I humiliate you openly and publicly if Miis gets confirmed :troll:
 

False Sense

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Can I humiliate you openly and publicly if Miis gets confirmed :troll:
That would be awfully immature of you, but yes, you could. After all, I'm only saying their unlikely at this point; unless I claim the Miis are completely ruled out, I can't be wrong, per se. And if Miis do get in, I'd probably just be happy enough about their inclusion to ignore your mockery of me.

That being said, I expect an apology from you for calling me an idiot if Miis aren't playable.
 

Capybara Gaming

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That would be awfully immature of you, but yes, you could. After all, I'm only saying their unlikely at this point; unless I claim the Miis are completely ruled out, I can't be wrong, per se. And if Miis do get in, I'd probably just be happy enough about their inclusion to ignore your mockery of me.

That being said, I expect an apology from you for calling me an idiot if Miis aren't playable.
Never. :troll:


I'll apologize for that right now. Sorry man.
 

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Pretty sure Wii Fit Trainer kills the "icon" theory.
If everything that has to do with Miis were to be given a universal icon, Wii Fit would not have it's own icon.

Since Miis aren't particularly tied to any game, why would they not simply have their own icon and games that use the Miis that have at least a stage (Wii Fit, Find Mii, Tomodachi Life, etc.) have their own icons to reflect the games as opposed to the Miis themselves?

And given that Miis appear in both cameo roles and playable roles in multiple games, why should the "Prince Mii" character on the Find Mii stage and Miis serving as Online mode icons as they literally do in Mario Karts Wii, 7, and presumably 8 be any sign they won't be playable?
Until Sakurai directly confirms they are not playable or they are shown to be Assist Trophy summons, they are not any more unlikely than they were about a year ago.
Wow, you said what I have in mind a lot better than I could have ever. :laugh: I actually wrote this up yesterday, but didn't post it (I was too tired to finish up lol). But I may as well here. It's regarding the icon problem we have:

Miis do seem to have a problem when it comes to the icons. Honestly, there's only a few explanations I could think of...

1) The Find Mii's icon is the Mii's icon, which I find unlikely. The crown is pretty specific to the game, anyway. However, a crown icon does have some connection to Miis in another way. But yeah, I don't find this situation likely.

2) The Tomodachi Collection stage could have an icon that Miis share, but we'll have to wait and see. Another possibility is an unannounced stage relating to Miis having the same icon as the Miis... or not (see below)

3) Find Mii and Tomodachi Collection will have different icons from the Miis, as Sakurai will treat both games as different series (I don't find it that strange for Find Mii, as the game's called "Surechigai Densetsu" and "StreetPass Quest" in Japan and Europe respectively). Now, the question is "why"? A reason could be that Sakurai doesn't want to relate the Miis to any particular game/series, but to keep their representation ambiguous, and at the same time relating them to the hardware/interface they hail from (so like whatever symbol he'll use, ex. "Mii" logo, a silhouette of a generic Mii's head, etc... or perhaps something that's unexpected. I mean c'mon, who expected Mega Man to have a gear icon?). I suppose it could go more into hand with the whole "self-insert" thing Miis pose, keeping things more open... if I'm making any sense... Yeah, both games heavily have to do with Miis, but I personally wouldn't find it strange if the Miis have a different symbol -- we could still relate both stages to Miis indirectly, without having the same icon.

This is just they way I feel on the matter. Not to say Miis are guaranteed (I'm not sure where they stand now, so I'm going to wait on things), but I could see #3 being a possibility.

Oh, and while I'm here I might as well post this as it has to do with Miis, and espeically for those who haven't seen the vid before (sorry if the vid had already been posted):

On Miis, for me they don't have to have a customizable moveset as I feel like they could offer enough without such option. Miis (or the concept of creating an avatar) has a long history with Nintendo -- in a way you could almost call them historical.

Now, I'm indifferent about Miis. If they get in, however, I do hope they're unique and fun as much as possible. I don't want to argue on their pros/cons because that's not the point I'm trying to make.

Going back to what I said before: on the history thing I recommend watching this video if you haven't before:


I may not care that much about Miis, but seeing an idea Miyamoto had struggle to find its place around 20 years ago and evolve into the successful Mii concept that we have today is kinda inspiring. And Miis are still going strong and probably will in the future.
 
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D

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Really? Because even considering the Toon Link situation, we've pretty much de-confirmed characters who have appeared as background details previously, such as Shy Guy, Viridi, and Kamek (to a degree). Yet Miis' chances aren't even affected in the slightest when the same happens to them? Especially considering how many were speculating Miis would be playable because there was no one in the cage in the first Find Mii pic we saw. And now they just get a free pass?
Did you completely ignore when I said that the Prince Mii is a defined character?
Just because he shows up in the cage doesn't mean the actual player's Mii (who is supposed to be in the cage guarded by the Dark Emperor) is unlikely.
 

Capybara Gaming

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Did you completely ignore when I said that the Prince Mii is a defined character?
Just because he shows up in the cage doesn't mean the actual player's Mii (who is supposed to be in the cage guarded by the Dark Emperor) is unlikely.
So would the image of no Mii in the cage have any signifigance? As in, the one where they first showed the Dark Emperor, there was no Mii in the cage.
 
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So would the image of no Mii in the cage have any signifigance? As in, the one where they first showed the Dark Emperor, there was no Mii in the cage.
I joked about it before, but honestly, I don't think it does. I feel that either Prince Mii hadn't been programmed in yet or the Dark Emperor kidnaps him in the middle of the fight and locks him in the cage.
 

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Did you completely ignore when I said that the Prince Mii is a defined character?
Just because he shows up in the cage doesn't mean the actual player's Mii (who is supposed to be in the cage guarded by the Dark Emperor) is unlikely.
I would argue that the Prince Mii is still a Mii, and is only slightly more defined then the Monarch Mii. All I'm saying is that the appearance of a Mii on the stage is a point against the Miis. Not necessarily a huge one, but it's now exactly helping their situation.
 
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I would argue that the Prince Mii is still a Mii, and is only slightly more defined then the Monarch Mii. All I'm saying is that the appearance of a Mii on the stage is a point against the Miis. Not necessarily a huge one, but it's now exactly helping their situation.
And I would argue otherwise.
I guess we'll just have to wait and see who's right when the time comes.
 

Capybara Gaming

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I would argue that the Prince Mii is still a Mii, and is only slightly more defined then the Monarch Mii. All I'm saying is that the appearance of a Mii on the stage is a point against the Miis. Not necessarily a huge one, but it's now exactly helping their situation.
I do believe you're missing his point - That Mii is a DEFINED Mii, rather than what we expect, You - your avatar.
 

False Sense

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I do believe you're missing his point - That Mii is a DEFINED Mii, rather than what we expect, You - your avatar.
I would say that, considering the Miis appearance varies depending on the Mii made by whoever is playing (which seems to be the case on the Find Mii stage as well), it is still supposed to be you, or at least your avatar.

And I would argue otherwise.
I guess we'll just have to wait and see who's right when the time comes.
That's how all my Mii arguments end...
 

Capybara Gaming

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I would say that, considering the Miis appearance varies depending on the Mii made by whoever is playing (which seems to be the case on the Find Mii stage as well), it is still supposed to be you, or at least your avatar.



That's how all my Mii arguments end...
It's based off Find Mii II where the PRINCE - your Mii's son - is kidnapped. That's who's in the cage.
 

False Sense

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It's based off Find Mii II where the PRINCE - your Mii's son - is kidnapped. That's who's in the cage.
And the prince's appearance is borrowed from the original monarch, except with a wig. It's still based on your personal avatar.
 

Erotic&Heretic

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Or the prince can be a random Miis from your Mii Maker, if you have several Miis. It's also a possibility.

But again, Miis are like a species. Defined or not, there's tons of them.
 

False Sense

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That's not how I remember it
Well, if I recall correctly, the "kids" "you" have in Find Mii are basically "you," the only difference being that your "kids" have blond hair with curls. It's their way of passing on your looks to your "kids" while not making them clones, I believe.
 

OctiVick

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Mario Kart isn't exactly Smash. Applying the rules of other games onto it isn't very logical. What we know is that in Smash, for the majority of the time, characters who are background elements are typically not playable.
There are lists of games that have Mii's for a variety of purposes (including background and playable roles) in more then just Mario kart.
This applies to games such as:
Mario Karts
Mario Sports titles
The Wii games
NSMBU (Mii's are playable and appear in the background if your playing boost rush mode)
Streetpass Games
Tomodachi Life
Mario Party 8
Mario & Sonic Games
and various other titles both 1st and 3rd party

So I can't really see why the rules are any different in smash . . .
 

False Sense

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There are lists of games that have Mii's for a variety of purposes (including background and playable roles) in more then just Mario kart.
This applies to games such as:
Mario Karts
Mario Sports titles
The Wii games
NSMBU (Mii's are playable and appear in the background if your playing boost rush mode)
Streetpass Games
Tomodachi Life
Mario Party 8
Mario & Sonic Games
and various other titles both 1st and 3rd party

So I can't really see why the rules are any different in smash . . .
Simple. Because those rules haven't been established in Smash yet. As I said, the norm for Smash is that characters who appear in the background of stages usually are not playable. And, as I've said, Toon Link does show that this isn't always the case; however, it is usually the case. I do not claim that their appearance in the Find Mii cage de-confirms them, but I do think it makes them slightly less likely.
 

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There have been quite a few cases in Smash where certain characters play both a playable role and a different one too. Though this mostly goes for characters who have multiple incarnations who aren't quite the same character as the playable one, but still show up none the less.

Toon Link is probably the most notable example right now. But there is also R.O.B. who appeared as an enemy as well as playable and then there is Luma as well who appears as both a background character in the Mario Galaxy stage as well as a partner for Rosalina.

Mii's are similar to such characters like Toon Link, R.O.B. and Luma as like them, there are multiple ones like them and as has been stated by others, there are already dozens of games that feature Mii's as both playable as well as other roles such as spectators, stage hazards, avatars etc etc and I really don't see why Smash would be any different in that regard.
 

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Hey, this is my first time posting, but I came up with a rough idea for a Mii moveset, and was wondering what you guys thought:

I think they'll standardize the height and weight.

I think Mii is going to be in. There isn't a doubt in my mind, and I actually am kind of for it. I really don't understand the hate for it.

The main Moveset should be based off Wii Sports and other mii-centered games, like Find Mii and Wii Sports Resort. The character should be of medium weight, and a tad floaty in my mind. The main concept I'm thinking of is using items, that, after Mii uses it, it can stay and bounce around and make things everyone else has to dodge.

Neutral Special should be bowling ball. He takes it out and slides it across the stage, rather than the whole dropping thing Villager seems to do.

Up Special would be Dunk. He should take out a basketball and then dunk it, think Ike but not nearly as heavy or destructive. Mii's would be much more about height and recovery then about damage doing.

Side Special would be using his sword in a clear cut manner.

No idea for Down Special.

Up Smash should utilize the ping pong paddle, although I'm not sure how.

Side Smash should be frisbee, charges it up, and whips it out. It only has "smash" level power in close range, and then floats off, doing damage to those in contact, but not nearly as much knockback.

Down Smash should utilize the golf club, and be another tripping element similar to Diddy's Bananas. It will knock enemies off their feet, and allow for some nice combos.

Final Smash: Paraglide. Your Mii Hops off the stage, and swings in with a Paraglider from a few different angles. He can come in through the side, top, and front. Think Dragoon, but not at OHKO status. You have about two seconds to aim each direction, and it goes through each direction twice.

No idea for Aerial Attacks.
 
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Someone brought up a point about the Miis I didn't even consider.

Perhaps Miis are going to be Tomodachi styled to go with the Tomodachi Collection stage.

I'm not one to go into crackpot theories such as the ones used for Sceptile, but that would help explain why Find Mii isn't a "general Mii stage" as False Sense feels it should be and would also help explain why the stage did not show up on the Smash Direct while literally every previously seen locale had been shown along with some fresh ones.
 
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