ShadowGuy1
Smash Lord
- Joined
- Apr 19, 2015
- Messages
- 1,311
Also, I plan on picking up mewtwo, so what do you guy think is a good secondary for him?
Sorry about the double post
Sorry about the double post
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thank you, ive been considering both falcon and peach, aswell as rob off main. i do like the speed and somewhat safety of falcon though, aswell as the disrespect factor.If you're looking for a fast character and someone other than Yoshi, C. Falcon is the way to go.
R.O.B. is a mid-heavy weight character with a good recovery and all the tools he needs to force other characters to approach him. He controls space very well with Gyros and the Robo Beam, and he even has a reflector of his own with the Robo Copter Arm (that's what I like to call it). So if you like characters who are "kind of defensive," R.O.B. is there.
hey dude! one of mario's main weaknesses is characters who out range him, such as marth, link, shulk, etc. a good counter to these characters is someone with great rushdown potential, such a C. Falcon or sonic. also greninja. greninja can really help you get in on characters due to his great speed, combo potential, and water shuriken followups, which he can also camp pretty well with. he is very good at applying pressure, has good range with disjointed hitboxes on all of his smashes, Fair, and Nair, and can gimp so well (up b is so fun to use!). He can also get in very well on people for surprise KO's with shadow sneak! if someone tries to edgeguard you, shadow sneak, and kill them the same way they tried to KO you! he is overall a great rushdown character with good options and a great projectile. good luck dude!Hello, I have been playing Smash 4 on the 3DS since its release and have had a lot of experience using different characters, I generally like to play as Dr. Mario/ Mario but I often have a tendancy to switch characters for fun. Im stuggling to decide on a secondary and was wondering if anyone had any advice on who to chose, obviously the main point of a secondary is to act as a counter in a bad match up so is there anyone that you guys can suggest I use?
It sounds like you want R.O.B.. While I'm not sure how much tech he has right now, he fits all the other descriptions pretty well from what I know about him.I've been playing the game for awhile now just sort of playing who I feel like but I feel like its time I finally to settle on a main playing around for awhile I've deemed some of the qualities I like in characters. one decent projectile, a decent dash attack and dash grab, a spike and not a lot of nitty gritty tech. I would love to hear some recommendations for who I should main for the rest of my days.
Thanks man, Ihey dude! one of mario's main weaknesses is characters who out range him, such as marth, link, shulk, etc. a good counter to these characters is someone with great rushdown potential, such a C. Falcon or sonic. also greninja. greninja can really help you get in on characters due to his great speed, combo potential, and water shuriken followups, which he can also camp pretty well with. he is very good at applying pressure, has good range with disjointed hitboxes on all of his smashes, Fair, and Nair, and can gimp so well (up b is so fun to use!). good luck dude!
Thanks for the advice man, I really like Greninja and have a lot of play time using him so I was thinking the same myself, really thankful for the helphey dude! one of mario's main weaknesses is characters who out range him, such as marth, link, shulk, etc. a good counter to these characters is someone with great rushdown potential, such a C. Falcon or sonic. also greninja. greninja can really help you get in on characters due to his great speed, combo potential, and water shuriken followups, which he can also camp pretty well with. he is very good at applying pressure, has good range with disjointed hitboxes on all of his smashes, Fair, and Nair, and can gimp so well (up b is so fun to use!). good luck dude!
You may be playing him wrong. He's really simple for me. What do you struggle with?Why is ness so bad. Why is he so freaking hard to play as.
To start, try not to go for pk Thunder if you don't have to, because Ness's second jump actually covers a lot of distance. Back throw is an excellent kill option with Ness, so you shouldn't have too much trouble with that. A lot of his aerials are very good approach options and Nair is so fast you can use it for punishing up close and escaping some combos. My advice would be to take up a character with a good recovery to back you up if Ness's recovery is a problem for you, but most people will not go to edgeguard against up B because of its ridiculous kill power. If you really want to improve with ness, I would also suggest taking a look at LoF Nakat's Ness guide on YouTube. He's the best ness I know is out thereHis recovery is sketchy as I have to time the thunder thing to make sure I can zip back on the stage. And I have no idea how to actually kill things when on the ground. Just seems like his magic tricks are gimmicky and once I get close to something he's very mediocre. Plus he seems slow.
I want to like him, but he's just a bit rough.
Basically if you want to pick a main, figure out what playstyle your into. I like to classify playstyles into 5 categories:
Aggro: These characters have great attacking prowess and can quickly rack up damage. Some of these aggro characters dont have good recovery( Little Mac says hi) but make up for it with good ground moves. Examples:
Ranged: These characters like projectiles a lot, and prefer to battle from afar. These characters might not have a good melee game but threaten to KO with projectile spam. Examples:
Tricky: These characters have several gimmicks and unique playstyles that tend to force your opponent into playing your game. These characters can be anything, from light to heavy and fast to ssbb ganon slow. Examples are:
Tank: Tanks can take a lot of damage. They may be slow, but they can take hits like a champ. They can also deal a lot of damage, but with one exception, if youre knocked off, you want to get on fast. Examples are:(Le exception)
All Around: These characters can combine one or more playstyles into one character. They may have projectiles and be tricky, or be agressively tanky,etc. Examples are:
Thats what my categories are, hope this helped
EDIT: categorized all characters
Aggro:
All Around:
Tank:
Tricky:
Ranged:
You could pick up a third, but really it's probably best to stick with one or two.That is a great writeup, for me as a new player. Seeing as I have no previous experience with Smash Bros, does it make sense for me to practice with one character from each category to get a good basic level of Smash proficiency, in terms of learning the basics?
I recently got Smash 3DS (first time playing Smahs like I said) and played with ZSS and also started playing Yoshi some (obviously). What character (or two) would make most sense to add to that list for me to practice, both in regards of general smash skill building, but also as a counter to bad matchups for ZSS and Yoshi?
It's normal. Simply put, you should enjoy playing your main.Hey everyone, I have a question about having a main character.
Does it just click?
I just got Smash not too long ago on the WiiU and decided I wanted to try and get to competitive play, the first advice I got was to pick a main and get very good with that one character.
I tossed around a bit through characters but Falco just kind of makes sense to me. I don't know if its because I have a playstyle that matches his but something just feels right about him, I don't really have to think too hard about what his moves do, which I usually had to do with other characters. Is it normal to have it just click like that and should I keep trying to play all of the cast or just stick to him?
If you enjoy the character, any of them are good to continue with. Tier-wise, Luigi is certainly the best of those others, but Lucina and Lucario are two of my mains and I think that they are not bad. Lucario is a character you should be careful not to be KO'd first as, so keep that in mind if you want to stay with him. Luigi has tons of great kill and combo options, if you decide to play him often. As for Lucina, she can be difficult if you aren't very good at defensive a playstyle. Link is a big zoning character, and I think he is great in the hands of people who actually know his play (I don't, so don't ask me). I think you should keep with all 5 of the characters you mentioned. I have 5 big mains as well, and there is no problem with that. Especially since none of your characters are extremely bad, I think that you should continue with all of them. My advice: take learning one character at a time though. Learn your Peach techniques first and then start learning one of "the four L's." Good luck! Maybe we'll play sometimeHello, everyone! I've been playing Smash Bros. for a while now, but I've never been particularly good at it. I'm looking to get better, and was wondering if anyone would be able to give be some advice for mains/secondaries. I've been practicing as Peach (Because floating is fun!), but I don't know enough about her matchups to have any idea who else would be a good compliment to her.
Preferably, I'd like someone who isn't too complex since there's so much I have to learn for Peach. Other than her, I've played a little bit as Luigi, Link, Lucina, and Lucario. (So many L's! Didn't realize that until just now.) Would continuing with any of them be a good idea?
If you like Falco and he makes sense to you, then stick with him for sure. Learn playing as him in and out.Hey everyone, I have a question about having a main character.
Does it just click?
I just got Smash not too long ago on the WiiU and decided I wanted to try and get to competitive play, the first advice I got was to pick a main and get very good with that one character.
I tossed around a bit through characters but Falco just kind of makes sense to me. I don't know if its because I have a playstyle that matches his but something just feels right about him, I don't really have to think too hard about what his moves do, which I usually had to do with other characters. Is it normal to have it just click like that and should I keep trying to play all of the cast or just stick to him?
Imo, you shouldn't worry about MUs yet if you're just in the process of learning Peach. That knowledge comes as you play and read/contribute/ask questions in the her character forum. Check out the Peach MU discussion thread if you're curious though:Hello, everyone! I've been playing Smash Bros. for a while now, but I've never been particularly good at it. I'm looking to get better, and was wondering if anyone would be able to give be some advice for mains/secondaries. I've been practicing as Peach (Because floating is fun!), but I don't know enough about her matchups to have any idea who else would be a good compliment to her.
Preferably, I'd like someone who isn't too complex since there's so much I have to learn for Peach. Other than her, I've played a little bit as Luigi, Link, Lucina, and Lucario. (So many L's! Didn't realize that until just now.) Would continuing with any of them be a good idea?
Pika is capable of getting the KO in the ground, it's in the air where he struggles getting it (unless Customs are on... Customs on Pikachu is disgustingly powerful).Been maining Diddy the entire time I've been playing Smash 4. Getting a little bored of him. Been testing a lot of characters, Falcon, Fox and most recently Pikachu and Falco. I like Pika, but he can't kill which I dislike. I'm having fun playing Falco, but I feel if I start to 'main' him I'll realize he's not worth playing. I'm used to playing characters who're good - Wolf in PM and Fox in Melee. So I'm not too sure where to go from here, sometimes I think I like a character, then after a week of playing them I get bored.
Alright, I'll keep trying to learn with all of them then! I'll probably work on Luigi first after I'm better as Peach, since he's the easiest of them for me to play. (I'd love to play sometime, but it'll probably have to wait until I'm good enough to actually beat the computers. I'm so bad at this game!)If you enjoy the character, any of them are good to continue with. Tier-wise, Luigi is certainly the best of those others, but Lucina and Lucario are two of my mains and I think that they are not bad. Lucario is a character you should be careful not to be KO'd first as, so keep that in mind if you want to stay with him. Luigi has tons of great kill and combo options, if you decide to play him often. As for Lucina, she can be difficult if you aren't very good at defensive a playstyle. Link is a big zoning character, and I think he is great in the hands of people who actually know his play (I don't, so don't ask me). I think you should keep with all 5 of the characters you mentioned. I have 5 big mains as well, and there is no problem with that. Especially since none of your characters are extremely bad, I think that you should continue with all of them. My advice: take learning one character at a time though. Learn your Peach techniques first and then start learning one of "the four L's." Good luck! Maybe we'll play sometime
Yeah, it occurred to me that it's probably way too early to be worrying about matchups. Sadly enough, I'm probably better as Luigi than I am as Peach despite having much less practice as him. I'm not sure what it is - I might do better as Peach if I'd stop trying to do stuff I haven't gotten the hang of yet, but then I'll never learn it.Imo, you shouldn't worry about MUs yet if you're just in the process of learning Peach. That knowledge comes as you play and read/contribute/ask questions in the her character forum. Check out the Peach MU discussion thread if you're curious though:
http://smashboards.com/forums/peach.409/
Do your best with Peach first, then focus on another character if you feel you need someone else.
My two cents: If you want an easier to play character than Peach, Luigi is a good choice.
To beat me is her main goal. She plays pretty aggressively problem is she can't press the buttons fast enough to do even simple combos.@ PMMikey moved your post to the Main Advice Thread. Additionally, it sometimes takes time to find a main. However, there are many questions she would need to ask herself. What are her goals with the game?
From that list, I'd say she tends to like rather "floaty" characters? (Except for C. Falcon) Also, the next question to ask would be what would her favorite game be. Does any character from that particular game belong to the list of characters you told us? If so, she will probably enjoy playing as that character more. Additionally, if her goal is to defeat you then having a character that goes even or has a good match-up against your main should also be considered.To beat me is her main goal. She plays pretty aggressively problem is she can't press the buttons fast enough to do even simple combos.
That's what I've been trying to tell her. Her favorite game is animal crossing, but can't play the campy style of villager.From that list, I'd say she tends to like rather "floaty" characters? (Except for C. Falcon) Also, the next question to ask would be what would her favorite game be. Does any character from that particular game belong to the list of characters you told us? If so, she will probably enjoy playing as that character more. Additionally, if her goal is to defeat you then having a character that goes even or has a good match-up against your main should also be considered.
If she is having problems on input, it'd be best if she slowed her game pace down and slowly pick up once she starts getting better at inputs.
I have to disagree, Ness's projectiles aren't the best for spamming. PKF has way too much lag, fox's projectile can't kill. Mega's well duh. Ness I see as an all around kind of character. Fox is definitely aggro.Ranged: These characters like projectiles a lot, and prefer to battle from afar. These characters might not have a good melee game but threaten to KO with projectile spam. Examples:
>Fox doesn't have a good melee gameRanged: These characters like projectiles a lot, and prefer to battle from afar. These characters might not have a good melee game but threaten to KO with projectile spam. Examples:
Late reply since I don't visit this thread much, but I suggest watching Nakat's explanation of Ness's recovery. Link: https://youtu.be/DhNH2N2nxHs.His recovery is sketchy as I have to time the thunder thing to make sure I can zip back on the stage. And I have no idea how to actually kill things when on the ground. Just seems like his magic tricks are gimmicky and once I get close to something he's very mediocre. Plus he seems slow.
I want to like him, but he's just a bit rough.
I don't think Sonic has thaaat much trouble with projectiles. He has the speed to find ways around them and his ball forms can trade with projectiles like fireballs from Mario and Luigi.I think someone already asked this but I'll try changing it a bit.
Who's a good secondary for Sonic? By who, I mean what type of characters. Sonic has a hard time with projectiles so do I need a secondary who can deal with projectiles (Mario/Pit)? Or do I need a secondary who is just as fast? I just need a character who can handle Sonic's downsides.
Any list of characters you think could handle Sonic's bad/troublesome Match-Ups?
Agree on the Sonic and Projectile parts, I don't have much of a hard time against them, but they're sorta annoying to deal with, and I like to throw them back at them. B)I don't think Sonic has thaaat much trouble with projectiles. He has the speed to find ways around them and his ball forms can trade with projectiles like fireballs from Mario and Luigi.
If you're looking for a secondary to counter projectile playstyles though:
- If you want to still play a character who moves fast and has a great ways of dealing with projectiles. His blaster can destroy all of Duck Hunt's explosives, for example, and he's also got a reflector.
- If you want to play someone with a different playstyle altogether. They can KO from nearly anywhere: Lloyd rockets, Turnip aerials, Bowling balls from above, Axe up close, etc. They can lay traps onstage with the tree, which isn't only powerful upon sprouting but also hinders and limits the opponent's movement. They also can't be camped because of Pocket, and can even take other projectiles away and prevent them from spawning until Villager:
a) uses them
b) takes 30 sec. for the item to disappear from his/her pocket
Projectiles that can only be spawned once before using again, like Diddy's banana and Wario's bike, is what I'm talking about.
tl:dr, try Fox if you still wanna go fast, or try Villager if you want a different kind of movement style and play style.