E-Mann
Smash Ace
I figured out that I have a weird kind of playstyle. Here's the characters I main: , , , , , and . I later thought what made these characters appealing to me, and then I discovered that they all have unorthodox playstyles.
Dr. Mario isn't exactly as easy to master and is considerably less balanced, unlike his counterpart, meaning that he's more of a risk and reward type than an all-rounder.
Jigglypuff is a tricky character, meaning you need to lure them and deceive your opponent using mainly her aerials, which come out fast. She's awkward, and that's why it's a good thing to main such characters, since people have lower expectations from them, and thus tend to not play up to their usual levels of play.
Zelda is the embodiment of a risk-reward type character. Her forward and backwards aerials are risky, since they have abysmal hitboxes. Her moves in general tend to come out very slowly, and, as a result, requires the player to be very patient and even strategic to an extent.
Wii Fit Trainer has those disjointed hitboxes of hers to take advantage of. She's also got those two great projectiles to catch people off-guard with. She has a move than can boost her knockback, damage output and speed. It even recovers 2% of your health, like her neutral special when thrown fully-charged.
The most controversial one, Rosalina and Luma, also has disjointed hitboxes, because she technically has two when with Luma, unreleased. Players can use her out of place playstyle to deceive opponents, even the rush-downers. Luma, when released, can be used as a shield for Rosalina to utilize, like when being at high percents, or looking for an opening. Her main weaknesses can, unfortunately, be exploited rather unabashedly by high-level players, like her humongous size and her very light weight. This is why Rosalina players tend to utilize and take advantage of Luma as much as humanly possible.
My playstyle in general tends to be a cross of technique and tricky. I tend to favor those weird type of characters that don't fall into the usual categories of a fighting game character, basically.
Dr. Mario isn't exactly as easy to master and is considerably less balanced, unlike his counterpart, meaning that he's more of a risk and reward type than an all-rounder.
Jigglypuff is a tricky character, meaning you need to lure them and deceive your opponent using mainly her aerials, which come out fast. She's awkward, and that's why it's a good thing to main such characters, since people have lower expectations from them, and thus tend to not play up to their usual levels of play.
Zelda is the embodiment of a risk-reward type character. Her forward and backwards aerials are risky, since they have abysmal hitboxes. Her moves in general tend to come out very slowly, and, as a result, requires the player to be very patient and even strategic to an extent.
Wii Fit Trainer has those disjointed hitboxes of hers to take advantage of. She's also got those two great projectiles to catch people off-guard with. She has a move than can boost her knockback, damage output and speed. It even recovers 2% of your health, like her neutral special when thrown fully-charged.
The most controversial one, Rosalina and Luma, also has disjointed hitboxes, because she technically has two when with Luma, unreleased. Players can use her out of place playstyle to deceive opponents, even the rush-downers. Luma, when released, can be used as a shield for Rosalina to utilize, like when being at high percents, or looking for an opening. Her main weaknesses can, unfortunately, be exploited rather unabashedly by high-level players, like her humongous size and her very light weight. This is why Rosalina players tend to utilize and take advantage of Luma as much as humanly possible.
My playstyle in general tends to be a cross of technique and tricky. I tend to favor those weird type of characters that don't fall into the usual categories of a fighting game character, basically.
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